Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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Incompetent trannies are taking too much time to release a functional emulator. C'mon, sexpests, that's the only good thing you do in your life, justify your existence.
 
Nintendo is doing it because they still think they can keep the walled garden going but I don't think its viable anymore.
Honestly, they probably could. Regardless of consensus here, an incredible amount of Americans are still completely unable to handle a computer, a factor that appears to be growing due to the iPad generation making everything walled off, yet easy to use.

Sony's issue is that no one gives a shit about their titles and arguably never have. PS2 was their best era, yet its biggest titles were games Sony didn't make. Now their current direction is over-budgeted cinematic games that are far too gay for the 2K/Madden/COD audience they cultivated. If they want returns on those titles, it was either going to come from bundles or selling them elsewhere.

Nintendo is pretty good about budget and their games have far more appeal than Snoy. The Switch 2's biggest blunder currently is just pricing and lacking that big system seller. They really need an older appealing franchise to get a release. All they have currently are super baby-looking games like Bananza - A good Zelda would easily reshape the direction and interest of the console.
Switch 1 was considered great and sold incredibly, even now, but that was due to a first year that really covered the full spectrum with releases for Zelda, Mario, Xenoblade, Splatoon, original IPs, and tons of ports and side titles for franchises such as Pokemon and Fire Emblem. As of now, Switch 2 is shaping to be a Mario baby machine like Wii U, with diversity coming from Switch 1 releases that are not as exciting as they should be - Metroid Prime 4.
 
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You know, did Nintendo ever consider making an mature label like Disney did back under Eisner?
 
You know, did Nintendo ever consider making an mature label like Disney did back under Eisner?
I could've sworn that was basically what Rareware served as back in the day. Conker's Bad Fur Day wasn't exactly a PG-13 product.
 
Not even that, she was crying over things she already dealt with. Other M would have made more sense if it was before the first game, but by that point, she had seen Ridley SEVERAL times before. Maybe they wanted to put the crying mechanic in the earlier games but couldn't do the technical limitation and only with the power of Wii waggle could they achieve this.
Wait so it's set between Metroid 1 and 2? That makes even less sense then. (I also forgot to mention she was raised by the Chozo because her parents were killed by Space Pirates while she watched. I think that would make anyone driven and zealous.)
 
Actually, OM takes place after Super Metroid.

The intent is that she doesn’t want to feel powerless anymore, and the events of Other M conspire to force her to realize that she hasn’t really managed to work through those issues. But intent and execution are two different things, and the English version’s translation sure doesn’t get that across.
 
No? Huh, didn't realize that. I thought they were essentially a "2nd party" developer for Nintendo in those days.
Basically, but whereas they usually published their games at the time, that was an exception. Stupid decision because around that time they were already trying to pivot into an edgier image, not sure why they distanced themselves from it.
 
No? Huh, didn't realize that. I thought they were essentially a "2nd party" developer for Nintendo in those days.
Basically, but whereas they usually published their games at the time, that was an exception. Stupid decision because around that time they were already trying to pivot into an edgier image, not sure why they distanced themselves from it.
I'm not sure what the rhyme or reason was to what games were or were not published by Nintendo. You'd think maybe games staring Nintendo characters would be published by Nintendo and Rare created characters would be published by Rare, but Banjo Kazooie, Blast Corps and Goldeneye were published by Nintendo but Perfect Dark, Jet Force Gemini and bizarrely Diddy Kong Racing were published by Rare themselves. I recall even at the time finding it very random.
 
I'm not sure what the rhyme or reason was to what games were or were not published by Nintendo. You'd think maybe games staring Nintendo characters would be published by Nintendo and Rare created characters would be published by Rare, but Banjo Kazooie, Blast Corps and Goldeneye were published by Nintendo but Perfect Dark, Jet Force Gemini and bizarrely Diddy Kong Racing were published by Rare themselves. I recall even at the time finding it very random.
The others kinda make sense but Diddy Kong Racing? What the hell?
 
Might explain why it didn't feature Donkey Kong.
Still the way Nintendo treated Rare was dumb. They absolutly should have bought them out instead of selling them. Most short sighted decision imaginable.
Nintendo is so cheap and stupid. They should've bought Rareware, AlphaDream, and Cing too. Ain't like they can't afford it or that they don't need the developers. Their output is especially slow the last decade.
 
