Let's Sperg Mods to De-wokify Woke Games - It's up to the player to fix everything

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Meanwhile, Rusty has used resources from Null's United States Internet Preservation Society (USIPS) relating to Creativity and Expression in matters relating to the DMCA and the abuse enabled by it to counter claims from users of a rival forum (RPGCodex).
It seems Josh's project continues to bear fruit. I don't know how it'll turn out. EA has a fuck ton of cash and they're defending The Sims, a perpetual cash cow for them. They'll be incentivized to fight tooth and nail to maintain control.

Still, because fuck Electronic Arts, I hope this guy succeds. It'd be good publicity for the USIPS if nothing else should he win.
 
That aspect of the mod seems to be more for the sake of consistency with the Forgotten Realms DnD setting than an anti-woke statement.
Insisting on consistency with the lore is intrinsically an anti-woke statement. A woke moral imperative is to rewrite fictional lore to increase diversity, normalize homosexuality, and remove things that fat, white women say marginalized groups find offensive. So if you're insisting lore shouldn't be changed according to woke dictates, you're being anti-woke.
 
Insisting on consistency with the lore is intrinsically an anti-woke statement.
you mean just like how american krogan elaborated the existance of his mod for fallout4?
although he did fuck up when he said about removing whitey from FC2 since boers exist, also that most of the non-black characters are NGO/mercs/glowies.
 
you only have youself to blame, the regular modder has no idea about the 50~60's US era themes nor wishes to consume media about it, fantasy stuff however? they will do it easily.
Fallout 1 and 2 didn't really have a 50-60s US era theme, it had some areas with those aesthetics but also more modern looking aesthetics and buildings. The US being stuck in the 50s is something the subhuman retards at Bethesda came up with because they heard le jazz song in the intro
 

Kingdom Come: Deliverance II

Iudaica Reparatio 1.00​

Author: tehdude27
Link to mod download: https://rpghq.org/forums/viewtopic.php?t=3933



One of the biggest criticisms of the game is the Jewish pogrom quest which is needed to advance the game. This section is outrageous because it is a humiliation ritual for the player character Henry, of which he gets called a "goy" from his Jewish half-brother Samuel and gets backstabbed by the Jewish community after helping them escape a pogram, when said community did not exist in Kuttenberg back then, violating historical accuracy.

The modder behind the Musa Complete Overhaul mod tehdude27 made changes to the dialogue where Henry is more assertive in his dialogue with the Kuttenberg Jews and the game being less anti-Christian during the pogrom mission. Examples include:

tehdude27 said:
First meeting with Samuel
When Samuel calls Henry a Goy.
  • Scholarship answer threatens to bash his face in if he calls him it again.
  • Samuel no longer follows up by directly calling Henry again. Instead, changes to Gentile. He still uses the term, but not directly at Henry.
When Samuel talks about the things that Christians say about Jews.
  • Henry still has the same two responses. That it's debtors or he's never heard about that
  • The second answer now has (Lie) after it to state that Henry is lying.
  • The UI no longer says to infiltrate the anti-Semitic meeting, and instead says infiltrate the meeting concerning the Jews.
Sigismund's council meeting
  • Sigismund no longer says that there's "resistance" in the Jewish Quarter. Instead, he clearly states that they're harboring spies and rebels. This gives a better motive for his attack.
Heading into the city during pogrom
  • Kubyenka says "You killed Our Savior" and when Liechtenstein questions him, he backs down. Now he says "you know what I said" and then when Liechtenstein threatens him, he threatens him back.
End Game
  • If you let Samuel die, Henry's prayers are now more Catholic, praying that he repented and accepted Jesus before his death. Asking for the intercession of Mary at his judgement, and praying for mercy upon him.

More changes can be seen in the mod link.

Doubravka Fix 1.00​

Author: tehdude27
Link to mod download: https://rpghq.org/forums/viewtopic.php?t=3968



Another section that is a humiliation ritual for the player character Henry is the interaction between Henry and a NPC peasant woman named Doubrovka. Henry can only choose to bang Doubrovka or not. If Henry bangs her, Doubrovka insults him for being a lackluster sexual performance and Henry reacts dumbfounded. If Henry chooses to not bang Doubrovka, Doubrovka drugs Henry and rapes him. Henry's dialogue options with Doubrovka following the encounter is either to apologize to her (the rapist) for being raped or thank her of being raped. The entire section is pretty much a humiliating insult to the player.

