Let's Sperg Mods to De-wokify Woke Games - It's up to the player to fix everything

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Just popping in to remind you that you're all massive snowflake pussies that need to be coddled by games and have your bullshit ideologies validated just the same as the wokies you're railing against.
You fail to omit this shit is plastered in real life in places it probably shouldn't be too. Nice try.
 

The Sims 4 - DEI and Perversion Remover 2.0​

Author: Drakaina
Link to mod download: https://rpghq.org/forums/viewtopic.php?t=4169-dei-and-perversion-remover-2-0-sims-4

RPGHQ modders has doubled down on making "de-wokifying" mods for The Sims 4 with the "DEI and Perversion Remover 2.0" mod. It is pretty much the successor to the "DEI Remover 1.0" mod that has since been out of date and broken with the current version of The Sims 4 yet nevertheless received a DMCA notice from the game's publisher Electronic Arts (EA).

Reddit found out about the mod (which in actuality is a save file, corrected by Red Dragon).

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Link | Archive

u/Rude-Profile-6298 said:
Once again, RPGHQ has pulled the same stunt by reuploading the “DEI Remover 2.0” mod for The Sims 4 — a mod that specifically removes Black, LGBT+, and trans NPCs and replaces them with white, cis, straight characters.

EA had already taken action to remove this mod citing copyright violations, but now it’s back again with a bogus “Fair Use” excuse. You can read more about it on wired.

This mod is offensive, bigoted, and goes against everything the Sims community stands for — inclusion, diversity, and player freedom. RPGHQ keeps giving space to hateful content under the guise of “modding.”

Please take a moment to report this mod to EA if you find it. Let’s send a clear message that this kind of content is not welcome in our community.

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Link | Archive

If you look closer into the Reddit OP, he/she created that account on 21 May 2025, 9 days before the "DEI and Perversion Mod" was released to RPGHQ. This account is most likely a burner used to cause outrage and utilize the Streisand effect to spread news of the mod and the site host RPGHQ.

RPGHQ could possibly be Reddit's next biggest boogeyman after 4chan and Kiwi Farms for "de-wokifying" Reddit's popular games such as Baldur's Gate 3 and The Sims 4, and outrage surrounding it will cause more people to visit the site to download its mods.
 
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Just popping in to remind you that you're all massive snowflake pussies that need to be coddled by games and have your bullshit ideologies validated just the same as the wokies you're railing against.

Pot. Kettle. You're more bothered that people are actually doing things with software they bought with their own money than actually give a shit about what it is they're modding. You're exceptionally miserable.
 
This is not a mod, it's just a save file. And it's not even a good one: the women they changed are all extremely skinny: no tits, no thighs, no ass. Some of them are too pale, too; and the gingers are lacking freckles. The guy that made this has pretty specific tastes or is just a contrarian with poor understanding of human anatomy.

It's easy to fix but I expected more polishing.
 
Reddit found out about the mod.
HAHAHA, imagine full-throatedly supporting mods that add mastectomy scars to child characters but pretending that modding to remove this abject degeneracy is equivalent to "pedophilia mods". Gas every one of these kid-fucking genderfreaks.

Every accusation made by a "progressive" is an admission.
 
is rpghq just rpgcodex for the even bigger megachuds?
RPGHQ was founded by exiles of RPGCodex because the admins in the Codex was protecting a tranny with a ResetEra account named Theodora and kicked out users critical of Theodora. According to its founder Rusty, RPGHQ wanted their forum be based in the United States and on American law since RPGCodex was extremely Slav-dominated and is owned by a "a guy that has — as to not doxx… shall we say… — very close ties with the Australian Aboriginal community, and is run almost entirely by a Jewish man living in Israel."

This post should give you the fuller picture: https://kiwifarms.net/threads/mods-to-de-wokify-woke-games.217784/post-21225949

This is not a mod, it's just a save file.
Absolute betrayal (I read your first post wrong, my bad). Nevertheless, maybe you could add your improvements and put it as a save file larping as a mod. Just add instructions by the way to install the save and put the save file as an attachment if you're creating the post. I'll change the modlist in the OP based on your save file.
 
