Careercow Narcissa Wright / Cosmo Wright - Former speedrunner tumbling down

Suicide when?

  • When he runs out of money.

    Votes: 2,399 58.4%
  • Never.

    Votes: 825 20.1%
  • >2 years

    Votes: 883 21.5%

  • Total voters
    4,106
I remember SethBling was the one who discovered this trick iirc.

He also made a video explaining how it works.

Sethbling didnt discover credits warp in smw lmao. Credits warp in smw was originally discovered in 2011 (see this post). It just took a lot longer for people to create humanly possible set-ups - i think largely due to speedrunning being smaller and people not being interested. Nowadays its the first thing researchers look for after finding a new credits warp.
 
** snip tl;dr **

But to stay relevant to this freak, I watched that video where the guy explained the 5 minute run he did and how exactly would someone figure out this type of what appears to be quite complex coding "hack"? He was talking about having to put things in very specific locations in order to make this all happen. I mean mine was just constantly playing til game reset. This seems like it would be kind of hard to just stumble across. If any modern gamers want to explain to a grandpa gamer I'd love to get an understanding of how/why these types of coding glitches are sought out or discovered.
First of all... maybe in the future put off-topic sperging between [ SPOILER ] [ /SPOILER ] tags. You can even give it a nice title, e.g. [ SPOILER="off-topic sperging" ] [ /SPOILER ]. Omit the spaces, and everything that needs to stay hidden goes ]here[...
here
Anyway, to answer your question, a lot of these glitches are found by mucking around in emulated games. The source code can be dumped and read, specific glitches can be found (e.g. "the game doesn't know what to do when the item in slot X isn't an expected type"), and that can be exploited to cause it to jump into memory that is used to store the game and/or system state, but shouldn't contain executable code. By manipulating the game state, code can be "written" into that memory; if you can write a jump instruction that sends the game straight to the credits, and once you can exploit a glitch to jump to the location of that code, it's game over.

Once the exploitable bug is found and triggered in an emulator, then the next question is can it be performed by a human, or does it require a debugging tool monitoring the code and entering frame-perfect button inputs? And then, can the same run be performed on actual hardware? Some glitches only exist in emulators, because the real hardware just runs slightly different... even slight differences in the time it takes to execute each instruction can make a difference in whether an exploitable bug exists there. There are categories for tool-assisted speedruns (TAS), and emulator categories, but it's a more impressive feat if you can actually perform the run without the help of a tool, or if you can achieve it on the actual game console, and get your run into one of those other categories.

edit: maybe I should add, this tends to be true for arbitrary code execution bugs. Other types of bugs, such as being able to clip through a wall or floor if you have just the right speed/direction, can be found just by playing the game and mashing buttons. Arbitrary code execution is an exponentially more powerful glitch; you can warp straight to any location in the code. The tricky part is getting the right values written in just the right memory locations, and as you said, that's tough without an emulator... if you were actually playing the game and happened to trigger the bug by mistake, the "arbitrary code" would probably just be gibberish and the game would crash. (Conversely, if just by playing the game you discover that you can repeatably cause it to crash, it's possible that the glitch you found is exploitable somehow... but you'd probably need to run it in an emulator to see just what's happening and how to exploit it.)
 
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It's really ironic that without burning all the bridges Cosmo could possibly make a glorious comeback.
The community around OOT is simply huge, and there's a big hype and nostalgia surrounding the game. All the new glitches rekindled the interest OOT, it's pretty much #1 topic in the speedrunning world.

While not sperging out he still has a talent to produce engaging content (proof: https://www.youtube.com/watch?v=ypffWGEJ-bM ) and has great knowledge about the internal workings of the game.

And BotW2 is coming out soon. Too bad he pretty much ghosted everyone for a long periods of time and got banned on the only platform he had any significant audience on.

So what's the conclusion? Don't stream trannies sucking each other off on Twitch kids, it may backfire.
 
Unpopular take: I like Narcissa and good for her. I'm so happy she is speedrunning again. I always liked her streams!

I like cosmo and good for him. I'm so happy he is speedrunning again. I always liked his streams!

There, now this sentence can be understood. And I'm not even deadnaming to be a jerk, cosmo genuinly seemed like an okay guy and getting pozzed absolutely turned him unbearably toxic. I honestly don't remember any wierd antics or crybaby butthurt until the end* if anybody has some worthy pre-narci toxicness please correct me.

