Name a game you hate but everyone else loves - Because you have opinions too <3

Minecraft.

I get it's impressive when someone builds something intricate and complex, but well.... I personally just don't see the point, that's just not the kind of game I would devote time to.

That said, I do like Notch for being willing to go against SJWs.
 
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Dream Daddy. Trash made by straight men.

Dragon Age Inquisition. I wanted to like it. I really did. But Origins had the better art style. DA2 ruined it. Let's do capital font and redesign the elves to look even more uncanny valley!
I thought it was pretty lackluster too. I thought the writing was pretty lame for the most part. There were a lot of characters which were just kinda "there," but didn't really have any impact on the story.
 
I thought it was pretty lackluster too. I thought the writing was pretty lame for the most part. There were a lot of characters which were just kinda "there," but didn't really have any impact on the story.

Morrigan is my favorite and she just felt pointless. Alistair was useless. It needed Zevran, Isabella, etc hell even the Awakening party. The endings felt half arsed.
Also those fucking pajamas just....whyyyyyy
 
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Dragon Age Inquisition. I wanted to like it. I really did. But Origins had the better art style. DA2 ruined it. Let's do capital font and redesign the elves to look even more uncanny valley!
There was actually a book written about how much of a mess DAI was behind the scenes. It was as bad as Bioware's later titles ME:A and Anthem. Where the game originally started as a completely different kind of game before being heavily rushed and most of the planned ideas they had for it being cut. Most of the development of the game actually occurred in the last year. It's why the combat barely changed between DA2 and DAI down to them even reusing most of the animations from DA2.

Later developers working on ME:A and Anthem said they secretly wished DAI didn't sell well because it later influenced Bioware's cavalier attitude about working on their games and how their games would always turn out good in the end after an extremely lengthy crunch period.

The writing's on the wall that the next Dragon Age title is a similar story since they planned for it to be a singleplayer rpg initially but after Anthem's failure there's rumors up the grapevine that it's going to be a "live service" title instead.
 
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It's literally only a matter of time until Bioware goes kaput, what a fucking disaster.

I hope after Bioware dies, developers do everything they can to avoid singing on with EA.

And Activision. Squeenix feels a bit dicey as well. THQ Nordic and Ubi and even Bethesda seems like the better publishers right now, the future of THQ Nordic is something I'm a bit skittish about.
 
Won't say hate, but not overly fond of/have issues with-The Witcher 3.

So I start the game, play through it, complete killing the Griffon and am told that we will leave White Orchard. Perfect, so time for me to go to all those white question marks. I find a stone which boosts one of my spells and gives me a skill point. Great, now this game has turned into a grind where I have to visit every single question mark to find these stones of power because leveling up takes a while. It is not even a case of "oh you found the stone, good for you" because everything is on the map, so I need to run back and forth to these white markings to find those stones to boost my skill points.

Combat wasn't super inspiring for me so that didn't help. It was OK, but nothing super interesting to me.

Story was great, really nice, but damn did parts of it feel like a grind/fetch quest, and if there is anything I hate doing its grind and fetch.
 
a child could write Doki Doki Literature Club and probably come up with a more interesting product just because it'd most likely have some original ideas in it
3 hours of by the book anime tropes and then "omg what if they just killed themselves wouldn't that be dark and epic lmao" to fuck with the waifu crowd's expectations and make them think it's deep
add some baby's first scary creepypasta elements with a new game + concept stolen from Nier and apparently you get something weebs will defend to the death just because you made an anime girl they've seen before in their preferred color scheme and hair length
I just looked that one up and holy shit was it pretentious.

When you have the creator of some work constantly popping up to explain how deep and thoughtful he is, the piece automatically loses that "magic" for me.

Admittedly, i only took a glance at the wiki, but the constant referencing to the creator's comments explaining this and that, what it MIGHT mean (oh fuck off, you know exactly what you want it to mean) turned me off completely.

This may be an unpopular opinion, but these kind of "behind the scenes" nods found by breaking the game with glitches, debuggers and mods worked better when the developers had legit reasons to keep them hidden, like working around the publisher's filtering and such.
When these indie guys intentionally put hidden messages or whatever within the game's coding and hint at them, it just doesn't work for me. It's cute, but that's it.
 
Fuck Fallout New Vegas. It suffers from the same design problems as Skyrim, only the enemies are cheap and luck is the only skill point that matters since it will let you one shot every enemy you encounter. The only sniper rifle, the varmit rifle, happens to be the weakest weapon available and you can pour bullets into enemies long distance for upwards of thirty minutes in gameplay. The combat is stiff and one dimensional; enemies have no complex AI and each fight boils down to holding the s key to run backwards while vainly shooting at someone's head as they beat you to death with a plank of wood. God forbid if there's more than one because they will swarm you to death. God forbid if the enemy in question is non-human because there will be no outrunning it so just savescum out of that shit immediately. There is no meaningful stealth so you may as well not even grind for it. The crafting system is a joke where most options are impossible to use because you're either locked out of them or the assembly of parts you need are scarce and fucking heavy. Then to top it all off, the roleplaying people sing praises for is bog standard for most RPGs, it's only good in the context of it being a Fallout game.
 
