Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

Both the devs are troons. First time development slowed to a crawl was because the other dev had a botched troon surgery, and now this.

Didn't know they were based in New Zealand, now I'm curious to see what the average prison sentence for rape/sexual assault there is, because the game, apparently, has a very detailed rape scene of the female protagonist, and you don't decide to make something like that in a vacuum.
Yeah I was researching the game before and I saw the SA stuff. And now all this news. I've seen multiple people online say they're in New Zealand but couldn't find anything from them so far about it. I have to take it at face value because it's so specific. Also, the protagonist is an ex con? Seriously lmao
 

Someone please archive cos I can't atm, Fortune's Run dev is going to the slammerView attachment 6859539
FortunesRun_eW5pyMInkF.pngGetting closer to your art...


even though xir's game features a very graphic scene of the protagonist getting raped.
It wasn't in the beta episodes...now it'll become Lost Media
 
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It wasn't in the beta episodes...now it'll become Lost Media
For a moment I thought I was hallucinating things, but it turns out Valve told them to cut that shit out:

“Our protagonist’s journey is motivated by a past traumatic event involving sexual assault. For this reason, we chose to disclose both in-game and on the store page that there was mature content, and that the player would be able to opt out of direct references.” the developer explained.

“Direct references include, in the current [early access] build, a sequence where the player views one of their attackers doing the deed from the first person perspective.” The dev then gave players a vague idea of what was depicted in the game before claiming that Valve shut their game down because of the scene… But not for the reason most may think.

“According to Valve, this is not sufficiently explicit to be a reference to sexual assault. So they rejected our build again. Currently we are removing the content warning, which we feel is very wrong. Unfortunately, even doing this, there’s a very good chance the build review will not pass before launch day.”

Emphasis mine. Perfectly normal and healthy developer, in no way was this meant to be a warning sign, no sir.
 
That post about valve not accepting the build made rounds on social media, hundreds of thousands of views, the usual suspects like whang and grummz reposting it. During the debacle, the dev sperged out on those that offered help, like Dave Szymanski. Lost a lot of good will.
The sales ended up pretty low, according to steamdb https://steamdb.info/app/1692240/charts/ with the closest comparable trannygame doing 3x better https://steamdb.info/app/1549690/charts/
Game seems cursed
 
  • Agree
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I was really looking forward to Selaco and I don't know how they managed to make a game like it run poorly on the steam deck. Absolutely cannot maintain 60fps. It's pretty bad. Some people seem to have it run better, unsure how maybe they're over clocking their systems. I find it funny what games can run max'd out on the deck at 60 and then you get a GZdoom game running like it's Crysis.
 
I was really looking forward to Selaco and I don't know how they managed to make a game like it run poorly on the steam deck. Absolutely cannot maintain 60fps. It's pretty bad. Some people seem to have it run better, unsure how maybe they're over clocking their systems. I find it funny what games can run max'd out on the deck at 60 and then you get a GZdoom game running like it's Crysis.
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Consider your source port... GRAFFED.
 
Love the crunchy Daggerfall-y/Witchhaven-y aesthetic but it feels like the art and theme would probably benefit from a game that's more interesting mechanically than a simple boomer shooter.
I can recommend something with a worse aesthetic but really cool mechanics: Arthurian Legends.

The good:
  • Neat mechanics such as your main defensive option(that isn't a shield, which can break) is to time your attack to an enemy's attack in order to parry them, putting them in a brief stunned state where you can attack them.
  • To play to this parry mechanic you can also swap out your shield for a dagger which has a faster attack speed to help out with parrying, at the expense of not being able to block
  • The kind of game where every enemy is fairly dangerous and the enemy counts show it, the most you can get to is like 40 enemies but it'll feel like a grueling siege by the time you're done with it.
  • Cool weapons like holy hand grenades, zweihanders/bastard swords, flaming oil grenades
  • Has mega secrets that unlock "relic gear" which is basically a tiny permenant boost to your campaign which makes secret hunting a bit more rewarding.
The bad
  • All the cool weapons are degradable
  • The parry and animation timing doesn't work quite as well with Doom-esque sprites, would have really benefited especially in terms of artstyle if it were 3d even low poly 3d.
  • Is fairly buggy, patches are quite few and i think it's not getting support anymore. Platforming is a bit ass and the highest difficulty has a no saves modifier which is often buggy and either lets you save or doesn't save a secret level(again this is all from a couple of years ago, maybe it has been updated since) and was the reason why I didn't get past episode 2. Also has a tendency to crash.
  • Runs on some ancient openGL based engine that I don't think the developer himself even understands, and performance is a huge tossup between being just fine or chugging at sub 30/20fps even on relatively decent hardware(it did so for my 1660ti/2600r5, no idea after the upgrade).
 
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