*unlike spoony who was always a toxic sperg and the tanking of his career was the inevitable result of his asshole personality and abject lazyness.
 
Anyway, to answer your question, a lot of these glitches are found by mucking around in emulated games. The source code can be dumped and read, specific glitches can be found (e.g. "the game doesn't know what to do when the item in slot X isn't an expected type"), and that can be exploited to cause it to jump into memory that is used to store the game and/or system state, but shouldn't contain executable code. By manipulating the game state, code can be "written" into that memory; if you can write a jump instruction that sends the game straight to the credits, and once you can exploit a glitch to jump to the location of that code, it's game over.

Once the exploitable bug is found and triggered in an emulator, then the next question is can it be performed by a human, or does it require a debugging tool monitoring the code and entering frame-perfect button inputs? And then, can the same run be performed on actual hardware? Some glitches only exist in emulators, because the real hardware just runs slightly different... even slight differences in the time it takes to execute each instruction can make a difference in whether an exploitable bug exists there. There are categories for tool-assisted speedruns (TAS), and emulator categories, but it's a more impressive feat if you can actually perform the run without the help of a tool, or if you can achieve it on the actual game console, and get your run into one of those other categories.
Issue 10 of PoC || GTFO contains a really interesting example of one of these shellcode exploits being used to completely break Pokemon Red. It arranges the inventory into a simple program to take code input from the controller, loads a complex program that turns the game into a chat room, then feeds in Twitch chat messages through the controller.

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So what do you think would crush Cosmo more? Not getting the record at all, or breaking it only to have someone else superceded him within like 15 minutes?
 
  • Thunk-Provoking
Reactions: Piss Bear
New wr of OoT happened yesterday, sub 10 mins, Cosmo's comeback is looking steeper for him more every day, first he gotta get use to it again and after that trying to perform the wrong warp perfectly to beat that, i can't visualize him getting wr but this may help him overcome this body possession that has been going on since he got cucked or do the opposite breaking him even more, i already fucking phisically recoil seeing his stream clips of him going crazy that even if i wanted him the worst this dude going any lower going to become a danganronpa villan or something.

Edit: here the speedrun https://youtu.be/nFHLYmiCTYE
 
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I had a classmate in high school who said he was a speedrunner. He was literally the #1 at one point when some huge skip was discovered. Never did he bother since then.

What's the difference on him and Cosmo? He's got an education, a job, and a future. It's kind of sad that people actually went around bragging about this "accomplishment" of his. The real achievement is him lurking speedrun websites to still be up to date on skips.
 
Just reading about Cosmo turning into Narcissa makes me sad, and even with this new skip he's already losing one of the few things he even feels an iota of passion about. It looks like the dude is just burned out from both speedrunning and life at this point.

Honestly, this is a Greek Tragedy. A Hero, well liked and one of the best in the world at what he does, turning into a pitiful monster that everyone despises thanks to his inflated, fragile ego being shattered. There is no happy ending at this point.
 
It's kind of like being good at chess, in that you're showing off a skill that not everyone else has.

It doesn't matter how important or dumb, as long as someone can do something someone else can't, t here will be people who take pride in it.

I think a better analogy is that speedrunners are QA testers on steroids. They good with precision inputs, and don't have the usual limitations actual QA testers have like launch dates which then lets the more obscure glitches go unnoticed or unpatched because they're categorized as too much of edge cases to risk fixing and opening up even more bugs (critical if deadlines are approaching).

EDIT: Before anybody tells me 'he did more runs' Yes, I know, he's fucking around with the new strat because in the end he's still cosmo and still fascinated with the game, speedrunning, coding and so forth. But no more than that. He's not going to competitevly grind zelda 24/7

If Cosmo is truly interested in coding, he should've already finished the walking simulator he was showing some time back. Or at least shown progress that he's still developing it.

Or alternatively, he'd still be dicking around with the OoT code exploit now if he's into coding.

ETA: I have nothing against QA testers and think they're under-appreciated for the mind-numbing, repetitive work that they do. Just thought I'd point that out since I know some people don't think highly of them and here I am comparing speedrunners to them.
 