Nintendo is so cheap and stupid. They should've bought Rareware, AlphaDream, and Cing too. Ain't like they can't afford it or that they don't need the developers. Their output is especially slow the last decade.
I still don't fully understand the Pokemon situation either. I know ownership of the brand is split evenly between three companies, but why Nintendo hasn't just bought out Gamefreak (the developers) to take charge of developing those games itself is beyond me. I don't play them but I've always heard pretty consistently the games have gotten worse and worse since the last generation produced for the 3DS. Nintendo clearly has good developers on-hand (TotK doing what it can do on Switch 1 is an impressive feat, for example) and could undoubtedly do a better job than Gamefreak has, and we all know Pokemon games fucking print money. A good one would sell even better. So what's stopping them?
 
I still don't fully understand the Pokemon situation either. I know ownership of the brand is split evenly between three companies, but why Nintendo hasn't just bought out Gamefreak (the developers) to take charge of developing those games itself is beyond me. I don't play them but I've always heard pretty consistently the games have gotten worse and worse since the last generation produced for the 3DS. Nintendo clearly has good developers on-hand (TotK doing what it can do on Switch 1 is an impressive feat, for example) and could undoubtedly do a better job than Gamefreak has, and we all know Pokemon games fucking print money. A good one would sell even better. So what's stopping them?
Game Freak isn't a publicly traded company so it's not like Nintendo can forcibly buy it. GF makes so much money from Pokemon that they're in no financial trouble, so it's not like the owners have any real reason to sell it.
Nintendo is so cheap and stupid. They should've bought Rareware, AlphaDream, and Cing too. Ain't like they can't afford it or that they don't need the developers. Their output is especially slow the last decade.
From what I've heard, Nintendo did hire a lot of AlphaDream's staff after it shut down and had them work on the Mario RPG remake and Mario & Luigi 5. I guess they just didn't want to deal with all the extra hassle that would come with buying whole studio and just poached their talent instead.

Rare, from what I've gathered from statements from former Rare employees, was a shitshow behind the scenes with bad managers and owners eager to sell the studio, and they only got good N64 games out the door like they did because of Nintendo overseeing them and kicking them in the ass. I personally suspect Nintendo didn't want the trouble of reorganizing the studio and fixing its production problems like they'd have to do if they fully owned it, so they passed on buying it and let Microsoft have it. Though you could argue it was still stupid to do that since they did buy Retro Studios and by all accounts it was also a mismanaged shitshow whose founder/original CEO was lolcow wasting the company's money, and Nintendo had to send guys from Japan to whip them into shape to get Metroid Prime out the door.
 
Rare, from what I've gathered from statements from former Rare employees, was a shitshow behind the scenes with bad managers and owners eager to sell the studio, and they only got good N64 games out the door like they did because of Nintendo overseeing them and kicking them in the ass. I personally suspect Nintendo didn't want the trouble of reorganizing the studio and fixing its production problems like they'd have to do if they fully owned it, so they passed on buying it and let Microsoft have it. Though you could argue it was still stupid to do that since they did buy Retro Studios and by all accounts it was also a mismanaged shitshow whose founder/original CEO was lolcow wasting the company's money, and Nintendo had to send guys from Japan to whip them into shape to get Metroid Prime out the door.
See their mistake there (Nintendo's, that is) was assuming any game studio wasn't a complete shitshow behind the scenes with incompetent management. It might be different in Japan but I've yet to encounter a western game development studio that actually has their shit together. There's always something fucked up about every single one of them if you dig deep enough.
 
Nintendo is so cheap and stupid. They should've bought Rareware, AlphaDream, and Cing too. Ain't like they can't afford it or that they don't need the developers. Their output is especially slow the last decade.
AlphaDream was fine since all they made were Mario and Luigi games. They tied themselves too much to those games. They also had a lot of debt.,
Rare however was the ones keeping the N64 alive. Nintendo was struggling but had a small niche in the US with the N64. That completely collapsed with the Gamecube. It also says a lot too when the only time Donkey Kong was a significant selling series was when Rare made it (even DK64 did well). Retro's games did well but never close to DKC's sales.

