LightDragonman1
kiwifarms.net
- Joined
- Jul 16, 2019
How the heck does that make sense? A puzzle can be as strict as a Rubix Cube, but it can also be as flexible as an Infinity Jigsaw Puzzle.You need structure or else there's not really a puzzle, puzzles have a solution. You don't solve a Rubik's cube by dismantling it and reconstructing it, that's not fun, it's stupid, not clever at all, but people think the equivalent in Zelda is good game design and somehow a sign of a good player too.
Again, one way isn’t the end-all-be-all when it comes to this sort of design.
I also found interesting locations, challenging side quests, memory fragments, the dragons, and bits of environmental storytelling.No, you haven't. You found a breakable weapon and a Korok seed.
I mean, I worked within the limitations and mechanics to the point that all that was generally a non-issue. It all depends on how much you put into it. And I did find plenty of artistically pleasing areas, with many of the main sections feeling different to one another.annoyances like crafting, weapon degradation, etc. BotW is an unfun hassle, a slog, and doesn't even look that good artistically compared to any previous 3D Zelda from Wind Waker up through Skyward Sword.
That dungeon I honestly feel is a rather poor choice if you’re talking about ones that are open to navigation, if only because of how utterly confusing and tedious it is if you don’t follow the prescribed path and exact water levels. It got to the point where I just threw up my hands and looked up a walkthrough.But it didn't feel that way, and Water Temple in OoT is actually one of my favorites for being a little more open to navigation than usual. And I'd rather have a strictly linear but interesting dungeon than a boring open world any day.
I get that it has its fans, and I also like the interesting g dungeons as well. But I just prefer the freer and less restrictive openness of BOTW. For that matter, I approached said world as if it were just a massive dungeon.
So the fact that the abilities the game gave you and how exactly they allowed you to interact with the world, much of which was highly encouraged by the game, isn’t that?I think you can do both, combine them properly, but BotW didn't and just shit shrines at you because they couldn't be bothered trying to make an open world design work with the Zelda formula.
I swear, we’ve been going back and forth on this for years at this point. That said, if you prefer the older style, more power to you.