Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Calling it now, sales are going to drop off a cliff after this. Maybe we'll see a spike come Christmas, but I suspect this will be the only Christmas where it sells well.

In other news, it now has three games, as they announced pedophile squid game number eight hundred and four. So the console is officially pozzed and for the trannies.
 
What a weird choice. That’s just lost revenue from a completely separate customer base.




90% of the world in GTA is meaningless set dressing. There’s fuck all to do in GTA V unless you’re whaling in online or playing the story mode. (RIP single player DLC)
In GTAV you can cause chaos, shoot people, run people over, and blow shit up which is literally the entire appeal of the series. That's better than BOTW where you can't even harm NPCs.
 
- Nobody will buy the Switch, it's too expensive and has no games
- Of course the pre-orders will sell out, it's the fanboys and scalpers
- Of course it sold well in the first six months, but now the casuals won't buy it and it will flop
- Of course it is selling well so far, it is still only a year old and it's trendy
- Of course it is selling well so far, the PS6 isn't out yet
- Of course it is selling well, the PS6 is still building up its library!

This is my prediction of what is going to happen with the Switch 2 over the next few years.
We are now at Stage 3!
 
Well that's not good, because the Switch 1 also had an emphasis on enhanced versions of old games charging full price for them. What happens when Nintendo runs out of old games?
The past is getting bigger all the time. Once they get around to Donkey Kong Jr. Math HD, Mario Kart World will be old and they can re-release that.

Calling it now, sales are going to drop off a cliff after this.
I'll tell you what's going to drop off a cliff: the haters in this thread when Switch 2 doubles Switch 1 sales just like its name prophesies
 
My first thought upon opening the Switch 2: it is fucking MASSIVE!!!

Here’s a size comparison I did with a bunch of Nintendo stuff:

View attachment 7463436
We are now at Stage 3!
"For the Switch 2 sold well in it's opening week and the Nintencattle clapped their fat autistic hands at the further success of the multi-billion dollar corporation as they were pegged with thrice repaired Joy-Cons to the tune of Super Mario Bros. by Doug Bowser and Shuntaro Furukawa."
nintenACK!.webp
 
Last edited:
You need structure or else there's not really a puzzle, puzzles have a solution. You don't solve a Rubik's cube by dismantling it and reconstructing it, that's not fun, it's stupid, not clever at all, but people think the equivalent in Zelda is good game design and somehow a sign of a good player too.
How the heck does that make sense? A puzzle can be as strict as a Rubix Cube, but it can also be as flexible as an Infinity Jigsaw Puzzle.

Again, one way isn’t the end-all-be-all when it comes to this sort of design.
No, you haven't. You found a breakable weapon and a Korok seed.
I also found interesting locations, challenging side quests, memory fragments, the dragons, and bits of environmental storytelling.

annoyances like crafting, weapon degradation, etc. BotW is an unfun hassle, a slog, and doesn't even look that good artistically compared to any previous 3D Zelda from Wind Waker up through Skyward Sword.
I mean, I worked within the limitations and mechanics to the point that all that was generally a non-issue. It all depends on how much you put into it. And I did find plenty of artistically pleasing areas, with many of the main sections feeling different to one another.

But it didn't feel that way, and Water Temple in OoT is actually one of my favorites for being a little more open to navigation than usual. And I'd rather have a strictly linear but interesting dungeon than a boring open world any day.
That dungeon I honestly feel is a rather poor choice if you’re talking about ones that are open to navigation, if only because of how utterly confusing and tedious it is if you don’t follow the prescribed path and exact water levels. It got to the point where I just threw up my hands and looked up a walkthrough.

I get that it has its fans, and I also like the interesting g dungeons as well. But I just prefer the freer and less restrictive openness of BOTW. For that matter, I approached said world as if it were just a massive dungeon.

I think you can do both, combine them properly, but BotW didn't and just shit shrines at you because they couldn't be bothered trying to make an open world design work with the Zelda formula.
So the fact that the abilities the game gave you and how exactly they allowed you to interact with the world, much of which was highly encouraged by the game, isn’t that?

