Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

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Consider your source port... GRAFFED.
What I will never get is how no one has in the ~10 or so years I've been hearing people complain about GZDoom performance(not saying they're wrong) has bothered to make their own source port with an emphasis on modding support.

Like I remember hearing about GZdoom performance woes and experiencing them all the way back when Vulkan was starting to gain popularity, there was even this big post by Zahl talking about how it's the future or whatever.
 
What I will never get is how no one has in the ~10 or so years I've been hearing people complain about GZDoom performance(not saying they're wrong) has bothered to make their own source port with an emphasis on modding support.

Like I remember hearing about GZdoom performance woes and experiencing them all the way back when Vulkan was starting to gain popularity, there was even this big post by Zahl talking about how it's the future or whatever.
Most of the grafposting exists here: https://kiwifarms.st/threads/doomworld.28307/
Getting ahead of myself here but my headcanon is that as another open source project the one who gets to be the "main dev" is the one which:
- Has the most free time to waste dethroning or sucking up to the previous "main dev", programming for no monetary compensation.
- Has "sufficient" programming skills to waste on the task, in this case OpenGL/Vulkan implementations, for no monetary compensation.
- Because it's all for no monetary compensation, this is all done out of "passion", also known as "Pure Ego".
TL;DR: Graf is the one who bothered, now almost 20 years ago, to do an improvement on an already popular port, ZDoom, that people wanted.

Now he is Benevolent Dictator for Life, people want Doom they search Doom get ZDoom then get GZDoom "The Successor to ZDoom".
The only alternatives I see are forks which are just maintenance of old GZDoom versions like LZDoom, which hints that some don't like the newer versions.
Because it's all about Ego, after 2 decades graf and the port are overstaying its welcome and everyone is slowly beginning to hate him and his code, specially modders.

And the way this community is going and who graf chooses to be his janitors on the forums, a gayop is coming and he will be thrown out by his own jannies and his port will be replaced with TZDoom that is entirely written in Rust and gets 10 more frames on a 30 year old videogame.
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The only path forwards for Classic DooM to follow is to snatch the official troon-fested ID24 engine with a hard fork, and add DECORATE and ACS support to include as much mods as possible.

Le No Chicken has the community grabbed by their cocks through code inertia, where decades worth of genuinely impressive mods, total conversions and even stand-alone games had come out using that decrepit and unwieldy spaghetti with cacos for meatballs.

Anyways, let's focus on something less rancid; Xonotic perhaps? Or is it pozzed too?
 
The Kingpin remaster is yet another example of why nu3DR is a shitty company and Fred being an absolute hack.
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In 2014 he claimed to be in possession of Kingpin's source code, but when the remaster released, he started to claim that it got lost and that the remaster is a reverse-engineering work based on Unity.
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And of course, the remaster is an absolute mess, like every nu3DR/Slipgate/Interceptor product, it's so bad that it made ShillmanLives (almost) produce a good video for once.

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And the game is getting shitted on by everyone on the Steam reviews and forums.

EDIT: Another lie.
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The remaster itself doesn't have any multiplayer, but the game does come with the original version as a bonus that has the multiplayer, so i expect some spergs to go full ACKSHUALLY about it.
Been playing this on my Steamdeck. Even with the patches since 2023, the remaster is dogshit. This is my first time playing Kingpin and this is my first experience. So far, I’m in Poisonville so far:

Here is what I’ve noticed:
The enemies will shoot and run off. A bit later, they will return to shoot. And then run off again.

The FPS severely dips when you shoot indoors.

Your companion will sometimes sperg out and won’t sit still to talk to him. This happens until you move to another area.

Floating dead enemies. Although it might be due to the game release in the late 90s.

Gameplay is fun when it works.
 
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The only path forwards for Classic DooM to follow is to snatch the official troon-fested ID24 engine with a hard fork, and add DECORATE and ACS support to include as much mods as possible.

Le No Chicken has the community grabbed by their cocks through code inertia, where decades worth of genuinely impressive mods, total conversions and even stand-alone games had come out using that decrepit and unwieldy spaghetti with cacos for meatballs.

Anyways, let's focus on something less rancid; Xonotic perhaps? Or is it pozzed too?
Vavoom was working on implementing ACS and DECORATE support, and had stuff like KDiZD working on it, before it got abandoned.

Shame that Vavoom is an inherently ugly port to look at, everything feels wrong about it.
 
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Someone please archive cos I can't atm, Fortune's Run dev is going to the slammer
I remember when Fortune's Run was just a started but unfinished Zdoom mod. This is nuts.

I get them being passionate about video games but it sounds like they just wanted escapism from their life and I wonder how much they were doing to fix it.

That much said, having been inside the retro-shooter fandom for many years, this comes as a startle but hardly a surprise.
 
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Who applies these tags? Who puts this game in the same graces as the Leisure Suit Larry trilogy?
I'm buying SWAT 3.
For what it's worth, the LGBBQ tag doesn't really belong there. The game has like, one moment where two male characters call each other "babe" as a joke, but it's not treated as anything serious, plus one of them explicitly mentions he has a wife and kids at home.
Aside from that, this game is pure fucking kino from start to finish.
 
