- Joined
- Feb 4, 2018
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
View attachment 1483866
A legitimate DOS for the SNES. The yoshi's island level editor runs on it. Actual diskbased save-load on the snes seems so strange, I wonder if this was originally intended to be a FDS followup? Mario Paint would've definitely benefitted from it.
/v/ seemingly killed their threads, it's all up to discord now. Speaking of which, here's the discord news:TCRF have been updating their shit on OOT, Mario Kart, and SM64 if you guys are interested in more updates. Sorry, not really lurking /v/ now.
Video of the sleep beta in motion. Seems like its a predessor to Mario + Wario. People compared it to Pac-man 2, but it seems like the main character will keep moving if you don't make a decision.
I haven't seen anything about BS-X stuff coming out? The Zelda games have already been reconstructed and are probably the only real reason to use the MSU-1 enhancement, for SoundLink. I don't know if BS Dragon Quest had SoundLink (probably) but the one ROM we have appears to be a debug version.
Man I swear I heard about this idea before but I cant think of where.
There something off seeing that tree face. It's the face of being dead inside, and wanting to die.Today in gigaleak : The great deku tree was originally a scrapped idea from LTTP. Coming soon to LTTP randomizer, I assume.
View attachment 1493324
I mean, just imagine all the squirrels that crawl into their eye slits to breed and to defecate.There something off seeing that tree face. It's the face of being dead inside, and wanting to die.
I came to see if there was any news on the Mario RPG thing too, cause I got the rom to work, but wasn't sure if it was just the base game taht everyone already has or notWhere is the Mario RPG details?
L is Real was fun, but there’s got to be platinum in there.
Ok so I went ahead and Downloaded a SMRPG rom from a site to see if there were any differences in file size and there isn't, the only difference from the leak and the one from online was the creation date.
Top file is the original leak
Middle File is the one where I spliced all 4 Rom files together
Bottom File is the Rom I downloaded online
View attachment 1504528
I don't know how to check that, I can DM you both the one I downloaded and the one I put back together if you would likeAre the hashes the same?
Figures, but I guess it's to be expected given that the date is a month and a half before the Japanese release date. An earlier file date would probably be a different story, however. All that said, the most interesting items (aside from a genuine working beta) would be the all the character animation files before being compressed down into 16-bit sprites, but there's a snowballs chance in hell Square kept those files.Ok so I went ahead and Downloaded a SMRPG rom from a site to see if there were any differences in file size and there isn't, the only difference from the leak and the one from online was the creation date.
Top file is the original leak
Middle File is the one where I spliced all 4 Rom files together
Bottom File is the Rom I downloaded online
View attachment 1504528
From some Internet browsing, Star Fox 64's source also got leaked. I wonder if we'll ever get the uncompressed voice clips.
Arright, I finally got around to checking this out. There are a few ROMs of SNES games (Mario is Missing, Bubsy, and the German version of Starfox being the most notable), and a few little tools intended for the SNES-EMULATOR hardware which the few millionaire collectors who have these probably already know about. Also some Mario World sprite data (probably the Yoshi stuff people already covered) and a copy of Minesweeper from Windows 3.1I guess that explains why the btoa/atob calls had that extra "key" parameter. They must have had a custom build of those utilities, which also explains why the checksums disagree with what a standard implementation would return.
I had tried making up a VM to run their copy (which was available), but didn't guess the right OS.
Was there anything interesting in the mails after all that?
You could probably reverse-engineer the format from the C code that corresponds to the .nin files. If you look atI kinda wish someone made a program to convert the .nin models to something useful