I swear, we’ve been going back and forth on this for years at this point. That said, if you prefer the older style, more power to you.
 
What’s so bad with finding unorthodox ways to solve a puzzle? That’s one of the reasons emergent gameplay is so popular. It allows the player freedom to experiment and utilize the game mechanics in much freer manners.
Yes. But me spending 9 minutes of being creative doesn't change the fact that I'm stuck swatting feral orcs for the next few hours...Or fighting Lynels out of boredom.
 
Ok this discourse again.... so does anyone remember the constant over complaining about how samey zelda was until breath of the wild? People say Zelda was too linear, Zelda was too handholdy, It certainly couldn't have just been on the american side if Aonuma went with Breath of the Wild. The game existed for a reason, regardless if said reasons had any good justifcations to them in retrospect
 
What’s so bad with finding unorthodox ways to solve a puzzle? That’s one of the reasons emergent gameplay is so popular. It allows the player freedom to experiment and utilize the game mechanics in much freer manners.
It'd be fine if the puzzles weren't so trivial and dogshit. Half of the puzzles and obstacles in TotK can be solved with a rocket shield or moving a climbable object where you want to go with ultrahand and using recall to reach the end. The other half that actually require machines will literally give them to you already half built, and then you spend the rest of the shrine doing different puzzles while applying the exact same solution every time. I remember one shrine was literally just "put the square block in the square hole to make a platform in the other room." I'd rather have a stricter, more linear puzzle that gets my noggin joggin (Portal comes to mind) than the fun with shapez crayon muncher TV puzzles in $70 Garry's Mod.

smart.gif
 
> chud boycott
> boycotted products get suplexed into the ground
> gaymer boycott
> boycotted products end up selling thrice as many copies


Like clockwork.



Ok this discourse again.... so does anyone remember the constant over complaining about how samey zelda was until breath of the wild? People say Zelda was too linear, Zelda was too handholdy, It certainly couldn't have just been on the american side if Aonuma went with Breath of the Wild. The game existed for a reason, regardless if said reasons had any good justifcations to them in retrospect
I haven't played a ton of Zeldas, but... didn't Zelda games usually have overarching gimmicks (such as "there are sidescrolling platforming segments", "you can pick up and throw shit", "you can play magic songs on an ocarina", "you can wear magic masks on your face", "there's a big open world you can sail through", "there's four Links in this game" and "you're on a train lol")? Like, even with shared gameplay mechanics, they're still noticeably less formulaic than Mario platformers.
 
Last edited:
You have become a parody of this thread's userbase.
Because I know BotW is deeply flawed?

Lmao are you 12?
People actually play GTA for the missions instead of causing havoc until you're finally taken down?

How the heck does that make sense? A puzzle can be as strict as a Rubix Cube, but it can also be as flexible as an Infinity Jigsaw Puzzle.

Again, one way isn’t the end-all-be-all when it comes to this sort of design.
This is not flexibility, it's bad design;


I also found interesting locations, challenging side quests, memory fragments, the dragons, and bits of environmental storytelling.
What was in the interesting locations, breakable weapons and Korok seeds? The side quests that mostly amount to fetch quests and reward you with worthless shit like arrows and rupees?

I don't remember what memory fragments or dragons even are, maybe something interesting I never got to. I'm sure there's something fun buried in BotW, somewhere beneath the tedium, but it wasn't worth digging through.

I mean, I worked within the limitations and mechanics to the point that all that was generally a non-issue. It all depends on how much you put into it. And I did find plenty of artistically pleasing areas, with many of the main sections feeling different to one another.
If the best you can say about a mechanic is it's a non-issue then you've got a problem. Even if you never had a problem with breakable weapons they ruin the game by being used as a reward.

I'm not saying BotW looks bad, just not as good as many previous games.

