Eh, I'm going to get dogpiled over this, but I don't care, I still firmly believe in the "separating the art from the artist" thing which I wrote about a long time ago on this thread. I've come to accept the fact that in reality, the majority of current game devs are probably left-leaning and social justice friendly, but I can also recognize that most of the time they are able to separate their sociopolitical standings from the products they create. You mentioned Antifa, and consider that one of the directors of Spider-Man: Into the Spider-Verse, Peter Ramsey, has defended them in the past, but that film is still a masterpiece and one of the greatest animated movies of recent years. Similarly, Rian Johnson is a massive fucking faggot and I hate his guts but I will not deny that I loved Looper (although that was way back in 2012 before he guzzled the sjw kool-aid). And Telltale was full of leftist nutters but they did make some good games (of course YMMV).
These are the best outcomes, but I can acknowledge it doesn't always happen that way. BioWare was a once-great studio that was slowly but surely hijacked by ideologues and it showed and now the Mass Effect franchise is most likely dead as a doornail, and I don't know who were the writers who fucked up Wolfenstein The New Colossus filling it to the brim with heavy-handed pc shit compared to the subdued, apolitical tone of New Order and Old Blood but I hope they don't get any further work in the industry.
So, TL;DR, woke game devs, directors, etc. can go one way or the other for me. Sometimes they can put out good stuff separated from their beliefs and sometimes they can't. It's a complicated subject.