Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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I couldn't give less of a shit about Pauline. Throw her in the wood chipper. Get Diddy and Dixie out from behind the fucking Amiibo Cuck Counter and let me play as them.

Ironically, all of the new characters Nintendo made for DK (this game and the shitty bongo ones) just feel like hollow OCs. They don't have half the charm of Rare's cast and half of those were just Donkey Kong in a wig. Fucking Void Kong. Give me a break.
 
I couldn't give less of a shit about Pauline. Throw her in the wood chipper. Get Diddy and Dixie out from behind the fucking Amiibo Cuck Counter and let me play as them.

Ironically, all of the new characters Nintendo made for DK (this game and the shitty bongo ones) just feel like hollow OCs. They don't have half the charm of Rare's cast and half of those were just Donkey Kong in a wig. Fucking Void Kong. Give me a break.
I dunno but ''void kong'' make me think of this guy
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I dunno but ''void kong'' make me think of this guy
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The thing about Void Kong is that he doesn't really fit the mold when it comes to Kong design. Poppy Kong is basically a reskinned Candy Kong and Grumpy Kong looks like he could be an older relative of Lanky Kong.

But Void Kong? His design looks more like a demented lemur (or other prosimian) than a Kong relative.
 
It was the biggest console launch of all time, but was Nintendo Switch 2 a success for third-parties? (archive)
Although third-party publishers appear to have done slightly better during the launch of Switch 2 compared with Switch 1, it’s hard to describe these statistics as positive.

Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as ‘below our lowest estimates’, despite strong hardware sales.

The improvement over the Switch 1 launch is also slightly misleading. For starters, there were more consoles sold this time. Plus, the Switch 1 only launched with five physical games: The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders Imaginators and Super Bomberman R. By comparison, the Switch 2 had a wider selection, with 13 physical games available at launch.
It’s also worth noting that almost all of the Switch 2 third-party games were ports of older games. Considering the high cross-over between Switch owners and PlayStation/Xbox players, it’s not unreasonable to suggest that a lot of Switch 2 owners already own these titles.

What’s more, many of the titles are using ‘Game Key Cards’, which require users to download the game once they’ve put in the cartridge. This has proven unpopular amongst core audiences, who appreciate the plug and play nature of Nintendo Switch. It’s noteworthy that Cyberpunk 2077, the one third-party game that has done reasonable numbers, runs off the cartridge and doesn’t require a download. Here’s a quote from our interview with CD Projekt Red’s Jan Rosner:

“A plug and play experience is a really cool thing,” he told us last month. “We've already seen from the original Switch that Nintendo players are quite receptive to that.”

He added: “Do not underestimate the physical edition. It's not going anywhere and Nintendo players are very appreciative of physical editions that are done right.”

Digital games do okay on the Switch so I wonder if the public perception of game key cards is so odious that it's not simply harming physical sales but also digital ones. I could definitely see this being a motivation among the hardcore/enthusiast crowd who bought in early, but I'm skeptical if it will hold once the casuals move to Switch 2. Although hardcore/enthusiast gamers are basically whales in comparison to casuals in terms of spend so keeping them placated with actual physical releases will still probably be worth doing.

Still, pretty interesting to see consumers categorically reject something so hard that the publishers have to publicly fret about it.
 
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It’s noteworthy that Cyberpunk 2077, the one third-party game that has done reasonable numbers, runs off the cartridge and doesn’t require a download.
Tyler, do your thing:
 
>the year is 2030
>Switch 2 has become a whites only console
>Owning one has become a symbol of white supremacy, aided in part by /pol/
>Browns and blacks are barred from getting the system because of its high price point
>Multiplayer lobbies become clean, safe havens that are not bombarded by the worst players around
>Every Nintendo game is a goty contender
>Fun times are actually had, no kvetching about muh "dei"
>Tendies are actually playing games.
>Tyrone and Miguel keep making anti switch 2 posts
>Switch 2 finally has a price drop
>Suddenly, for no reason at all, the quality of games drop and multiplayer becomes unbearable to play.
>Switch 3 comes out
>The cycle repeats
 