That dungeon I honestly feel is a rather poor choice if you’re talking about ones that are open to navigation, if only because of how utterly confusing and tedious it is if you don’t follow the prescribed path and exact water levels. It got to the point where I just threw up my hands and looked up a walkthrough.

I get that it has its fans, and I also like the interesting g dungeons as well. But I just prefer the freer and less restrictive openness of BOTW. For that matter, I approached said world as if it were just a massive dungeon.
I didn't find it tedious, but it was confusing, which was fun figuring out. You'll never get that experience from a fucking shrine or dicking around in the open world. It sounds like you just need to git gud (I'm not denying it was hard, but that's a good thing). BotW is much easier aside from combat, and therefore less interesting.

It's okay to prefer the freedom of BotW but you can't downplay the effect it has on the game or deny it could be done better. This formula has failed as a Zelda game unless your only experience with the series is literally LoZ and maybe AoL.

So the fact that the abilities the game gave you and how exactly they allowed you to interact with the world, much of which was highly encouraged by the game, isn’t that?
No sense of progression, no complicated puzzles, no aesthetically unique dungeons, this is what is missing. If you're satisfied with a bunch of optional mini puzzles in samey sterile environments that don't reward you sufficiently for bothering is your idea of a good replacement for dungeons then you're just flat-out wrong.

That's just the gameplay, don't get me started on the story or music, or lack thereof regarding the latter.

I swear, we’ve been going back and forth on this for years at this point. That said, if you prefer the older style, more power to you.
You jump to BotW's defense any time it's criticized, so if course we'll debate this each time. I do the same thing for classics Resident Evil, I defend it whenever I see the fixed camera or tank controls shit on (especially the former, it's an objectively good design decision).

Same to you, I'm glad you enjoy these new Zelda games but I'm gonna lose it if we get another BotW DLC masquerading as a new game.

Ok this discourse again.... so does anyone remember the constant over complaining about how samey zelda was until breath of the wild? People say Zelda was too linear, Zelda was too handholdy, It certainly couldn't have just been on the american side if Aonuma went with Breath of the Wild. The game existed for a reason, regardless if said reasons had any good justifcations to them in retrospect
I don't remember anybody saying they hated dungeons or progression. They didn't have to throw out the good stuff just to mix things up.
 
The controllers for the Switch 2 aren't compatible for PC
Literally create user hostile hardware so that you won't have people emulate your system and play your shitty controllers.
Bigger games, more complex games and better graphics.
Honestly I don't think I've seen something better than Xenoblade X on the Wii U. Games on the Switch (and other consoles) just have more particle effects.

As for the Zelda BotW debate, the amount of fun in the game just falls off a cliff after the first 10 hours. It gives a lot of promise but the world is just atrocious with very little reward for exploration.
 
the world is just atrocious with very little reward for exploration.
This was one of the issues with BOTW that I think came down to the way people are wired. Some saw the world as empty, with nothing to explore. Others saw a full world with lots to explore.

I really liked wandering around with no particular goal, looking at stuff. One of my best friends did not and really didn't enjoy the game.
 
Literally create user hostile hardware so that you won't have people emulate your system and play your shitty controllers.
You know why this is funny? First of all, it's the most arbitrary restriction Nintendo has posed on their hardware recently; and second of all, the chinks from 8bitdo already took care of that so you wouldn't have to pay extra $70 for the "new" Pro controller and just use your old... Pro 2 instead.

Their naming conventions are confusing at times, I'm talking 8bitdo Pro 2 specifically, the sequel to... 8bitdo SN30+ Pro.
 
Funny how some woke faggots could only leave their gay stickers because I'm right Pokemon is woke now and they can't refute it :story:

I really enjoyed the change of pace it gave. I loved most of the Zelda games but I found the open world-ness of BoTW quite refreshing. And this is someone whose favourite Zelda game was The Phantom Hourglass.
It may be refreshing at a glance but difference for difference's sake isn't better than sticking to a proven formula.

Phantom Hourglass was awesome, only problem was that damn tower you had to repeat many times. A remake could really fix things.
 
Back