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I made it pretty far into an honor mode run using the suggested BG3 mods before getting totally fucked nearing the end of act 2.

The biggest and best change, to me, was the ability to interact with the companions in the game, regardless of sex, without them overtly trying to fuck your character at any given point. It was super refreshing. I didn’t make it far enough to see the changes made in act 3, but overall, everything just looked more aesthetically pleasing.

There’s a sandwich shop in my town that sells an amazing brisket sandwich. The brisket itself is just magical and rivals some reputable barbecue pits I’ve visited. They’re served as-is, meaning that they will not make any changes for you. You get the sandwich as advertised. They add a dollop of homemade mayonnaise to this sandwich, and where I can appreciate the effort that went into making it, I don’t think it goes well with it. So, I take a spoon and scrape it off. In its place, I add a dollop of my own homemade barbecue sauce. It tastes much better to me.

I’m doing the same exact thing using these mods in BG3. I bought the product. It’s pretty good, but if I have the ability to scrape out the bits I don’t like and replace them with stuff I do like, it’s a win/win. The most pathetic piece to this are the people who oppose this level of modification. It’s your own money that purchases the product. If you want to remove fags from the game, that should be your right. The angry Redditors are just so contradicting with their convictions. They want freedom of choice… but not if it goes against their own ideology!

Sure, it takes a level of autism to dedicate your time to projects like these mods and you might be thanklessly working in favor of the development team, but that’s their decision. I am grateful projects like this exist. Like my sandwich, you should be able to easily change something you bought to your liking if you have the ability to.
 
If someone took that BG3 "Dignify" mod and rebranded it as a mod that "De-sexualizes female characters to protect them from objectification and the male gaze at the hands of porn addicts and weebs", and maybe also something about making them compliant with Sharia Law, I'm sure you could get widespread support for it on Nexus and Reddit and the like.

And from there maybe it'd get reposted here as another example of woke censorship of attractive females at the hands of trannies and twitter freaks that needs to be stopped.
 
Fallout 1 & 2 had a "1950/60s vision of the future" aesthetic, from its emphasis on nuclear/atomic technology to things like the cars:
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Or the BOS helmet, which looks like spaceman helmet from 50s B-movies
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Myron dresses like a nerd from mid-century, not the 1990s (nerds in the 1990s wore Star Trek T-shirts). And note also the gigantic, heavy-looking computer equipment that looks like something out of the Apollo program. Computers were much smaller than this in the 90s. The whole aesthetic of Fallout computers and tech centers is 50s sci-fi.

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The Pip-Boy 2000 is likewise designed to be mid-century futuristic. A clunky metal device with vacuum tubes and green CRTs would only look futuristic to someone from the 50s, not the 90s. Those mechanical date/time rollers are also something completely outdated by the 90s.
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This is the kind of stuff we already had in real life when Fallout came out:
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The weapons are a mix of modern and mid-century, probably because the small arms of 1950-1965 are boring, but it is notable that they depicted the AK-112 with wooden furniture, giving it more of that classic look. By the 1990s, the Russian Federation had adopted rifles with modern polymer furniture, like the AK-74M. So this is deliberately anachronistic.

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It's called retro futurism. Meaning what people in the past would have thought the future would be like. It's a great aesthetic though. It's what gives Fallout 1 and 2 it's charm.
 
I don't think Dwarf Fortress really counts as a "Woke Game," nor do I think the mere presence of gays makes a game "Woke," but if for whatever reason you want to get rid of gay dwarves, then the Wiki has you covered.
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It’s your own money that purchases the product.
And that's exactly the fucking problem. You're funding the human garbage that hates you and wants to see you fucking dead. You're not buying food from some local sandwhich shop, you're funding a garbage company that shit all over the original games and created this abomination chock full of Joss Whedon millenial writing trash, zoophilia and degeneracy. Have some fucking standards
 
You're funding the human garbage that hates you and wants to see you fucking dead. You're not buying food from some local sandwhich shop, you're funding a garbage company that shit all over the original games and created this abomination chock full of Joss Whedon millenial writing trash, zoophilia and degeneracy. Have some fucking standards
You don’t get to tell me to have standards, or how I can spend the money that I earn no more than these tranny-fuckers and people who you say hate/want me dead. That’s every major corporation. None of them give a fuck about us, lol.

