Mobile games - no candy crush

First off, GF on Bluestacks is my recommendation for PC play. WIll work fine on a laptop, but be warned, if it's a laptop that gags running Civilization V on Low, then you don't want to try Girls Frontline on it.

As for premium currency (gems), only blow money if you have it to spare, it's a very friendly game for newbs to get into without spending a dime. Gems are mostly good for buying tokens, which can be used for costume and furniture drops, which are not uber essential to just playing the game.

Girls Frontline has a very good story for a mobile title, but it's one you can enjoy at whatever pace you like, but be warned, it's starts off not so bad and gets kinda dark later on, so if military sci-fi drama isn't your thing, that will creep into the story hard later on.

It's a single player only game, no player vs. player. You can get friends to support you with "friend echelons", meaning they csan loan use of one of their squads to help you on any given map (with a few exceptions) at least once a day, and the more friends with high level squads you have, the better use you'll get from this.

Thanks GethN7, I took a look around the reddit and web and most are saying to use Nox instead of Bluestacks due to security / ad issues. can you confirm this?
 
Thanks GethN7, I took a look around the reddit and web and most are saying to use Nox instead of Bluestacks due to security / ad issues. can you confirm this?

Nox is not a bad alternative, but I've had no problems with Bluestacks personally. Either should work fine though.
 
I downloaded Villagers and Heroes a few weeks ago and have been having fun with it. It's a shameless WoW clone but a decent one considering the platform. Some cash shop bullshit, but I haven't run into any egregious P2W stuff yet.
 
I did buy Minecraft on iOS , android and Kindle for the stacking achievements. It's worth it if you have a realm so you can work across platforms.
 
I’m playing Rocket League:Sideswipe and it is also full of smurfs. Zero micro transactions for some reason but the shop is underwhelming compared to the console version.
 
As a touhoufag I go onto Touhou:LostWord about an hour max each day. Yachie is queen.
 
The only time I've ever downloaded a mobile game off one of those shitty ads was when the game literally put up a message 'plz download, I paid for this ad.'
That was funny enough to me I gave it a chance, and it shockingly wasn't all that bad. (Hunt Royale for those curious. I don't recommend it, though, but it kills some time.)
 
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I'm curious, has anyone else heard anything about Riverman Media's games? They used to make some premium titles for iOS a decade ago, some of which were pretty good, but despite even having a few Metacritic pages for their work (Pizza Vs. Skeletons, The Executive), I've literally heard next to nothing about them online. Plus, their website's still up, even though it hasn't been updated in forever. It's a shame, honestly, since their artstyle is fantastic, for one. Also, they've somehow never moved on from making mobile titles. They had an Android port of one of their apps, the aforementioned Executive, but it got pulled down a while ago, and that was it when it came to making sure their work would be more widely available.
Archive for the links:
The Executive on Metacritic
Pizza Vs. Skeletons on Metacritic
 
Illusion Connect was such a great game...until the original team left, and the new devs pushed for p2w pvp while they pandered to sjws and the CCP. The drama behind that game was memorable if you played it and used its discord server. Secret Cat Forest is the spiritual successor to Neko Atsume, and it's the only game I never took off my phone since I downloaded it.

I'm surprised Raid Shadow Legends doesn't have a thread with that game being a p2ws trainwreck full of drama out of the infamous ads.

gatcha games are the work of the devil and needs too stop.
As someone who just spent money on Pokemon Go (because fuck raiding with sjw faggots in sanctuary cities) and other gacha games, I agree.
I play Summoners War to pass the downtime at work and in airports. It is really kind of fun.

What suckered me in was this video that @Y2K Baby posted on my profile... Racuni was too adorable. Had to see if I could get him...
I really want to get into Summoner's War and similar games, but most of them just suck with Raid and Dislyte being the worst offenders (Dislyte is Raid Shadow Legends, but woke if you're playing the Western version). Awaken Chaos Era was so promising until it decided to go full p2w and turn itself into a soulless, Chinese version of Raid Shadow Legends.
 
As someone who just spent money on Pokemon Go (because fuck raiding with sjw faggots in sanctuary cities) and other gacha games, I agree.
Part of me was glad Pokemon Duel died, I easily spent over $100 in their fake gay currency. Worst thing was the power creep, I had the best team at one point but they released new OP units often, so your retarded digital investment was worth even less very quickly. But it was fun and addictive as hell.
 
Any new recommendations for easy games to delve into on breaks?
We talkin casual shit?

if so, i have two recommendations
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Part of me was glad Pokemon Duel died, I easily spent over $100 in their fake gay currency. Worst thing was the power creep, I had the best team at one point but they released new OP units often, so your retarded digital investment was worth even less very quickly. But it was fun and addictive as hell.
Go's power creep is weird. Most of the time Pokemon get nerfed, and others just benefit from the nerfs (not by much though). Pvp is full of cheaters, and people only bother for stardust (I've yet to do any pvp this season even though I have a semi-shitty team ready).
 
Recently I've been thinking - what is it exactly that is most responsible for the widely accepted impression of mobile games being absolute dogshit cash-grabs 98% of the time? If we were to remember the days of feature phones and J2ME games, quite a lot of them were actually really well done with ads at most being a separate section in the game's main menu where the devs promote their other games. So who's exactly to blame for the shift in perspective?

Aside from touchscreens not being as tactile as a physical numpad, I think what's mostly to blame is Google monopolizing and mishandling app distribution with their Play Store, not to mention it being an absolute nightmare of horrible moderation, where half of the time you can't be sure whether you're looking at an ad or a genuine program in your search, botted reviews, etc.. I've been brainstorming what could in theory fix this problem that some have mentioned, when most wouldn't pay 10+ dollars for a fully fleshed-out game on the Play Store when there are all these "free"/0.99usd games.

I think that since the problem is Play Store being associated with trash (just like, say, Temu is associated with cheap junk), what could possibly fix this is associating with something that's the polar opposite - Steam, for example. If Steam were to try and expand to mobile games and have them go through some sort of testing on whether it's an actual game or a cash-grab before they get published (although user reviews alone could easily deal with this too) I think it would actually be possible to have proper games be made for phones and have them actually sell.

But hey, these are only my two cents on the matter.
 
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