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It's literally only a matter of time until Bioware goes kaput, what a fucking disaster.

I hope after Bioware dies, developers do everything they can to avoid singing on with EA.

EA isn't to blame for Bioware being shit. Apparently EA has been treating them relatively well. They're late on projects and hire people like "Hamburger Helper". Apparently the EA CEO played their game - thought it was shit - and gave them more time.
 
The only sniper rifle, the varmit rifle
This is not true at all, there are a number of sniper rifles in the game, and many other weapons viable for longer-range combat. You didn't try to play the whole game with the varmint rifle, did you?
There is no meaningful stealth so you may as well not even grind for it.
There's no grinding skills in Fallout lol, you gain XP doing quests etc. and how you distribute skill points upon levelling up is entirely left up to you.
The strengths of New Vegas are certainly not in its mechanics though, I'll firmly agree there, every game made with Bethesda tech is a janky piece of shit barely holding itself together.
How much of New Vegas have you actually played, out of interest?
 
EA isn't to blame for Bioware being shit. Apparently EA has been treating them relatively well. They're late on projects and hire people like "Hamburger Helper". Apparently the EA CEO played their game - thought it was shit - and gave them more time.

I find it very hard to believe something didn't rub off from EA that changed Bioware for the worse.
 
There was actually a book written about how much of a mess DAI was behind the scenes. It was as bad as Bioware's later titles ME:A and Anthem. Where the game originally started as a completely different kind of game before being heavily rushed and most of the planned ideas they had for it being cut.
This is even what people suspected happened to Mass Effect. KOTOR was basically NWN from a different camera angle and worked well but with Mass Effect you can see they hastily tried to "hide" the D&D elements and left the job half done.

Mass Effect is well loved mostly because of the story and console players and but PC players coming off the BG/NWN/KOTOR run had a lot of complaints.

Fucking up the base game and relying on the story to sell is the definition of modern BioWare.
 
Mass Effect is well loved mostly because of the story and console players and but PC players coming off the BG/NWN/KOTOR run had a lot of complaints.

Fucking up the base game and relying on the story to sell is the definition of modern BioWare.
It's not so much that. With Anthem for example the game was COMPLETELY different. It was planned to be this Shadow of the Colossus style game where the player would have to wear these suits of power armor to then venture out and assault these massive boss-tier enemies. The original name for the project was "Beyond" and up until its E3 demo that was it's name, and then it was changed because of a trademark issue. The developers working on Anthem didn't even know what kind of game they were making until its E3 launch because of how compartmentalized development was, and how much was cut. It was later changed into a Destiny style loot'n'shoot game just to get something to release. This was why key developers like Casey Hudson left (and then came back) despite starting the project.

With Mass Effect they were clearly always going to make a cinematic RPG with a heavy action component. With their later titles the developers didn't even know what kind of game they were making until they had to create the actual "game" component in the last 8 months.
 
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I wouldn't say hate, but I really was indifferent to The Last of Us.

Keep in mind, I'm not some random ass hater, I've beaten the game at least 5 times (once on PS3, four times on PS4) and I still don't know what's so special about the game. The AI is broken as fuck at times, forced LGBT moments in the DLC (which is weird because the gay dude in normal singleplayer mode is awesome); the single player gameplay is nothing special, just a more modern take on Resident Evil 4; story ended on kind of a weak note (which sucks because it started off really strong), and if this is video game's so called "Citizen Kane" moment, then video games are a long ass away from becoming art.

Although I really did enjoy Gustavo Santaolalla's soundtrack (there's a reason why he won an Oscar for best score in Brokeback Mountain and Babel) which is beyond beautiful. the final levels on the PS4 version look fantastic, and the Multiplayer is probably my favorite of all the console TPS games.

I give the game a 6.5/10. it's alright but holy fuck it's not THAT good.
 
I'm gonna risk the hate on this but I have a weird hate of Shadow of the Colossus. I rented it once when I was younger and really didn't like it. I later forced myself through it since everyone claims it's one of the best games ever made. I did really enjoy the ending though. A few problems I find with the game were that the large empty world punishes exploration through backtracking and serves as nothing but pretty hallways you can get, literally, lost in. Any small piece of decoration that could be considered lore is small and has no actual detail in it. It makes the world feel really flat under some scrutiny even knowing that the area was destroyed and abandoned or something.
The concept for some of the fights were great but it boils down to figure out that one thing and repeat, which is boring but only made worse when some bosses repeat.
I've never rode a horse in a game that felt fun to control, Aggro was no different.

I can agree some things are great in the game. The music and art direction are fantastic. The ending where you someone the big shadow monster and he's a respectable horror who upholds his end of the bargain.
I just don't get why people love this game so much, it's just a meh boss rush with some neat concepts, beautiful art and music. Feels very style over substance.
 
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