Name a game you hate but everyone else loves - Because you have opinions too <3

I despise the RE2 remake. It's one of the most frustrating games I ever played.

A lot of it has to do with how I play Resident Evil. When I play a classic RE game, I like to maneuver around zombies as much as possible, try to expend as little ammunition as possible. It's so satisfying because it demonstrates mastery over the movement controls and because the zombies' grabs have the perfect range where if you get caught it's entirely your fault. There is that chance you can fuck it up and take a lot of damage. It's why I still find the game so nerve-wracking on top of the body horror and gore.

You can't really do that in the remake because the zombies' grab radius is shockingly large. I don't feel like it's my fault when a zombie grabs me, it feels like the game is cheating. That's already bad by itself since it essentially cripples half the fun of an RE game, but I swear I have no idea how you're even supposed to evade them at all. I keep hearing you're supposed to aim for the legs, but that almost never works for me, especially when there's 2 of them blocking the hallway and I can't stun both of them at the same time. I end up wasting more ammo trying to get around zombies, ironically because I can't save ammo just by running past them. The most fun I had in the entire game was when I fought the zombie dogs because at least they weren't fucking cheap like the regular zombies.

I gave up when Mr. X arrived because the game was already an awful experience up until that point, and Mr. X just exacerbated everything I hated about the game, on top of me being unable to figure out how to escape him. I didn't find him scary, I found him annoying.
 
I despise the RE2 remake. It's one of the most frustrating games I ever played.

A lot of it has to do with how I play Resident Evil. When I play a classic RE game, I like to maneuver around zombies as much as possible, try to expend as little ammunition as possible. It's so satisfying because it demonstrates mastery over the movement controls and because the zombies' grabs have the perfect range where if you get caught it's entirely your fault. There is that chance you can fuck it up and take a lot of damage. It's why I still find the game so nerve-wracking on top of the body horror and gore.

You can't really do that in the remake because the zombies' grab radius is shockingly large. I don't feel like it's my fault when a zombie grabs me, it feels like the game is cheating. That's already bad by itself since it essentially cripples half the fun of an RE game, but I swear I have no idea how you're even supposed to evade them at all. I keep hearing you're supposed to aim for the legs, but that almost never works for me, especially when there's 2 of them blocking the hallway and I can't stun both of them at the same time. I end up wasting more ammo trying to get around zombies, ironically because I can't save ammo just by running past them. The most fun I had in the entire game was when I fought the zombie dogs because at least they weren't fucking cheap like the regular zombies.

I gave up when Mr. X arrived because the game was already an awful experience up until that point, and Mr. X just exacerbated everything I hated about the game, on top of me being unable to figure out how to escape him. I didn't find him scary, I found him annoying.

You can kneecap the zombies you know...
 
Super Smash Brothers Ultimate.

I was so hype for that game...and then it came out. All the work clearly went into developing that insanely stupid 'spirits' thing which plays way too much like a mobile game in the mechanics, replaced the trophies system, and the 'story' mode is a complete joke I still haven't bothered to 100% because the true ending sucked and I learned the other endings ALSO suck.
 
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Super Smash Brothers Ultimate.

I was so hype for that game...and then it came out. All the work clearly went into developing that insanely stupid 'spirits' thing which plays way too much like a mobile game in the mechanics, replaced the trophies system, and the 'story' mode is a complete joke I still haven't bothered to 100% because the true ending sucked and I learned the other endings ALSO suck.
Even as someone who likes Smash Ultimate, I have to agree with you on this. Unlocking 3D models of game characters I'd never heard of paired with a small introductory description was one of the more rewarding elements of Brawl, as it kept me playing the game and going into that coin shooter minigame to unlock more stuff. Now, all you unlock is just .pngs of characters, with no fun descriptions that tell me who they are. The World of Light was also a pretty major disappointment compared to Subspace Emissary. SSE was a full-blown campaign set in the engine with silent animated cutscenes. WoL is just a bunch of random fights paired with some bullshit gimmick meant to make the fight harder, with no story beyond a single introductory cutscene and some endings. What a joke.
 
You can kneecap the zombies you know...
I've tried that. It never worked for me. All that happens is that the zombie's leg falls off, which makes at even more of a pain in the ass to deal with. Firstly, its grab radius is still insanely large and secondly it actually makes the zombie harder to notice when I'm backtracking through the area with zombies on my ass so I end up running into it and getting bitten (and that's another thing I hate, zombie bites deal way too much damage).

Believe me, I've tried every strategy people recommend with dealing with the zombies and none of them ever work out for me and in some cases make it worse.
 