The modder tehdude27 made changes to the section where if Henry bangs Doubrovka, she now says she didn't enjoy it because Henry's dick is too big (up to the player if she's lying or not). If Doubrovka rapes Henry, Henry can now call her "a disgusting wicked whore" once he pushes her to admit what she did to him. tehdude27 replaced the choice to apologize to "who will believe me" and the choice to say you enjoy being raped to calling her evil and that he'll stab her with his sword. With the latter choice, since Doubrovka is a sexual deviant, she reacts to it positively. The mod aims to give more dignity to the player with this unskippable section.

Installation

  1. Open the Kingdom Come: Deliverance 2 game directory/installation folder. You can typically find it in \SteamLibrary\steamapps\common\KingdomComeDeliverance2 if downloaded through Steam.
  2. Create a New Folder and name it Mods.
  3. Download the mod and unzip it to get a folder containing the mod contents.
  4. Put the mod folder in Mods.
  5. Ensure the mod is in the mod_order.txt if you have one.
 
Fallout 1 and 2 didn't really have a 50-60s US era theme, it had some areas with those aesthetics but also more modern looking aesthetics and buildings. The US being stuck in the 50s is something the subhuman retards at Bethesda came up with because they heard le jazz song in the intro

Fallout 1 & 2 had a "1950/60s vision of the future" aesthetic, from its emphasis on nuclear/atomic technology to things like the cars:
1748616687189.webp

Or the BOS helmet, which looks like spaceman helmet from 50s B-movies
1748616812748.webp

Myron dresses like a nerd from mid-century, not the 1990s (nerds in the 1990s wore Star Trek T-shirts). And note also the gigantic, heavy-looking computer equipment that looks like something out of the Apollo program. Computers were much smaller than this in the 90s. The whole aesthetic of Fallout computers and tech centers is 50s sci-fi.

1748616862305.webp1748617357331.webp

The Pip-Boy 2000 is likewise designed to be mid-century futuristic. A clunky metal device with vacuum tubes and green CRTs would only look futuristic to someone from the 50s, not the 90s. Those mechanical date/time rollers are also something completely outdated by the 90s.
1748617386298.webp1748617438477.webp

This is the kind of stuff we already had in real life when Fallout came out:
1748617852046.webp1748617959156.webp1748618160926.webp

The weapons are a mix of modern and mid-century, probably because the small arms of 1950-1965 are boring, but it is notable that they depicted the AK-112 with wooden furniture, giving it more of that classic look. By the 1990s, the Russian Federation had adopted rifles with modern polymer furniture, like the AK-74M. So this is deliberately anachronistic.

1748617102920.webp
 

The Sims 4 - DEI and Perversion Remover 2.0​

Author: Drakaina
Link to mod download: https://rpghq.org/forums/viewtopic.php?t=4169-dei-and-perversion-remover-2-0-sims-4

dei_remover_thumbnail.webp

RPGHQ modders has doubled down on making "de-wokifying" mods for The Sims 4 with the "DEI and Perversion Remover 2.0" mod. It is pretty much the successor to the "DEI Remover 1.0" mod that has since been out of date and broken with the current version of The Sims 4 yet nevertheless received a DMCA notice from the game's publisher Electronic Arts (EA).

The whole intent of the mod is to beautify ugly preset Sims, turn all preset Sims white except two (East Asians), and remove any LGBTQ+ elements such as turning spouse to sibling and removing trans people. Stuff to note is that the Goth family are no longer 'jeets, all the Latino families are now Spaniards/Argentinians, and the Polynesian Sims are whitewashed.

Gender changes​

Preset settings of Sims have been changed to either fully masculine for males or fully feminine for females, including gender-accurate biology. Here is a small sample.

lia_1.webplia_2.webpmorgyn_1.webpmorgyn_2.webp
Before (Lia)After (Lia)Before (Morgyn)After (Morgyn)

Household changes​

Pre-set households no longer have mixed race and same-sex couples and are all white (with the exception being Karaoke Legends, which has two Asians).

household_changes.webp
gomes_1.webpgomes_2.webplopez_1.webplopez_2.webp
Before (Gomes)After (Gomes)Before (López)After (López)

oaklow_1.webpoaklow_2.webpkaraoke_1.webpkaraoke_2.webp
Before (Oaklow)After (Oaklow)Before (Karaoke Legends)After (Karaoke Legends)

caliente_1.webpcaliente_2.webploden_1.webploden_2.webp
Before (Caliente)After (Caliente)Before (Loden)After (Loden)

Installation​

  1. Open file explorer
  2. Go to %USERPROFILE%\Documents\Electronic Arts\The Sims 4\saves
  3. Drag and drop the save file into the folder
    • WARNING: It will override any existing save files if you have them there!
  4. Open the game and load your save
This mod require you to check the box "Script Mods Allowed" in the game Options.

