Nintendo Source code leak - source for games, DS emulator, prototypes and more

View attachment 1483866

A legitimate DOS for the SNES. The yoshi's island level editor runs on it. Actual diskbased save-load on the snes seems so strange, I wonder if this was originally intended to be a FDS followup? Mario Paint would've definitely benefitted from it.

Sony actually talked about putting out a DOS-like for the PSX prior to launch but nothing came of it. In Japan's weird computer landscape a DOS-like on SNES and PS1 probably didn't seem that weird.
 
TCRF have been updating their shit on OOT, Mario Kart, and SM64 if you guys are interested in more updates. Sorry, not really lurking /v/ now.
/v/ seemingly killed their threads, it's all up to discord now. Speaking of which, here's the discord news:

Early version of Wild Teax/Stunt Race FX "FX Trax" got to load.
Lots of SF2 builds, including an early stage conversation to PAL with some StarWing branding added.
Text describing the soon to be abandoned iQue attempt to port NBA Courtside 2 and replace the teams with CBA teas and players.
Info on the shared development assets of Super Mario Kart and Sim City.
Beta assets from the terrible SNES Mario edutainment games.
A funny Argonaut email telling people to stop goofing off on the Virtua Fighter machine as it's only there to help them develop FX Fighter.
 
Video of the sleep beta in motion. Seems like its a predessor to Mario + Wario. People compared it to Pac-man 2, but it seems like the main character will keep moving if you don't make a decision.
 
Video of the sleep beta in motion. Seems like its a predessor to Mario + Wario. People compared it to Pac-man 2, but it seems like the main character will keep moving if you don't make a decision.

Man I swear I heard about this idea before but I cant think of where.
 
  • Thunk-Provoking
Reactions: BlueSpark
I haven't seen anything about BS-X stuff coming out? The Zelda games have already been reconstructed and are probably the only real reason to use the MSU-1 enhancement, for SoundLink. I don't know if BS Dragon Quest had SoundLink (probably) but the one ROM we have appears to be a debug version.

I'm not seeing much more activity over them (or the internal emails) past the initial excitement; everyone's spergin' over DOS now.
Personally I was hoping to see the binaries for the games in this collection that we only have videos of but the satellaview stuff (in NEWS_11.tar) is just Zelda with a couple placeholder assets from other projects.

Man I swear I heard about this idea before but I cant think of where.

Someone already mentioned Pacman 2, which has a minigame that's really similar. Otnerwise there's Eek the cat for SNES/Genesis and/or the game it was originally adapted from, which also has a sleepwalker. Also the Rocko game for SNES and Krusty's funhouse/super funhouse. Guide games are a weird little subgenre, there were like 8 of them in a 2 year period and then never any again as far as I know.
 
Yeah I know they exist but specifically the sleepwalker idea. I swear I heard an idea like that in some interview and my mind went to pac man when I heard it. I want to say it was a miyamoto interview or something. Maybe I'm wrong though and it's just some weird deja vu
 
Today in gigaleak : The great deku tree was originally a scrapped idea from LTTP. Coming soon to LTTP randomizer, I assume.
EeZBQjCXsAE-oog.jpg

E: More from the ripper.
 
Last edited:
Where is the Mario RPG details?

L is Real was fun, but there’s got to be platinum in there.
I came to see if there was any news on the Mario RPG thing too, cause I got the rom to work, but wasn't sure if it was just the base game taht everyone already has or not
1596861245155.png


Ok so I went ahead and Downloaded a SMRPG rom from a site to see if there were any differences in file size and there isn't, the only difference from the leak and the one from online was the creation date.
Top file is the original leak
Middle File is the one where I spliced all 4 Rom files together
Bottom File is the Rom I downloaded online
1596862138650.png
 
Ok so I went ahead and Downloaded a SMRPG rom from a site to see if there were any differences in file size and there isn't, the only difference from the leak and the one from online was the creation date.
Top file is the original leak
Middle File is the one where I spliced all 4 Rom files together
Bottom File is the Rom I downloaded online
View attachment 1504528

Are the hashes the same?
 
Ok so I went ahead and Downloaded a SMRPG rom from a site to see if there were any differences in file size and there isn't, the only difference from the leak and the one from online was the creation date.
Top file is the original leak
Middle File is the one where I spliced all 4 Rom files together
Bottom File is the Rom I downloaded online
View attachment 1504528
Figures, but I guess it's to be expected given that the date is a month and a half before the Japanese release date. An earlier file date would probably be a different story, however. All that said, the most interesting items (aside from a genuine working beta) would be the all the character animation files before being compressed down into 16-bit sprites, but there's a snowballs chance in hell Square kept those files.
 
I feel pretty dumb, I found the tools to convert the models and source code stuff to usable format, link was staring right at me lol.
I kinda wish someone made a program to convert the .nin models to something useful, there is a converter in the sm_logo folder, but I don't have a way to compile it
 
  • Like
Reactions: BlueSpark
I guess that explains why the btoa/atob calls had that extra "key" parameter. They must have had a custom build of those utilities, which also explains why the checksums disagree with what a standard implementation would return.
I had tried making up a VM to run their copy (which was available), but didn't guess the right OS.
Was there anything interesting in the mails after all that?
Arright, I finally got around to checking this out. There are a few ROMs of SNES games (Mario is Missing, Bubsy, and the German version of Starfox being the most notable), and a few little tools intended for the SNES-EMULATOR hardware which the few millionaire collectors who have these probably already know about. Also some Mario World sprite data (probably the Yoshi stuff people already covered) and a copy of Minesweeper from Windows 3.1 :lol:

I don't know if any of the ROMs have differences from the released versions, but I assume not since they mostly weren't developed at Nintendo. Probably they were review copies.

By the way, most of the passwords for these emails were stored in a logfile :lol: So much for security.

EDIT:
I kinda wish someone made a program to convert the .nin models to something useful
You could probably reverse-engineer the format from the C code that corresponds to the .nin files. If you look at
sm64\sm_logo\multigen\newmario\ninten\objects\mario_title\mario64_logo.c
And so on, you see the vertices, textures, and so on in human-readable format for a known .nin file. Someone patient could probably tease it apart from that. Given that the Nintendo community's autism is infinite, I'm guessing someone has already done this so I'm not going to bother looking too deeply into it.
I couldn't immediately find the NINGEN tool mentioned in the code, or any utilities in the N64 SDK that claim to read .nin files, so.
 
Last edited:
  • Informative
Reactions: BlueSpark
Back