Has anyone here played Peripeteia yet?
Peripeteia is a first-and-third-person game, mixing shooter, stealth and RPG mechanics. Heavily inspired by immersive sims made by Ion Storm and Looking Glass Studios; Peripeteia expands upon the formula with original ideas and an unexplored setting.

In an alternate history cyberpunk Poland, a young cybernetic supersoldier named Marie must make her way as a Mercenary in a post-Soviet city full of corruption and opportunity; where nations, powerful factions and ideologies clash.

You will be forced to use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning will win you the day in an interactive and adaptive world. When that fails, a loaded gun and the ability to create your own climbing routes virtually anywhere, will suffice.

Have you found yourself hungering for a sense of survival, accomplishment, and player choice long absent from this dark and belied industry? Then consider joining us in the lights of the Eastern Night with Peripeteia.
 
I remember when Fortune's Run was just a started but unfinished Zdoom mod. This is nuts.

I get them being passionate about video games but it sounds like they just wanted escapism from their life and I wonder how much they were doing to fix it.
The thing that really frustrated me with the Fortune's Run dev I spoke to was just them not listening.

It was during a really big stink on the Steam discussion forums where, basically, people were saying the tutorial was turning them off. Most people were trying it, failing miserably, and assuming they would not like the rest.

I took this one step further and pointed out the tutorial kinda doesn't reflect what playing the rest of the game will be like: Its in a sterile, artificial VR environment, it's paced horribly, the physics barely fucking work in the tutorial compared to the rest of the game (so much I actually asked the dev if physics calculations use RNG) - among other very specific things.

They basically just ignored me and responded to things I never asked or said as if this was some press junket. At that point I kinda wrote the game off, because if the dev is not going to listen to the entire potential player base accurately explaining why they cannot get into their game, then I can't really expect much  else out of them, either.
The tl;dr being im not surprised the dev is being like this, they seem pretty fucking irrational and maybe a bit retarded.
 
This game screams trannycore but I'd like to be proven incorrect.
If I recall the devs were these former 8chan users
I lurk their discord. Devs are schizo christians, they used to post on 8chan:
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Also signalis is corrected to "sneedalis" there by a bot:
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They have a dedicated room to an image of bill clinton hanging upside down by his balls to filter people.
 
Has anyone here played Peripeteia yet?
The demo is a competently made open-ended level explorer fps/shity-tps game with post-soviet failed states clashing with the anime aesthetics of the characters.

It’s certainly worth a try pirated. It’s very unique and not overbearingly cringe to a manner that breaks immersion.
 
Roguelike Descent-like Desecrators:
Desecrators is Fantastic. 6DOF rougelike procedural shooter. It is seriously a good time, esp for 15$. a game that rewards good movement, tactics, quick thinking and the like. Storyline is nothing (lol) but the gameplay and frantic pace is why are getting the game anyhow. never played descent or overload (other comparable/"""""popular""""" 6DOF shooters), but even if you have never played or tried a game like this, seriously give it a go. it is extremely unique and a good rush. also game is complete and in a mostly in a good state (imo), but devs are still adding some stuff, which i mega respect. I prob sound like a shill lol.
 
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Desecrators is Fantastic. 6DOF rougelike procedural shooter. It is seriously a good time, esp for 15$. a game that rewards good movement, tactics, quick thinking and the like. Storyline is nothing (lol) but the gameplay and frantic pace is why are getting the game anyhow. never played descent or overload (other comparable/"""""popular""""" 6DOF shooters), but even if you have never played or tried a game like this, seriously give it a go. it is extremely unique and a good rush. also game is complete and in a mostly in a good state (imo), but devs are still adding some stuff, which i mega respect. I prob sound like a shill lol.
This looks great! I love the colour palette. It reminds me of Forsaken more than Descent.
 
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What I will never get is how no one has in the ~10 or so years I've been hearing people complain about GZDoom performance(not saying they're wrong) has bothered to make their own source port with an emphasis on modding support.

Like I remember hearing about GZdoom performance woes and experiencing them all the way back when Vulkan was starting to gain popularity, there was even this big post by Zahl talking about how it's the future or whatever.
legit half of those discord users screenshotted have fucking anime pfps, and knowing how anime and autism hobbies mixed, I'd guess that all of them are trannies, which leads to my questions, how the fuck does niche boomer shooters attract such a large troon fanbase? Like i fucking hate the Ultrakill fanbase as its all 100% tranny redditors spamming god awful humor.
 
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legit half of those discord users screenshotted have fucking anime pfps, and knowing how anime and autism hobbies mixed, I'd guess that all of them are trannies, which leads to my questions, how the fuck does niche boomer shooters attract such a large troon fanbase? Like i fucking hate the Ultrakill fanbase as its all 100% tranny redditors spamming god awful humor.
It's just a bunch of really vocal fags. You remember the whole "modern military shooter bad" phase? I wager a bunch of people who have never actually played the alternatives constantly parroted that, and by the time Doom 2016 came around and influenced a bunch of indie devs to make their own FPSs that weren't realistic and had some focus on speed you've had those people come out of the woodwork to be as obnoxious and as vocal as ever in an attempt to kill the modern military shooter fad.
I mean it worked in some capacity, even the modern CoDs have their fair share of grappling hook and wall running and sliding boosts and whacky skins/crossovers and shit.
 
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