NeoGAF & ResetERA - The Hilarious N̶e̶v̶e̶r̶e̶n̶d̶i̶n̶g̶ Splintering "Gaming" Forum Circus

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I have never played the games but my daughter does and I have never seen anything even remotely sexual in them. I think it spawned all of that just like how the old robin hood cartoon did, people just seeing something and projecting their fetish or whatever onto it.
Furries and vore (fetish about getting eaten and consumed) tend to go hand in hand. It’s one of those old school deviantart things that furries never let go. Fnaf is a game where robots in animal suits eat you. Degens made tons of fan art and wrote short stories. Those circulated heavily on tumblr around impressionable zoomers. I’m sure you can put the rest of the pieces together
 
Furries and vore (fetish about getting eaten and consumed) tend to go hand in hand. It’s one of those old school deviantart things that furries never let go. Fnaf is a game where robots in animal suits eat you. Degens made tons of fan art and wrote short stories. Those circulated heavily on tumblr around impressionable zoomers. I’m sure you can put the rest of the pieces together
They don't eat you, I don't think. At least not in the first one. They try to put you into a mascot suit, except since you're a human and the suit is built for a mechanical endoskeleton, all the wires and pointy metal bits kill you.
 
They don't eat you, I don't think. At least not in the first one. They try to put you into a mascot suit, except since you're a human and the suit is built for a mechanical endoskeleton, all the wires and pointy metal bits kill you.
They have real mascot suits that can eat you now. They have an extra layer in the front that's effectively an empty sack and this is usually connected to a fabric passage way near the chin. Depending on the make of the head some may open up and extend like a Predator's vagina mouth or the lower jaw parts unhinge like a snake's head. Usually the heads are oversized in some fashion due to the extra mechanisms.

Most wound up modeling their vore suits after the Jagras


They're very uncommon due to the cost. Only the wealthiest of furries can indulge their fetish for indulging.
 
They have real mascot suits that can eat you now. They have an extra layer in the front that's effectively an empty sack and this is usually connected to a fabric passage way near the chin. Depending on the make of the head some may open up and extend like a Predator's vagina mouth or the lower jaw parts unhinge like a snake's head. Usually the heads are oversized in some fashion due to the extra mechanisms.

Most wound up modeling their vore suits after the Jagras


They're very uncommon due to the cost. Only the wealthiest of furries can indulge their fetish for indulging.
Well that's disturbing, but I meant in FNAF specifically. I don't think there's any vore involved unless it's in one of the later games nobody cares about.
 

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Observe as the underlying assumption is laid bare, perhaps for the first time. "In most situations, the goal of publishing and developing a game is to make an emotional connection with the player, and tell a good story." This is an assertion made by a paper that, presumably, wants to be taken seriously in the video game sphere. It's trying to pass this off as a thing that's simply recognized as true - that games are, at their core, mostly about telling stories.

Any gamer worth his salt should be able to instantly recognize this as the most basic and foolish misunderstanding of what video games are and do, the same sort of misunderstanding the parents and grandparents of those of us who've lived more than a couple of decades used to possess. These people unironically think that games are vehicles for prewritten stories, and that the gameplay gets in the way. That's where the "reduce difficulty!" cry originates. How dare you, Mr. Game Dev, prevent this blind one-legged paraplegic trans short-bus child from experiencing your prewritten story? What's that? Your game doesn't depend upon prewritten story? It revolves around gameplay? Nonsense, games are made to tell stories and you're stopping people from experiencing yours, you bigot!

People who assert that gameplay and story are or ought to be separate, and especially people who assert that premade storytelling should take precedence or is the fundamental purpose of games, have either never played a video game or are totally unaware that game design can be done much, much better than "movie with some gameplay added between the important scenes". They have no credentials worth speaking of in the video game sphere, and they should be ignored outright as the poseurs they are.
 
When has Trump EVER said or done anything against gay people?

User Banned (Duration Pending): Muh narrative
Apparently you have to show great fealty to the Alphabet-crew cause, even though they've already got everything necessary in legal non-discrimination terms (in the West) and will ever realistically get socially.

The military ban should've had these people cheering, if anything. Why would they want to join the ranks of "American Imperialism" as they like to call it?
 
Apparently you have to show great fealty to the Alphabet-crew cause, even though they've already got everything necessary in legal non-discrimination terms (in the West) and will ever realistically get socially.

The military ban should've had these people cheering, if anything. Why would they want to join the ranks of "American Imperialism" as they like to call it?

they still seem opposed to adding women to the draft so i suppose they, along with everyone else, dont see trans women as women
 
It's time for a manlet rage thread.

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Members of the Lollypop Guild are fucking PISSED and swarm the thread

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Instead of writing angry diatribe about how "heightism" is a real thing that exists you can just say you're a manlet and save everyone time.
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lol manlets
 
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Keep an eye on this guy
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This other guy just totally obliterated him:
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Either Eriol just totally disappear or he's gonna double down and try to ban bait this guy Nola. Really hope for the second one.
Nola gets banned all the time for arguing with these dipshits, he's not even less I dunno, "left" or "social justicey" than them, he's just literate and actually reads stuff like this.
 
It's time for a manlet rage thread.
Oh no, the garden gnomes are angry.
Observe as the underlying assumption is laid bare, perhaps for the first time. "In most situations, the goal of publishing and developing a game is to make an emotional connection with the player, and tell a good story." This is an assertion made by a paper that, presumably, wants to be taken seriously in the video game sphere. It's trying to pass this off as a thing that's simply recognized as true - that games are, at their core, mostly about telling stories.
I sort of agree with the point the paper presents, but I'm going to be more vague and say that games in general are about providing experiences. When I say "games," I include tabletop and traditional board games as well, and some sports would arguably fit in if you want to navel gaze really hard.

Games are about role playing; when you play a game, you step out of your life and into a simulacrum of another. Before modern computing, we had to content ourselves with more simple rule systems, playing pieces, and good ol' imagination. Now what was previously imagined or abstracted can be simulated in a digital world. When you think of a video game this way—as a world simulation in which you live vicariously through a character or avatar—the importance of all its elements becomes much clearer. The latticework of rules which make up the gameplay give us our means with which to act in the world, and the visuals and/or writing provide the context to give these actions meaning.

It also becomes clear that the story in a video game is so much more than written or spoken words. As you are an agent in the game world, your actions, or the "gameplay," are also part of the story. If the player's choices clash with the words, then the simulation becomes disjointed and chaotic. This is the main challenge of writing for video games, and it's why a lot of indie hacks throw their hands up and straightjacket their players so they don't misbehave and complicate the writer's narrative.

So everything in the game comes together and (ideally) works in harmony to create a simulaton, or an experience. This is where I agree with the author of the article; the difficulty in Souls games is key to providing the kind of experience they seek to emulate, and the game would be far worse off if that difficulty was not there. On the opposite extreme from game journalists are mouthbreathers who insist that gameplay is literally everything, and that is untrue. As I've already said, visuals and sometimes writing are necessary to provide context to what you're doing, and sometimes that context can be really boring or stupid if there's a lack of artistry.

This is all incredibly off topic so I will conclude by saying that ResetERA are far too preoccupied with online clout chasing and politics to think about any of these things, and that's why they're posers who deserve nothing but our scorn.
 
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