Name a game you hate but everyone else loves - Because you have opinions too <3

Counter-Strike, all of them. I never understood the hype. I always found the gameplay very boring, tedious even. At LAN parties in my youth, I was introduced to some of the more gimmicky maps, like cs_jeepathon and the surfing maps, and would have a blast, but they were never played for any length. Q3A, Tribes, and UT99 were games that, in my opinion, were much more challenging and rewarding, but everyone I knew wanted to play boring ol’ CS.

Gave CS:GO a whirl at launch and maybe a year or two ago, I suppose I just don’t get it.
 
Final fantasy 6. It might have to do with playing the game after years and years or playing other rpgs, but I just couldn't get into this one at all. Everything felt like I'd seen it before, and the story felt unbearably slow, pointless, and boring. I played the game for several hours without saving and the game crashed. It was then that I realized I did not want to even bother trying to play through there again.
 
Tomb Raider isn't linear outside of the first game, Rise and Shadow had fairly sizeable maps. Shadow probably has the best explorable rainforest in any game. The side areas are all pretty massive and I would routinely go off the beaten path to collect all the treasures and find everything. The Side content really makes the game and you'll find hidden entrances to shit that you initially passed over.

The Mission having like 3 under ground layers when all it looks like is a normal church was really something, half of the objects were extremely well hidden in alcoves that you had to make a series of jumps and climbs to get to. I really prefer Shadow over Rise due to how much they expanded the environments.
I've only played the first of the rebooted series but I agree 100%

I normally don't like cut scenes but they're the perfect amount, length, and placement that really drive the story of the game forward.
 
Xenogears. Pretentious storytelling meets ridiculous symbolism meets rushed game design. The majority of the second disc is heading from one boss to the next. You see some text and fight a boss. Instead you have someone sitting in a chair and telling you about what they skipped.
 
Lost Planet. the whole series. some of the best games I've ever played but either no one knows what it even is or they say it sucks
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None the less, it still holds a special place in my heart <3
 
I've never liked WoW because the combat is a major turn-off for me. I hate how its push hotkey to activate ability and cool down. It makes any combat tedious to get through. I would have preferred a combat system that's more dynamic or something along the lines of Dungeon Siege where you get to command a group of 7 NPCs fighting along with you.
 
I just bought Crysis on sale from GOG and so far it seems really boring. It's too early to say I hate it, but I don't get the hubbub.
 
I can't stand Untitled Goose Game, it reminds me of Goat Simulator and is nothing more than memegame youtuber trash to me. The devs are also supposedly commies or something so there's that too.
I'm pretty sure I know what you're thinking of, and that was a tongue in cheek tweet in response to some navel gazing faggot theorizing that the game took place in Thatcherite England or some stupid shit. That said, I agree in regards to the gameplay. It's definitely flavor of the week tier.
 
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It's literally a ripoff of the anime series Elemental Gelade. Look at character designs or read a synopsis and you'll see it immediately.
Late, I know, but holy fucking shit, you're right. I saw Elemental Gelade as a kid (back when YouTube hosted entire anime series' with each of their episodes in three parts), and the more I think about it, the more surprised I am that I didn't catch it.
 
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Banjo Kazooie. Playing it on the 64 as a kid it always felt like a knockoff Mario 64 that was too OCD with the notes and jiggies, and it was the game that really killed my interest in platform games for a good while. The 64 in general really made me dislike platformers, and I don't think they really recovered with me until this generation when the scope and graphics finally felt worthwile
 
Stardew Valley.

The games pacing from one significant event to another is such that you have to micromanage between the core game and everyday life outside farming or else you're the exceptional hermit who misses out on all the fun activities. The minigame controls aren't fantastic either, and on console the controls are just as annoying or seem poorly shuffled around at the expense of ergonomics and timing. The more adventurous aspects are all that kept me going until the outside world became nauseating.
 
I don't call the game bad but Starcraft: Brood War was a step downward from Vanilla plotwise/settingwise. It set in motion not only the major plot problems SC2 had, but really more or less every notable plot from Blizzard's problems.

I say something similar for Warcraft III.
 
I don't call the game bad but Starcraft: Brood War was a step downward from Vanilla plotwise/settingwise. It set in motion not only the major plot problems SC2 had, but really more or less every notable plot from Blizzard's problems.

I say something similar for Warcraft III.
While I certainly didn't hate it, I honestly do get a little confused when people say it was better than Vanilla.

I guess I just really enjoyed how the original limited your perspective of all the races so that when you're done playing as the Terrans, you don't really know what to expect with the Zerg, and then again with the Protoss. Plus, how many games made it so that you play as the villain for a third of the game and then have you play as the victims of said villain to undo what you the player have caused? After playing as the overwhelming and seemingly unstoppable Zerg, you play as the beaten down but unyielding Protoss who may lack in numbers, by make up for in individual strength.

At the end, you take control of both the Protoss and the Terrans and have them work together to defeat the Overmind. By this point, you have knowledge of all three races and are given quite the playground to approach the last fight in whatever way you wish.

It all makes for a very memorable experience.

Brood War I felt was a good follow up, and I enjoy how the final mission was a subversion of the original's, but it didn't match the experience I had with the first Starcraft.

I will say though, the units Brood War added helped shape the competitive aspect of the game which is still going strong to this day.
 
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