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Even as someone who likes Smash Ultimate, I have to agree with you on this. Unlocking 3D models of game characters I'd never heard of paired with a small introductory description was one of the more rewarding elements of Brawl, as it kept me playing the game and going into that coin shooter minigame to unlock more stuff. Now, all you unlock is just .pngs of characters, with no fun descriptions that tell me who they are. The World of Light was also a pretty major disappointment compared to Subspace Emissary. SSE was a full-blown campaign set in the engine with silent animated cutscenes. WoL is just a bunch of random fights paired with some bullshit gimmick meant to make the fight harder, with no story beyond a single introductory cutscene and some endings. What a joke.

Yeah, WoL really seemed to only exist purely as a marketing gimmick combining assets already in use with the rest of the game - the six bosses you face in classic and spirits because spirits - and they just made some kind of adventure board game that threw a billion homages at you at once. But there was just no context to anything - who the fuck was this spherical fake-Sepieroth asshole and why did he basically do a better job of what Tabuu wanted to do in SSE? Who the flying fuck was Dharkon (and why was the guy who came up with 'Dharkon' for the name of the dark guy not immediately fired on the spot)? Why is Gravity Man from Mega Man running a fitness gym? And what the goddamn hell was the true ending supposed to be with some kind of giant column of souls while Lifelight played in the background?

Didn't help I got stuck in Dark World/Hyrule in the lost forest because I couldn't find the hidden path for half an hour.

That being said...actually getting to play Master fucking Hand for a limited time was pretty cool with how that entire endgame part is just a reverse of the first game's final stage. Feels like WoL simply could have been so much MORE but it was the thing that got canibalized in development for fucking Spirits.
 
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Anthem; I really liked the core gameplay, and the soundtrack was actually fairly kickass. Two things that would've helped: either one, they should've pushed the release date back to 2020, since it felt like the game lacked proper quality control. Or two, EA should've had Respawn make this game instead of Bioware, since they're the more experienced with multiplayer games.
 
Anthem; I really liked the core gameplay, and the soundtrack was actually fairly kickass. Two things that would've helped: either one, they should've pushed the release date back to 2020, since it felt like the game lacked proper quality control. Or two, EA should've had Respawn make this game instead of Bioware, since they're the more experienced with multiplayer games.

Anthem? Wasn’t that game largely considered a disappointment?
 
Here's one nobody's mentioned yet: Terraria.

It just seemed excruciatingly slow and arduous to play. Which is really annoying to me, considering I heard it was like a mix between Minecraft adventuring and a Metroidvania, two things I do enjoy.

I also thought for a while that the character sprites were just modified copies of the Final Fantasy V battle sprites, to the point where I had to compare them for myself (they aren't)

I just bought Crysis on sale from GOG and so far it seems really boring. It's too early to say I hate it, but I don't get the hubbub.
Crysis is famous for being so poorly optimized that even top-end systems when it was new in 2007 struggled to run it, which led to it being used as a benchmarking tool for a while. "Can it run Crysis?" became a meme for a while because that was a legitimate question.

Though I think any modern system could run it just fine. The game's 13 years old now.

I've never heard anyone talk about the actual gameplay, just the usefulness of it as a benchmarking tool.
 
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Daggerfall

Just played the unity remake and I dont know why everyone creams over this entry. Its great for the time but there are some infuriating stuff in it. The sequels after it have their flaws but are far more accessable. Daggerfall just has a very repetitive cycle in its core, and sure, most of TES also has it but there is little feedback, especially on how people treat you like garbage even if you help their city constantly. Doesnt help that you cant rain the wrath on god upon them because its not satisfying to kill them when possible at all.
 
Let me breath some life into this thread.

Cave Story

Thats right, I legit hate this game. I could go into more details if people are interested (either because you share my feelings or because you fucking hate me because I have a different opinion) .

But long story short. The game is extremely basic and needlessly frustrating with very little rewards in terms of power ups and plot.

I legit hate the plot of this game. Its a mixture of convoluded and too simple. I am suppose to deeply care about characters I just met and had little interactions with and the game has a lot of "show dont tell".

I hate the community of this game. They always rush to its defense like a bunch of rabid dogs and grill me for daring not get into it. And they always throw the "WELL IT WAS MADE BY JUST ONE GUY, WHAT DID YOU EXPECT?!" when they have no justification for the flaws of this game. The whole "just one guy" is used both as a praise and excuse.

So yeah, not a fan. Say whatever you want about Undertale, its legit more fun to play and invest yourself into.
 
Say whatever you want about Undertale, its legit more fun to play and invest yourself into.
I love Cave Story but I can see where you're coming from. I myself have to be in the right mood for it.

