Mixtape - GOTY? IGN agrees!

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More of a Lost and Damned kind of guy, funnily enough.
They're both good for different reasons, but I always like that Gay Tony gave you all the crazy shit like the APC, gold supercar, parachutes, etc.

TLaD has great aesthetics and a better story than Gay Tony, though.
 
Ever since then, they've been releasing the games I've posted above and the ones I can recall, Gone Home and Stray, got similar treatment by journos, calling it the greatest thing since Pong.
I'm willing to bet that all of these games got great mainstream reviews and it totally wasn't because Megan paid them off.
I've actually played a few of these Annapurna games. I got Donut County for like $2 and had an okay time. It felt like a Katamari knockoff tbh. I got Kentucky Route 0 for like $3, and never even finished it because I got so fucking bored by the final chapter. Gone Home is the most memorable one for me, though, and my experience with it is always a story I like telling. I think I got it as part of a bundle with some other games. The story of the game is that you're a girl who's home from college, and exploring your family's empty house. Your sister has some secret to tell you, but you have to go room by room and read letters, and diary entries, and look at photos, and finally, at the end of the game, the secret is revealed! Oh boy! About a minute in, in the first room of the house, there's a family photo, and the sister is wearing a flannel shirt. I immediately went "she's a lesbian," and wow, what do you know? I was 100% correct.

When I first saw the trailer for Mixtape, I was actually a little interested because I like the soundtrack and visual style. Good to know it's absolute dogshit, so I won't waste any money on this "game."
 
About a minute in, in the first room of the house, there's a family photo, and the sister is wearing a flannel shirt. I immediately went "she's a lesbian," and wow, what do you know? I was 100% correct.
It actually gets better. Someone predicted the game's plot on Something Awful before it was even released.
 
there's a family photo, and the sister is wearing a flannel shirt. I immediately went "she's a lesbian," and wow, what do you know? I was 100% correct.
Isn't she a race traitor dyke too? Gotta go for those max synagogue of satan degen points. Lezbo is a point multiplier of 2x, but a shit eater dyke gives you a bonus of 4x with a playstation platinum achievement called "rotten fish taco" which is incredibly rare.
 
Video games will never be considered art as long as the gatekeepers (games journalists essentially) keep insisting that "movie with some gameplay stapled to it" is the highest form of it. Mixtape is the latest example because it's a Netflix story with some QTEs attached. In my mind, an "artistic video game" uses the unique property of video games (interactivity) to do something nothing else can in the same way that a good film uses visuals or audio to do something that the written word alone can't. I could type a ten page rant about good and bad examples of "video games as art," but I'll spare everyone the autism.
 
What's with this "highest rated game of da year" shit?

Both Nioh 3 and Resident Evil Requiem have higher Metacritic scores and I'm sure other recent games do too.
 
What's with this "highest rated game of da year" shit?

Both Nioh 3 and Resident Evil Requiem have higher Metacritic scores and I'm sure other recent games do too.
Because they're not counting that. They're counting the paid shills from the graphic they put on social media, this one.
HIEDe_nbMAADfdJ.jpg
 
Video games will never be considered art as long as the gatekeepers (games journalists essentially) keep insisting that "movie with some gameplay stapled to it" is the highest form of it. Mixtape is the latest example because it's a Netflix story with some QTEs attached. In my mind, an "artistic video game" uses the unique property of video games (interactivity) to do something nothing else can in the same way that a good film uses visuals or audio to do something that the written word alone can't. I could type a ten page rant about good and bad examples of "video games as art," but I'll spare everyone the autism.
i think the funniest thing about this entire subject matter is that it's been slugged out and hashed out a million times over the years and everybody always makes the same argument that's essentially the inverse of Andy Warhol's entire fucking career. The literal avante garde of faggot bourgoise have been rubbing that fag in front of our faces for almost 60 years straight and nobody ever bites the hook
 
What's really obnoxious is how this game is touted as a "coming of age" story but the characters apparently never learn anything or progress or develop - they start out the game as unpleasant dickheads and end this same way.
 
Video games will never be considered art as long as the gatekeepers (games journalists essentially) keep insisting that "movie with some gameplay stapled to it" is the highest form of it. Mixtape is the latest example because it's a Netflix story with some QTEs attached. In my mind, an "artistic video game" uses the unique property of video games (interactivity) to do something nothing else can in the same way that a good film uses visuals or audio to do something that the written word alone can't. I could type a ten page rant about good and bad examples of "video games as art," but I'll spare everyone the autism.
Silent Hill 2. Because the ultimate spoiler of the game wasn't necessarily James killing his wife - it was the fact that almost all the psychological horror in the game was DUE to James. This really requires someone to get into the headspace of a 2001 gamer who played SH1 to truly understand how brilliant it is. As a sequel to SH1, the average gamer would assume the game would be about another troubled character's mind, i.e. getting to experience the trauma of another person 2nd hand like Harry did with Alessa. You play the entire game getting peaks into the minds of other characters like Eddie and Angela, so you would be safe in assuming the game was about them, or Laura, or maybe even Mary... but no, once it is revealed that James killed Mary, the entire game is recontextualized.

SH1 let you explore the tortured mind of someone else, but Silent Hill 2 was a sequel in the truest sense, an advancement of the formula in the most logical way possible. Now the player character himself was the tortured mind being explored, and some of your decisions influenced who James was as a person. This was a fundamentally different experience from SH1. Silent Hill 3 and especially 4 do not have the same kind of evolution that 2 had, you retread old ground, and explore the player character's mind or someone else's.

Ironically, although the concept was completely botched, Silent Hill Shattered Memories hinted at what could have been the next big evolution in the Silent Hill formula - delving into the mind of the person playing the game. Which is what the psycho-analytical sections of the game were about, changing the game to match the gamer's mind. But again, its execution was terribly lacking and ultimately flopped.
 
Maybe Im reading into it a bit too hard... but does this nepotism dev's reach actually get to the piracy scene?
You are not. Everyone is for sale when jewgold is involved.
it's retreading the 90's for zoomers.
I lived through it, and its not fucking accurate at all. We'd burn CDs and share them around I think that's about all I could relate to in it. Except these people didn't do that in it. They just told you about pompus songs. Some of them not even from the 90s.
 
Because they're not counting that. They're counting the paid shills from the graphic they put on social media, this one.
View attachment 9030248
What's kind of funny is that, if I can be honest, I don't even recognize half of the names on here.


Also, the Art Economist posted a rather timely video about game reviews. The poor bastard's kicking a hornet's nest.


Preservetube
 
Also, the Art Economist posted a rather timely video about game reviews. The poor bastard's kicking a hornet's nest.

https://youtube.com/watch?v=i15blNRs2dA
So he basically made the same video that Alana Pearce made a while back, and it's still fucking dumb. "nobody would bother with 1/10 games and there's nothing to say about them so the bottom half of the scale isn't used" no one was ever demanding more 1/10 games be officially rated, nor does that account for 2-5/10.

The rest of the video can be summed up from these two slides.
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1779257850380.png

Of course the problem that he failed to address, same as a Pearce, is that if the 7 is just "competent" and everything gets a 7 by default(which should have been a 5 or 6 to provide more room for variation across the top end of the scale), and when the ENTIRE fucking reader base "just doesn't get it" then maybe the critic industry scale needs to change? If this were a discord server or something this would be the point where someone would post that principal skinner "am I out of touch, no it's the children who are wrong" meme.
 
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