I don’t actively participate in any of this culture war bullshit other than to laugh about it on this forum. Do I like the “woke” stuff? No. That’s why I wrote my statement above. It’s not like I’m buying or downloading Dustborn, hoping someone will make that game playable in the slightest. BG3 is a high quality game that I already enjoyed before the mods, and the mods have made the experience better. KCD2 was a fine game and it was made slightly more accurate by mods that made it more historically accurate.

I don’t allow anyone or entity to control my thoughts or how I use my wallet. I also don’t make myself miserable dwelling on things outside of my control. Instead, I accentuate the positives and get rid of the negatives. My standards are fine.
 
None of these statements are relevant to Dwarf Fortress in its current state. Trans/intersex dwarves are not a feature even 6 years down the line, and statements about police brutality is completely irrelevant to a game that openly relishes in violence and gore. So my statement that the game isn't woke still stands, unless you believe that gay dwarves are "woke," in which case it can be easily removed.
 
None of these statements are relevant to Dwarf Fortress in its current state. Trans/intersex dwarves are not a feature even 6 years down the line, and statements about police brutality is completely irrelevant to a game that openly relishes in violence and gore. So my statement that the game isn't woke still stands, unless you believe that gay dwarves are "woke," in which case it can be easily removed.
btw the new guy that joined the brothers shortly after df released on steam is an mtf tranny
 

Pathfinder: Wrath of the Righteous - Wokeless Wrath 2.0​

Author: Dunadan - Creator and maintainer (orinEsque, Crusaderknight20, Makirige , Silver for general assistance and work on art assets; loregamer for help with the Mod page formatting and visuals)
Link to mod download: https://rpghq.org/forums/viewtopic.php?t=2191

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Before​
After​



Introduction​

Just as the Restored Realms mod is for Baldur's Gate 3, Wokeless Wrath is for Pathfinder: Wrath of the Righteous (WotR). Wokeless Wraith 2.0 aims to turn the world of Pathfinder into "a more traditional representation of a fictional, high fantasy world" based on Medieval Europe, which is the central inspiration of Pathfinder's setting. The results of installing the mod are the NPCs you meet in the game are now white, all LGBTQ+ material is modded out, romantic relationships are heterosexual only, and companions have their sex changed to fit their characters and personalities. Ultimately, the mod removes "woke" elements inserted into the game by its developer Owlcat Games and the publisher Paizo. Wokeless Wraith 2.0 is the probably the best non-Baldur's Gate 3 mod from the RPG forum RPGHQ due to the amount of work and effort that goes into it.

Overview​

This mod is implemented in separate modules, allowing for full customization of installing the mod. Here are the main features:

Fixing Companions​

Dunadan said:
  1. Anevian: The female character Anevia has been changed to be a male character named Anevian. Character models, dialog, voiceover audio, banter audio, portraits, etc have been modified to reflect this change.
  2. Seelie: The recruitable NPC Seelah has been changed to Seelie, a character with an ethnicity more suited to a medieval European setting. Character models, dialog, voiceover audio, banter audio, portraits, etc have been modified to reflect this change.
  3. Sosiel and Trever: The recruitable NPC Sosiel and the NPC Trever have been changed to be characters with an ethnicity more suited to a medieval European setting. Character models, dialog, and portraits have been modified to reflect these changes.