But that my friend is a bridge too far. I demand pistols at dawn.
 
I honestly hate Undertale because it made me realize as an adult how much of a cancerous disease its community is, especially as a Touhou fan. Can't go one foot into the comments section of a Touhou video without someone mentioning Undertale.
 
Hate is a strong word, but Among Us is a game everyone likes that I don’t. I respect the game and what it does and the development team for going far, but I feel like the game, and I know I’m going to sound like a hipster saying this, got way too popular. It’s the same feeling I have for games like Minecraft, FNF, and the Mass Effect series. It gets kind of exhausting seeing things everywhere even if you like those things.
 
The Amnesia series, but especially the first one; the Dark Descent. Everyone raved about how scary it was because a bunch of their favorite youtubers played it, some calling it the scariest game they've ever played. When I eventually played it I did everything people said to do, lights out, headphones on, and got really let down by the "horror" of the comical looking monsters.

In fact I'm pretty sure Amnesia was what caused me to roll my eyes now every time someone starts sperging about some new Lovecraftian horror game.
 
Every Call of Duty. (They're all pretty much the same game with a slightly updated engine, resold at full price each time.) This was the death of creativity in video games for me; its massive popularity has infected the market with a never-ending supply of identical military-themed first person shooters. Now don't get me wrong; I like first person shooters with sci-fi/fantasy content. However, I'm utterly uninterested in games about things you can do in real life. If I wanted to take orders and shoot at twelve year olds all day, I'd join the fucking army, and a disproportionate amount of the past several generations of games have been military shooters. I liked it better when games were primarily for nerds and not dudebros.
 
I don't hate it, but I definitely think Resident Evil 4 is one of the most overrated games ever, the basic gameplay loop just becomes far too repetitive long before the game is finished, it's sorely lacking in variety, it's so much worse than REmake in every single way and yet RE4 is of course the one that set the world on fire, go figure.


I despise the RE2 remake. It's one of the most frustrating games I ever played.

A lot of it has to do with how I play Resident Evil. When I play a classic RE game, I like to maneuver around zombies as much as possible, try to expend as little ammunition as possible. It's so satisfying because it demonstrates mastery over the movement controls and because the zombies' grabs have the perfect range where if you get caught it's entirely your fault. There is that chance you can fuck it up and take a lot of damage. It's why I still find the game so nerve-wracking on top of the body horror and gore.

You can't really do that in the remake because the zombies' grab radius is shockingly large. I don't feel like it's my fault when a zombie grabs me, it feels like the game is cheating. That's already bad by itself since it essentially cripples half the fun of an RE game, but I swear I have no idea how you're even supposed to evade them at all. I keep hearing you're supposed to aim for the legs, but that almost never works for me, especially when there's 2 of them blocking the hallway and I can't stun both of them at the same time. I end up wasting more ammo trying to get around zombies, ironically because I can't save ammo just by running past them. The most fun I had in the entire game was when I fought the zombie dogs because at least they weren't fucking cheap like the regular zombies.

I gave up when Mr. X arrived because the game was already an awful experience up until that point, and Mr. X just exacerbated everything I hated about the game, on top of me being unable to figure out how to escape him. I didn't find him scary, I found him annoying.
They had to make the zombies tougher because if you could run past them like the old games, with the new controls and camera, it'd be too easy.

Basically the idea is instead of trying to avoid them completely, you're supposed to fight them, just not necessarily kill them the first time or two you encounter one due to maybe not having enough ammo, just wound them to get past them until slowly you work their health down to killing them the more you encounter them.

I hate to just tell you to "git gud" but it sounds like the issue is you're playing the game exactly like it's the old one instead of accounting for the changes, that's not the game's fault.

The Amnesia series, but especially the first one; the Dark Descent. Everyone raved about how scary it was because a bunch of their favorite youtubers played it, some calling it the scariest game they've ever played. When I eventually played it I did everything people said to do, lights out, headphones on, and got really let down by the "horror" of the comical looking monsters.

In fact I'm pretty sure Amnesia was what caused me to roll my eyes now every time someone starts sperging about some new Lovecraftian horror game.
The Dark Descent is incredibly overrated, played it once in 2012 and thought it was nothing special, I can only assume that it was an entire generation of younger gamers first horror game, for me coming at it after playing games like Silent Hill, Eternal Darkness, Resident Evil and Fatal Frame, it didn't strike me as all that scary or noteworthy, I actually liked A Machine For Pigs better because the steampunk stuff was cool, but it wasn't very scary either.

Seems every so often there's a game that's a generation's first horror game that gets overhyped because of it, the same thing happened again with FNAF.
 
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