Once installed;
1. Launch the game and click on a computer.
2. Select the "MC Command Center" bubble and follow the path to the relevant options;

In MC Pregnancy;
  • Adoption Settings > Same Sex Adoption Percent = 0
  • Marriage Sim Selection > Flag Gender Preference = Enabled
  • Marriage Sim Selection > Use Gender Preference = Enabled
  • Pregnant Sim Selection > Use Gender Preference = Enabled
  • Spouse Sim Selection > Same Sex Percentage = 0
  • Partner Sim Selection > Same Sex Percentage = 0
In MC Occult;
- Aliens > Abduction Pregnancy Settings > Abduction Pregnancy Genders = Female
- Aliens > Abduction Pregnancy Settings > Pollinator Gender = Male

3. Click on a mailbox - Select the "MC Command Center" bubble and follow the path to the relevant options;

In MC Cheats;
  • Sims/NPC Households > Set All Walkstyles > Set the walkstyle options according to gender
The MCC mod touches on many more things, and the settings carry on to all your saves & new games.
So I would recommend taking the time to check the rest of the settings too, and once you are done, to start a fresh new game.
 
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Nice, but I prefer to turn Lia Hauata into Chel. Some colonization is needed on that island and I'm happy to do it!

But seriously, this is basically a save file with all the work of hunting the faggy shit and reversing it already done. Maybe being just a save file will placate the troondevs? (Who am I kidding?)

Some characters are kinda too skinny, but it's better than the blobs of the og game. Nice touch with the MCCC instructions, the heavy lifting is all thanks to that godsend of a mod. Time to update the game and test the save!
 
Sims 4 sucks in general but this is pretty incredible.

We've been told (and I used to believe years ago) that these corporations only care about DEI because A: they think it somehow appeals more to the mass market, and B: minorities and women are cheaper to employ than skilled white men.
This situation is rock solid proof that the situation is much more sinister than that. It does not benefit EA to take down this mod. If anything, there's every financial incentive to allow it to stay. They want you and your children poisoned and they'll go to any length to ensure it happens.
Fuck EA, fuck DEI, and honestly fuck leftists as a whole. It's time to make a trade deal with Russia where we drop every American leftist off in Siberia (free labor) in return for a few million cold war rifles or something
There is a huge mistake in assuming that a corporation exists to profit maximize. The people that run it at the top level are agents of the shareholders (who themselves may have many goals, that they conflict is the one thing that means that, in average, they may balance out to leave the one thing everybody likes, profit). The people at the top are also usually ignorant of the nitty gritty of their own business and trust their own agents. There’s a principal agent problem inside of a principal agent problem.

Most of the destructive nonsense corporations do should be viewed in this light. The media, show business, vidya, fag beer. What the shareholders and even CEOs think is mostly irrelevant compared to the rot and infiltration that happens at the medium level with assholes advancing political causes (disciplined and aggressive in a way that is only matched by religious fanatics) regardless of the good it does the company because they don’t own the company themselves.

I think part of this huge pendulum swing is probably the top finally catching on that the middle was not running their companies with their best interests in mind. The top didn’t think up tranny beer and amputee WW2 women soldiers, but the top trusted that it’s employees wouldn’t lie to them.
 
I used a mod to take the fag flags out of the rerelease of the 2018 Spiderman game on PC. I had to watch a video to do it. It's not as simple as drag and drop. You have to download this other thing. Then run it/install it. Then install the mod using it. It's a bit of pain. If I ever go back for a new game plus playthrough with my upgraded Spiderman I don't think I will bother. At this point in time seeing the fag flags makes the game seem more like real life. I have seen fag flags since the 90's as a kid. I just didn't know what they were.

It's a bit of pain to remove some flags I don't even notice.
 
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