Removing "woke" features​

Dunadan said:
  1. No Alphabets: All romance options are limited to heterosexual in nature, and other Alphabet-related material has been edited out.
  2. Undiversified: Over 350 NPC textures have been edited to look more ethnically European than vanilla. Also, many hair colours have been changed or toned down to reduce the incidence of 'dangerhair' in the game. Vibrantly coloured hair has been left for some NPCs for which coloured hair makes sense in a fantasy setting, like Aasimar and Tieflings, etc. This module also has a variant entitled 'Undiversified - DangerGnomes' in which (at request) gnomes have also been allowed to keep their dangerhair. In the standard version of 'Undiversified', gnomish hair colours have been toned down.
  3. Race and Gender Distribution: Certain spawning lists have been edited to implement a built-in (but unimplemented in vanilla) functionality whereby spawned units follow a race and gender distribution , as set by a RaceGenderDistribution blueprint file. I have edited the RaceGenderDistribution files for certain spawning lists to give males a greater weight than females (5:1) for things like crusader soldier units, guards, etc.
  4. Male Encyclopedia Pronouns: Encyclopedia entries for descriptions of classes, abilities, spells, etc have been edited (where it makes sense) to replace female pronouns with male ones. Descriptions related to things like barbarians and paladins should now have male pronouns, whereas female pronouns have been left where they seem to make sense (like witches).

What's new in 2.0​

I was hesitant to include the mod in the modding list because it was badly out of the date with the current version of the game. However, its creator Dunadan has finally updated the mod on 27 June 2025 to version 2.0.

The main features are:
  • WW_RaceGenderDist: In vanilla, the game chose certain multi-spawn distributions (like when spawning in crusader recruits, etc) at random with regard to race and gender. This means that in a group of 10 units spawned, you could end up with the group being 8 females and mostly tieflings/half orcs, by chance. However, the game had a built-in (but unimplemented) system where the distribution of spawned in units could be weighted by race and gender. For example, if a distribution is set to a BaseWeight of 1.0 for males and 0.0 for females, all units spawned will be male. I decided to implement this system because I didn't like seeing groups of soldiers/recruits etc with a 50/50 (on average) distribution between males and females (anecdotally, a lot of time I saw many more females in groups than males)... I felt like it would make more sense if females were represented at about a 1:5 ratio to men in such scenarios. Therefore, females have been set to a BaseWeight of 1.0 and males are set to 5.0. You can modify the races and genders yourself by modifying the values for the weights in the .patch files in the Bundles folder of the mod.
  • WW_EncycloPronouns: In vanilla, the game used female pronouns by default for pretty much all encyclopedia entries. At the community's request, the vast majority have been changed to male pronouns except in cases (like the Witch) where female pronouns make sense.
  • WW_Anevian: The Anevian module has been updated to fix some dialogue errors where Anevian was still referred to with female pronouns.
With Wokeless Wraith 2.0, you should be able to play WotR without having to deal with immersion-breaking elements inserted by Paizo and Owlcat.

More comparison videos and images​

Characters​

Anevia​
Seelie​
Sosiel​
Trever​
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Seelie.webp
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Undiversified​

Comparison​
Textures​
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Installation

