LightDragonman1
kiwifarms.net
- Joined
- Jul 16, 2019
I figured it’s simply because one comes out before the other.
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I think its because Metroid isn't as popular in Japan as it is in the West.Kirby Air Riders: Sequel to a gamecube game that no one knew about and didn't sell = tons of info, good directs, clear support from goytendo.
Metroid Prime 4: Sequel to one of the best trilogies in gaming = 8+ years in development hell, minimal info, no directs of any substance, minimal support from goytendo.
View attachment 8091212
Why though?
It only took 5 years, but they finally many of the features back:
https://youtube.com/watch?v=7nODHyw3lgs
Also lmao, you need a Switch membership to play retro games off the game console.
They’d do the same to Kirby (if not refusing to develop it at all) were it not for Sakurai leading the project. This is a favor for his work slaving away in the Smash development mines before he is promptly reinterred to make the next Smash.Kirby Air Riders: Sequel to a gamecube game that no one knew about and didn't sell = tons of info, good directs, clear support from goytendo.
Metroid Prime 4: Sequel to one of the best trilogies in gaming = 8+ years in development hell, minimal info, no directs of any substance, minimal support from goytendo.
View attachment 8091212
Why though?
All it's doing is running them off the switch online app, i'm guessing. It's a mostly pointless feature, but it would be cool if you could use it to play co-op games like Mario bros with other people who are on your island,Also lmao, you need a Switch membership to play retro games off the game console.
Metroid is a rather minor franchise for Nintendo despite the love it gets with-in indie and internet circles. Kirby games simply sell more and the characters are more marketable for merchandise.I think its because Metroid isn't as popular in Japan as it is in the West.
Cept Air Ride didn't sell. And Metroid Prime was the best selling Metroid game in its history until the Switch-boosted Dread finally beat it.Metroid is a rather minor franchise for Nintendo despite the love it gets with-in indie and internet circles. Kirby games simply sell more and the characters are more marketable for merchandise.
the solution is simple - get Sakurai to direct the next oneCept Air Ride didn't sell. And Metroid Prime was the best selling Metroid game in its history until the Switch-boosted Dread finally beat it.
It's been over 4 years since then... there's just 1 Month and 4 days til the next Prime game after 18+ years of waiting (which nears the time gap between Fusion and Dread), and we're waltzing into November like the hottest item for the year is a Kirby game? I don't even have anything against the named-after-a-lawyer character, but the little pink vore blob just isn't a console pusher in my book. Prime was a reason to own a Gamecube, Prime 3 was a reason to own a Wii... yet I know so little about Prime 4 I can't say it's a reason to own a Switch 1 let alone a Switch 2.
After 6 years of owning a Switch solely for the prospect of playing a new Prime game on it - I am disappoint. Nothing new for modern goytendo.
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The last mainline Kirby game, Forgotten Land, sold 7 million, while Dread, the highest selling in the Metroid series sold 3 million. At this point in time, Kirby is a significantly bigger series and really has been since Super Star Ultra revitalized the franchise in 08. Maybe OG Airride didn’t sell, but it has a pretty good chance these days in comparison to the GC era. This is without mentioning Sakurai and how he has become an extremely well-known dev since Brawl.Cept Air Ride didn't sell. And Metroid Prime was the best selling Metroid game in its history until the Switch-boosted Dread finally beat it.
Just post in the Nintendo Fanbases Stupidity Threadhttps://youtube.com/watch?v=UyrNQfRlgZE
Is there a forum thread dedicated to Anti-Nintendo Grifters? More of these "Fuck Nintendo" videos have been popping up, and they are just as annoying as the pro-Nintendo shill YouTubers. I feel like there was one here before, but I couldn't find it. Am I going crazy?
ThanksJust post in the Nintendo Fanbases Stupidity Thread
Z-A is the only Pokemon game I've been excited for the launch of for like 15 years, and that's only because it shares its series with Arceus, which is easily the best Pokemon game. I don't actually care enough to learn whether or not I want it right now, but if I'm gonna buy any Pokemon game in the foreseeable future it's this one. Assuming I like what I see when I research it, anyway.Pokemon Company reporting 5.8 million copies of Z-A sold, half on Switch 2. This launch doesn't really make sense to me, but big N seems to be doing it somehow.
I sperged out about the numbers recently to someone who tried to tell me it was a success, so I've got the data. Let's look at it like this. The last big milestone they bragged about was in July/August, where they said they reached "5 Million players." The budget for Shadows is reported to be anywhere between $180,000,000 and $350,000,000. We'll split the middle and say it was somewhere around $250,000,000 marketing included. This means that they'd have to sell 3,571,429 copies at the full $70 asking price to break even. A midwit may look at that "5 Million Players" statistic and think they turned a huge profit, but the reality is that "Players" are not the equivalent of sales. In fact, they didn't even specify "Unique Players", so in all reality, that "5 Million" could easily have been a meager 1 million people who booted the game up on 5 occasions. And while we can't know how often each player booted up the game, it's safe to assume 5 times is actually a low estimate.Yeah, when a company hides behind largely meaningless cope numbers and adamantly refuses to give actual sales figures, even as investors openly demand them, while firing most of the employees and selling off chunks of their business while the actual release quietly fades into obscurity, I'd call that a flop.
And that's not to mention that all the digital storefronts take a 30% cut of each digital sale too, and physical sales also have console makers take a small cut + manufacturing, so really even a full price $70 sale only makes Ubisoft a little less than $50. So even if every one of those 5 million players was a full price sale (X to doubt), they still wouldn't have broken even unless Shadow's budget was at the lowest end of the estimate.This means that they'd have to sell 3,571,429 copies at the full $70 asking price to break even.
The credits for shadows is an unironic feature length film about the taking of a census at an indian province.Granted, if Shadows were an indy game that was developed on a much, much lower budget, that 1 million sales estimate would make the game a huge success. But devs like Ubisoft have so many bullshit "positions" for employees who literally do nothing all day, and such an intense focus on graphics (Which drive the cost of a game up immensely) rather than gameplay, that their expenses are absurd and every game they release would have to be a classic like AC II in order to keep them afloat. It's an unsustainable business model.
I mean, all retailers take approximately 30%. Psn or xbox or steam or the eshop, they're just taking the same retail cut that your best buy or wal mart is going to take.And that's not to mention that all the digital storefronts take a 30% cut
Because Sakurai loves to talk.Kirby Air Riders: Sequel to a gamecube game that no one knew about and didn't sell = tons of info, good directs, clear support from goytendo.
Metroid Prime 4: Sequel to one of the best trilogies in gaming = 8+ years in development hell, minimal info, no directs of any substance, minimal support from goytendo.
View attachment 8091212
Why though?