Minecraft

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On the topic of biome-specific mob variants, are they just there for flavor or do they have actual variety in terms of drops/behaviors? A biome specific-cow variant like a bison or yak that drops more leather or meat but don't drop the other and aggro if you attack them would be nice.
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As if Mojank would allow animals to excel in one area over the other. This is Minecraft not Stardew Valley or Harvest Moon.
 
I bet that the first YogsLabs 2 episode will break the 1 million views at some point. It's at 823K currently, which is insane considering they have been scrapping by yearly just to they can keep doing the Jingle Jam. If I looked correctly, the last time any video of theirs cracked the million was the first Diversity 3 episode with Sjin six years ago. They really ought to start doing Minecraft stuff, clearly it brings back people.
 
Because the Mace sucks and they're also running out of ideas IMO.

So they're just picking suggestions/mods from the community.
People bitched about them taking so long to roll out updates but frankly being forced to roll out something new every year never leads to good results.
 
People bitched about them taking so long to roll out updates but frankly being forced to roll out something new every year never leads to good results.
people got spoiled with notch and they expect the same level of quality on the updates in a short time just like he did, not knowing that they can't do shit without agnes retarded say so because they are soylent cucks and daddy microsoft wouldn't let them fuck up the parity for jeetrock either so they are doing these shitty sims-esque content packs updates now.
but they are retards therefore it's going to be shit, because they are shit.
 
Genuinely insane arguments. This is the type of person who will set their mind up and delude themselves with whatever they can just so they don't have to think differently. When I say ditch this probable troon, I don't mean "ditch them because this one autistic thing," I mean "ditch them because they're probably going to be the most annoying cunt imaginable."
There is ONLY ONE good strong argument against any mods at all - which is that mods are a fucking slippery slope like nobody's business. You start out with a server, then you and your friends agree to do a few "quality of life" mods and call yourself vanilla plus, next thing you know you're fucking playing GTNH.

(The above literally happened to me after a hiatus, started some vanilla shit, and was disappointed, and was adding mods and more mods and then realization hit me: I was rebuilding GTNH but crappy.)
 
For fuck's sake, I don't know whether it's a problem with my my mod set up or just the vanilla game but it's so fucking dark, I can't even see wither skeletons without turning up the brightness on my computer to the max, and why the fuck do they do so much damage? I have full enchanted diamond gear and they take a full third of my health with a single hit (Not counting wither effect damage). I've had to turn on Iris just to be able to tell them apart from the stone bricks and even then I died, gonna have to get some iron gear and rush my death chest, fucking cunts.
 
There is ONLY ONE good strong argument against any mods at all - which is that mods are a fucking slippery slope like nobody's business. You start out with a server, then you and your friends agree to do a few "quality of life" mods and call yourself vanilla plus, next thing you know you're fucking playing GTNH.
You type this like it's a bad thing. :smug:
For fuck's sake, I don't know whether it's a problem with my my mod set up or just the vanilla game but it's so fucking dark, I can't even see wither skeletons without turning up the brightness on my computer to the max, and why the fuck do they do so much damage? I have full enchanted diamond gear and they take a full third of my health with a single hit (Not counting wither effect damage). I've had to turn on Iris just to be able to tell them apart from the stone bricks and even then I died, gonna have to get some iron gear and rush my death chest, fucking cunts.
Post mod list, could be some mod that ramps up difficulty. As for the brightness, are you using shaders? You can adjust the brightness in the shaders, though you did say that you just turned on Iris so I hope you fixed that. If it still acts up, try getting a mod that lets you increase the brightness pass 100% (fullbright or something).
 
On the topic of biome-specific mob variants, are they just there for flavor or do they have actual variety in terms of drops/behaviors? A biome specific-cow variant like a bison or yak that drops more leather or meat but don't drop the other and aggro if you attack them would be nice.
There's the biome dependent frogs that eat the lava slimes to drop different blocks as outputs.
 
Post mod list, could be some mod that ramps up difficulty. As for the brightness, are you using shaders? You can adjust the brightness in the shaders, though you did say that you just turned on Iris so I hope you fixed that. If it still acts up, try getting a mod that lets you increase the brightness pass 100% (fullbright or something).
I'm 99% sure I don't have a mod that increase the difficulty, it might be because I don't have protection on any of my gear but even then it feels like my hunger runs out too fast even when just running. As for the brightness, Nether fortress bricks are usually black when I have Iris off and increasing the brightness seems to have no effect on it, only when I turn on shaders (Which I rarely do anyways) does the brightness have an effect. I'm salty because the only thing I got out of the Nether fortress was a measly 2 diamonds and I missed out on another one because of a redstone TNT trap, the most useful thing I got out of it was a blaze spawner and the blaze rods.
 
There is ONLY ONE good strong argument against any mods at all - which is that mods are a fucking slippery slope like nobody's business. You start out with a server, then you and your friends agree to do a few "quality of life" mods and call yourself vanilla plus, next thing you know you're fucking playing GTNH.
honestly there isn't a single strong argument for/against mods once you boil down to it being optional.
although you might get used to a game after installing mods, especially QoL stuff that you will inevitably cry because you realize devs didn't make it native for some reason, however it's still game dependant, X4 for example makes your save incompatible with some things if it detects that it is "modified" so you are basically forced to play vanilla to enjoy some features, similar to attempting to join a vanilla server with a modded client without using hack shit.
 
Got 3 eyes of ender, the stronghold is to the north past that ocean that I haven't explored yet, so I'm gonna build a ship using a mod called Valkyrie Skies and sail over the ocean. Problem is, my base is a lake so I'd either have to:
1. Dig an artifical canal to connect the lake with the ocean which would look rather ugly
OR
2. Build the ship on the ocean proper, which would result in a massive loss of efficiency due to having to walk from my base to the building site and back for building supplies.
My base is near the southern most lake on the left side of the map.
2025-10-26_20.16.47_x-3584_z-1024.png
Now that I think about it, I might repair that shipwreck in the top right and use it.
 
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