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If Cosmo is truly interested in coding, he should've already finished the walking simulator he was showing some time back. Or at least shown progress that he's still developing it.

I said way back that Cosmo could have just kept making their ugly tranny game, get featured on polygon and then reap some sweet sweet LGBTAPPIAP+ tard bux and become the next zoe quin.

But this is why Cosmo will always be a sad mess. They have no will power or fortitude to do or finish anything. Even when they unplug from the internet and stopped listening to the haters.
 
Well, well, look who's already tumbled down to 13th. That was one short-lived dream.
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Narcissmo also seems salty in about the existence of the exploit in general, from what little I can gather from this speedrunner nerdbabble. It seems like they're calling it technically unsound and stuff, but if you twisted my arm a little and forced me to venture a guess I'd say that he's probably just mad he didn't discover the exploit first.
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Far be it from me, a mere peasant who plays through my games normally, to question the great OoT master, but, uh... isn't "timing rules" the whole goddamn point of speedrunning? Or am I missing something that only the Great Narcissmo's formidable robitussin-addled brain can understand?
 
Well, well, look who's already tumbled down to 13th. That was one short-lived dream.
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Narcissmo also seems salty in about the existence of the exploit in general, from what little I can gather from this speedrunner nerdbabble. It seems like they're calling it technically unsound and stuff, but if you twisted my arm a little and forced me to venture a guess I'd say that he's probably just mad he didn't discover the exploit first.
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Far be it from me, a mere peasant who plays through my games normally, to question the great OoT master, but, uh... isn't "timing rules" the whole goddamn point of speedrunning? Or am I missing something that only the Great Narcissmo's formidable robitussin-addled brain can understand?

"Timing Rules" are super important - every runner is expected to compete in the same category fairly. So "no glitch" runners are all expected to not glitch, and so on.

Complaining about a faster exploit in "Any %", which means anything fucking goes - is 100% retarted and is 100% driven by salt/spite for being in 13th place.
 
Far be it from me, a mere peasant who plays through my games normally, to question the great OoT master, but, uh... isn't "timing rules" the whole goddamn point of speedrunning?

Isn't Narco the guy who imported a Chinese 357-in-one n64 console and speedran on that because it ran the end cutscene framerate better? He's the one complaining about "unfortunate" timing rules?
 
Isn't Narco the guy who imported a Chinese 357-in-one n64 console and speedran on that because it ran the end cutscene framerate better? He's the one complaining about "unfortunate" timing rules?
Close. He owns an iQue, the official Chinese version of the N64. The Chinese version of OOT is faster because the dialogue takes up less time than any other version.
 
If a game doesn't have a built-in timer that tells you at the end how long you took (or if the game's timer is unreliable), speedrunners have to decide what constitutes the start point and end point for timing. Just like the categories, these are arbitrary. Not every game has a "no more input" state (which is the closest to a universal endpoint you're gonna get), and most runners don't consider mashing through the ending text to be interesting or competitive.

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There seems to be a correlation between video games and lolcows. (No shit, I know). But look at the most famous lolcows and how they're connected to video games.
DSP - Fat, annoying jackass who plays video games badly.
LTG - Muscular, annoying jackass who plays video games badly.
Sonicfox - Gay, annoying jackass who plays video games well until he faces an Asian.
Etc, you get the picture. I feel like since video games are where people find comfort, myself included, it's also where people become their truest selves. Which is sad that it brought out this monstrosity from a skinny speed runner named after the Green haired fuck from Odd Parents.

I was working on an FGC thread with two others but laziness and personal stuff got in the way of that. But when we were researching, there is a metric absolute shit ton of lolcow worthy shit going on in that area. If I ever get the energy going, I'll make that thread as games like Smash, Mortal Kombat, and Street Fighter have some of the most exceptional people on the planet.
 
Close. He owns an iQue, the official Chinese version of the N64. The Chinese version of OOT is faster because the dialogue takes up less time than any other version.
iQue is the name of the Chinese branch of Nintendo, and the console Cosmo used was called the iQue Player, a plug-and-play console that played some N64 games that the company released for the Chinese market.

The reason he played it is because Chinese text is the fastest scrolling one. No one uses it anymore because the new glitches speedrunners take advantage of only work either on real N64 consoles or on the Wii VC emulator.
 
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