I don't hate it, but I definitely think Resident Evil 4 is one of the most overrated games ever, the basic gameplay loop just becomes far too repetitive long before the game is finished, it's sorely lacking in variety, it's so much worse than REmake in every single way and yet RE4 is of course the one that set the world on fire, go figure.
I despise the RE2 remake. It's one of the most frustrating games I ever played.
A lot of it has to do with how I play Resident Evil. When I play a classic RE game, I like to maneuver around zombies as much as possible, try to expend as little ammunition as possible. It's so satisfying because it demonstrates mastery over the movement controls and because the zombies' grabs have the perfect range where if you get caught it's entirely your fault. There is that chance you can fuck it up and take a lot of damage. It's why I still find the game so nerve-wracking on top of the body horror and gore.
You can't really do that in the remake because the zombies' grab radius is shockingly large. I don't feel like it's my fault when a zombie grabs me, it feels like the game is cheating. That's already bad by itself since it essentially cripples half the fun of an RE game, but I swear I have no idea how you're even supposed to evade them at all. I keep hearing you're supposed to aim for the legs, but that almost never works for me, especially when there's 2 of them blocking the hallway and I can't stun both of them at the same time. I end up wasting more ammo trying to get around zombies, ironically because I can't save ammo just by running past them. The most fun I had in the entire game was when I fought the zombie dogs because at least they weren't fucking cheap like the regular zombies.
I gave up when Mr. X arrived because the game was already an awful experience up until that point, and Mr. X just exacerbated everything I hated about the game, on top of me being unable to figure out how to escape him. I didn't find him scary, I found him annoying.
They had to make the zombies tougher because if you could run past them like the old games, with the new controls and camera, it'd be too easy.
Basically the idea is instead of trying to avoid them completely, you're supposed to fight them, just not necessarily kill them the first time or two you encounter one due to maybe not having enough ammo, just wound them to get past them until slowly you work their health down to killing them the more you encounter them.
I hate to just tell you to "git gud" but it sounds like the issue is you're playing the game exactly like it's the old one instead of accounting for the changes, that's not the game's fault.
The Amnesia series, but especially the first one; the Dark Descent. Everyone raved about how scary it was because a bunch of their favorite youtubers played it, some calling it the scariest game they've ever played. When I eventually played it I did everything people said to do, lights out, headphones on, and got really let down by the "horror" of the comical looking monsters.
In fact I'm pretty sure Amnesia was what caused me to roll my eyes now every time someone starts sperging about some new Lovecraftian horror game.
The Dark Descent is incredibly overrated, played it once in 2012 and thought it was nothing special, I can only assume that it was an entire generation of younger gamers first horror game, for me coming at it after playing games like Silent Hill, Eternal Darkness, Resident Evil and Fatal Frame, it didn't strike me as all that scary or noteworthy, I actually liked A Machine For Pigs better because the steampunk stuff was cool, but it wasn't very scary either.
Seems every so often there's a game that's a generation's first horror game that gets overhyped because of it, the same thing happened again with FNAF.