I still don't fully understand the Pokemon situation either. I know ownership of the brand is split evenly between three companies, but why Nintendo hasn't just bought out Gamefreak (the developers) to take charge of developing those games itself is beyond me. I don't play them but I've always heard pretty consistently the games have gotten worse and worse since the last generation produced for the 3DS. Nintendo clearly has good developers on-hand (TotK doing what it can do on Switch 1 is an impressive feat, for example) and could undoubtedly do a better job than Gamefreak has, and we all know Pokemon games fucking print money. A good one would sell even better. So what's stopping them?
Thats kind of the problem: Gamefreak owns a third of it too. So despite being complete retards their valuation is pretty high. And what does Nintendo get out of it besides recognizing a third of the profit? It would be more of an accounting thing. The original business arrangement was fucking retarded (one of the reason I think people glaze Iwata too much because guess what dumbass came up with this idea); however, there has been no reason to rock the boat right now. Most likely what will happen is that the brand will lose value and eventually Nintendo will end up having to save them when they fall on hard times. I think Nintendo isn't ready for the sales quagmire that is $70 games and Gamefreak can't make money without Pokemon. Not to mention everyone and their mother is making a creature game. You can sue Palworld all day but the Chinese are coming in and will create competition and reduce profitability.

Aside, but I expect Nintendo will end up owning companies like HAL and Intelligent System once the owners retire.
 
Rare however was the ones keeping the N64 alive. Nintendo was struggling but had a small niche in the US with the N64. That completely collapsed with the Gamecube. It also says a lot too when the only time Donkey Kong was a significant selling series was when Rare made it (even DK64 did well).
I wouldn't say they were struggling in the N64 days. The N64 did about as well as the SNES in the US. Console sales collapsed in Japan, but N64 is weird because apparently it was as profitable for Nintendo as the SNES was. Even with the smaller install base worldwide, a greater percentage of the games were published by Nintendo themselves, so Nintendo had less competition on the N64 than they did on the SNES. So as an absolute number, Nintendo sold more copies of games made by Nintendo for N64 than they did for SNES, despite the SNES selling better. I think this was the point where they got the idea they could support a console by themselves.

The Gamecube years are where shit got bad. It's hard to say if the loss of Rare was a contributing factor or not. Sales of first party games on the Gamecube just collapsed for some reason. Mario 64 and Zelda has a much higher attach rate on N64 than they did on Gamecube, for example. 36% of N64 owners bought Mario 64, while just 27% of Gamecube owners bought Mario Sunshine.
 
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It also says a lot too when the only time Donkey Kong was a significant selling series was when Rare made it (even DK64 did well). Retro's games did well but never close to DKC's sales.
Whah?...

Country Returns is the second best selling game in the Country series and was a pretty significant game upon release. Comparing it to the original, it was only 3 million under (9-13 mill to 6-10 million) whereas the rest of the series is significantly lower. Technically Tropical Freeze has also now surpassed the rest of the Country games.

AlphaDream was fine since all they made were Mario and Luigi games. They tied themselves too much to those games. They also had a lot of debt.
They made the idiotic decision to create a remake of Bowser's Inside Story for 3DS in 2019. Not only was the original fully playable on the console, but we were so far past the 3DS window for it to ever truly be a success.

Nintendo is so cheap and stupid. They should've bought Rareware, AlphaDream, and Cing too. Ain't like they can't afford it or that they don't need the developers. Their output is especially slow the last decade.
Rare had a lot of issues both internally with management as @Retarded Weeb and I believe they were also struggling to keep up technology wise. One has to remember that the leap from generations was very significant back then, and I remember hearing that they were struggling to do so. Makes sense given their post N64 output was pretty abysmal. Poorer reception of later games also speculated to be a factor.
Otherwise, there is also the other rumor that Miyamoto hated Rare for gentrifying his baby, so he was more than pleased with their demise. I can never tell what Shiggy's feelings were on Rare as every report seems conflicted, but I could honestly see Nintendo having such a stick up their ass that they hated this studio for petty AF reasons.

Alpha Dream was Nintendo not wanting to take on the debts, along with them having poor reception in the later years. Guess they brought developers over though.

Cing was Nintendo just being an asshole. Their games sold best in America, yet NOA refused to localize their titles. Then, when they ended up going bankrupt, Nintendo told them they wouldn't help as their games are "consumables" and Nintendo's new strategy is to make games people play more than once.

In terms of all of them, Nintendo doesn't typically buy out companies as their philosophy is to do things internally. They really hate outsiders developing things for them for whatever reasoning.
 
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