NOTE:
  • Although it does not appear to be strictly necessary, it is HIGHLY RECOMMENDED to START A NEW GAME
  • The installation files used to help automate the installation process are PowerShell scripts. Therefore, as far as I know, this mod is limited to Windows installations only. If someone in the future wants to assist in developing Mac and/or Linux compatibility for the mods, feel free to let me know.
  • This mod currently has no language localization. It is for the English version only.
  1. The mod RARs contain the following:
    1. install_WW_mods.bat (BAT file used to execute PowerShell script PS1 file)
    2. install_WW_mods.ps1 (PowerShell script used to execute installation functions)
    3. 'WW_<modName>.zip' file (mod content files)
    4. 'WW_<modName>_ReadMe.txt' file (mod ReadMe file)
  2. Extract the RAR(s) anywhere on your system. You should have a folder that contains the files listed above.
  3. Before running the BAT file, decide if you are going to download any of the other Wokeless Wrath mods, there being (7) in total:
    1. Wokeless Wrath of the Righteous - Anevian (WW_Anevian)
    2. Wokeless Wrath of the Righteous - Seelie (WW_Seelie)
    3. Wokeless Wrath of the Righteous - Sosiel and Trever (WW_SosielTrever)
    4. Wokeless Wrath of the Righteous - No Alphabets (WW_NoAlphabets)
    5. Wokeless Wrath of the Righteous - Undiversified (WW_Undiversified) OR Undiversified - DangerGnomes (WW_Undiversified_DangerGnomes)
    6. Wokeless Wrath of the Righteous - Race and Gender Distribution (WW_RaceGenderDist)
    7. Wokeless Wrath of the Righteous - Male Encyclopedia Pronouns (WW_EncycloPronouns)
    If you do decide to download other Wokeless Wrath mods, extract their RARs TO THE SAME FOLDER (allowing the 'install_WW_mods.bat' and 'install_WW_mods.ps1' files to be overwritten) so that you end up with a folder containing the following:
    1. install_WW_mods.bat
    2. install_WW_mods.ps1
    3. a copy of each of the Wokeless Wrath ZIP mod archives from the mod RAR files you downloaded (i.e. ANY COMBINATION OF THE FIVE)
    4. a copy of each of the Wokeless Wrath ReadMe documents, depending on what RARs you downloaded and extracted.
  4. The reason for the above step is that the 'install_WW_mods.bat' and 'install_WW_mods.ps1' files were coded in such a way that a single execution of the BAT file will install ALL Wokeless Wrath mod ZIP archives that they find in the same folder as them. It is noted that this step isn't strictly necessary... it's just a time-saving measure. Each mod can also be installed independently by running the 'install_WW_mods.bat' file in the folder with a mod ZIP archive even after other WW mods have been previously installed.
  5. Run the 'install_WW_mods.bat' file and follow the prompts. The files have been generated in such a way that if you select a wrong directory for either the Wrath '<user>\AppData\LocalLow' directory or the 'Main Game Install' directory, the installation won't proceed.
  6. Click through all prompts and window pop-ups, noting the progress and success (or failure) of the installation. The scripts will also generate a LOG file in the folder.
  7. Hopefully all messages indicate success of the mod(s) installation... enjoy!
THERE ARE NO SUSPICIOUS-LOOKING EXEs FOR MAIN GAME FILE PATCHING ANY MORE


Uninstallation​

  1. To uninstall the mod, simply follow the following steps:
    1. remove the "WW_<modName>" entry in the "EnabledModifications" line of the 'OwlcatModificationManagerSettings.json'
    2. delete the 'WW_<modName>' folder within the Modifications folder
  2. If the mod you are trying to uninstall had an audio component (WW_Anevian or WW_Seelie), the following additional steps are required:
    1. For 'WW_Anevian'
      1. delete the installed BNK files (Anevian.bnk and AnevSeel.bnk) from the main game 'Wrath_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows' folder.
      2. if you are removing WW_Anevian but keeping WW_Seelie, you will need to re-install 'WW_Seelie' to ensure that the correct version of AnevSeel.bnk is placed back in the main game audio folder.
      3. Open the Sound.json file in the main game Localization folder and perform a 'Find and Replace' function, searching for all instances of "_Anevian" and replacing them with "" (nothing). This will restore the default Anevia sound files to their vanilla state, but keep any other edits to the Sound.json file (i.e. WW_Seelie edits).
    2. For 'WW_Seelie'
      1. delete the installed BNK files (Seelie.bnk, SeelieBanter.bnk, CMP_Seelie_GVR_ENG.bnk, and AnevSeel.bnk) from the main game 'Wrath_Data/StreamingAssets/Audio/GeneratedSoundBanks/Windows' folder.
      2. if you are removing WW_Seelie but keeping WW_Anevian, you will need to re-install 'WW_Anevian' to ensure that the correct version of AnevSeel.bnk is placed back in the main game audio folder.
      3. Open the Sound.json file in the main game Localization folder and perform a 'Find and Replace' function, searching for all instances of "_Seelie" and replacing them with "" (nothing). This will restore the default Seelah sound files to their vanilla state, but keep any other edits to the Sound.json file (i.e. WW_Anevian edits).
 
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