An interesting turn of events just happened with my Switch 2, while I was looking for a way to redownload my digital games in the eShop I got a message saying that I was eligible for a digital copy of Mario Kart World despite having the game already tied to my account. This would make it the second time I’ve gotten a free game from GameStop through some sort of technical error on their part.
Digital games do okay on the Switch so I wonder if the public perception of game key cards is so odious that it's not simply harming physical sales but also digital ones. I could definitely see this being a motivation among the hardcore/enthusiast crowd who bought in early, but I'm skeptical if it will hold once the casuals move to Switch 2. Although hardcore/enthusiast gamers are basically whales in comparison to casuals in terms of spend so keeping them placated with actual physical releases will still probably be worth doing.
The main issue with the physical games bit is that Nintendo kind of shot themselves in the foot when they decided that, for whatever bullshit reason they could muster, that 64 GB Switch 2 cartridges would be available for publishers at the start of the system's lifetime. Combine that with the usual costs and the success of the original Switch and it's no surprise some publishers decided to go with Game Key Card releases.
Still, pretty interesting to see consumers categorically reject something so hard that the publishers have to publicly fret about it.
I'm physical-only for the most part, I may have gotten MKW digitally but that's because the bundle was a better value and I’m planning on getting DK Bananza physically.

Game Key Cards just feel like a pointless thing meant to give publishers and customers a false sense of security and/or ownership, the only thing they truly bring to the table is combining the storage-gulping issues of all-digital titles and the annoyance of physically swapping game cards into one shitty package.
 
Game Key Cards just feel like a pointless thing meant to give publishers and customers a false sense of security and/or ownership, the only thing they truly bring to the table is combining the storage-gulping issues of all-digital titles and the annoyance of physically swapping game cards into one shitty package.
There are games that have shipped with cards with letters on them. The Game Key Card solution is a labeling technology advance: now these packages are explicitly labeled. So the execs will see first hand (hopefully) that it does not make economic sense. Or whatever. They're a bad solution, and that's the whole issue. But they probably work enough for your average goysumer.
 
Game Key Cards just feel like a pointless thing meant to give publishers and customers a false sense of security and/or ownership, the only thing they truly bring to the table is combining the storage-gulping issues of all-digital titles and the annoyance of physically swapping game cards into one shitty package.
Storage is a massive problem on the Switch 2, especially considering how rare the 1TB microSD express are and how the console only supports up to 2 TB cards anyway.

If I'm going to be stuck downloading games, then I'll just do it on PC where I get better graphics, mod support, and I can get a 4 TB SSD for $200. No reason to buy a digital-only game on Switch 2 unless it's an actual exclusive.

There are games that have shipped with cards with letters on them. The Game Key Card solution is a labeling technology advance: now these packages are explicitly labeled. So the execs will see first hand (hopefully) that it does not make economic sense. Or whatever. They're a bad solution, and that's the whole issue. But they probably work enough for your average goysumer.
Yeah, I think Nintendo's shift in labeling here is really a godsend. They're making it much harder to bait-and-switch consumers with 'physical releases'
 
I just saw the DK Bananza direct last night and personally, I think it looks fun. However, the visuals look too similar to Mario Odyssey and it makes the game look like a mod of Odyssey more than a new game. The game also seems to try and trigger the ol' Nintendrone Memba Berries with "Oh, BaNaNA". Gameplay looks badass though. But it's not worth $70, and sure as shit doesn't justify buying the $450 shit brick. Maybe I'll pirate it when I get a proper gaming computer.
 
You can resell a GKC, unlike code in a box. About the only plus I see. Microsoft in particular has been doing this bullshit for aa solid decade now, just declining to label their games as such.
 
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