Green-Machine
kiwifarms.net
- Joined
- Jan 12, 2020
Ningen is the name of an inhouse tool Nintendo used with the Silicon Graphics computers they had, it went through different names Ningen, then Multigen, then Gamegen before it was phased out for when other 3D modeling stuff was coming out. the models are basically .flt files, but without a header I'm unsure about if these .nin files are the same as the basic .flt files that can be opened by blender, I was looking this stuff up a couple days ago to see if there was anything online to break into the filesArright, I finally got around to checking this out. There are a few ROMs of SNES games (Mario is Missing, Bubsy, and the German version of Starfox being the most notable), and a few little tools intended for the SNES-EMULATOR hardware which the few millionaire collectors who have these probably already know about. Also some Mario World sprite data (probably the Yoshi stuff people already covered) and a copy of Minesweeper from Windows 3.1
I don't know if any of the ROMs have differences from the released versions, but I assume not since they mostly weren't developed at Nintendo. Probably they were review copies.
By the way, most of the passwords for these emails were stored in a logfileSo much for security.
EDIT:
You could probably reverse-engineer the format from the C code that corresponds to the .nin files. If you look at
sm64\sm_logo\multigen\newmario\ninten\objects\mario_title\mario64_logo.c
And so on, you see the vertices, textures, and so on in human-readable format for a known .nin file. Someone patient could probably tease it apart from that. Given that the Nintendo community's autism is infinite, I'm guessing someone has already done this so I'm not going to bother looking too deeply into it.
I couldn't immediately find the NINGEN tool mentioned in the code, or any utilities in the N64 SDK that claim to read .nin files, so.