Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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As an open-world Ubisoft-formula-like it's extremely good execution on an extant formula, and its success is no accident.
Too bad that formula is complete dogshit, so an extremely good execution of it just means you have a game that's maybe kinda passable for a few hours until it gets boring and repetitive.

The rehabilitation of the Gamecube's reputation is probably the biggest example of this.
I'll bite. What do you think people are being overly forgiving to the Gamecube for?
 
I'll bite. What do you think people are being overly forgiving to the Gamecube for?
More just not understanding why it failed, primarily from people who were too young to be around when it was relevant. There's always this undertone of, "man people in the 2000s were stupid for not loving this thing" when the reality is that it had an incredibly barren game library with tons of dead time between major releases and a lot of the great games came out at the end of its lifespan. I remember not being able to get rid of the thing as secondhand stores didn't even want them (and why would they? Nintendo was dumping them new for $50 at one point)

There's definitely some good games on the system but it was not Nintendo's finest hour and was not a good system when it was current.

I bought one on launch and I still rank it as one of my top ten worst purchasing decisions
 
More just not understanding why it failed, primarily from people who were too young to be around when it was relevant. There's always this undertone of, "man people in the 2000s were stupid for not loving this thing" when the reality is that it had an incredibly barren game library with tons of dead time between major releases and a lot of the great games came out at the end of its lifespan. I remember not being able to get rid of the thing as secondhand stores didn't even want them (and why would they? Nintendo was dumping them new for $50 at one point)

There's definitely some good games on the system but it was not Nintendo's finest hour and not a good system when it was current.

I bought one on launch and I still rank it as one of my top ten worst purchasing decisions
What year were you born?

I've said it before but the GameCube was nuclear grade uncool and that doomed it. I will give an exhaustive list of everyone I knew that owned a LamePube until I personally owned one:
  1. Neighbour with two younger brothers, parents bought one because they had an N64, he was embarrassed to own one within 6 months.
  2. Extremely tall 14 year old boy, liked Soul Calibur 2, was looking forward to buying a PS2
  3. Poor and kinda retarded girl, had a crush on me and I was too stupid to notice, complained her younger brother would lose the small discs WHICH SHE KEPT IN A STUPID DISC BINDER
  4. The McDonalds near my high school
I really like the system in retrospect and it didn't deserve the reputation it had but the reputation was 100% what caused the failure, not game library or droughts or anything else.

Zoomzooms seem to think the Wii U was also nuclear grade uncool for dubious reasons so maybe they would understand exactly why the GameCube failed so spectacularly,
 
What year were you born?
Without being too specific - around the same time the Soviet Union collapsed.

I really like the system in retrospect and it didn't deserve the reputation it had but the reputation was 100% what caused the failure, not game library or droughts or anything else.
The library was a big problem though - pretty much all the era-defining console games came out on the PS2. The primary reason I wanted to get rid of my Gamecube in favor of a PS2 was the fact that for every one good game that came out on the 'cube, there were 10 absolute genre-defining classics coming out on the PS2.

You also had to be down for whatever Nintendo felt like making as third parties abandoned the thing.
 
BotW is literally groundbreaking
An empty open-world with breakable weapons and stamina-based climbing mechanics might be a unique combination of ideas but so is banana pizza.

its success is no accident.
Of course not, it built upon a legendary franchise and had the good fortune of being a Switch launch title. How could it fail?


No, it was trash even when it worked correctly. Not every failed console is a plucky underdog story waiting to happen - sometimes companies release bad products. And this is especially true of Nintendo in the mid-to-late 90s which went on a generational run of bad products due to their own complacency.

I feel like Nintendo fans of today suffer from an excessively rosy view of the company in the past. The rehabilitation of the Gamecube's reputation is probably the biggest example of this.
VB is one thing but GC was a good system that just had the unfortunate luck of being up against stiff competition. There was nothing wrong with GC, it's got an above average library, it just can't compete with PS2, but almost nothing can.

Too bad that formula is complete dogshit, so an extremely good execution of it just means you have a game that's maybe kinda passable for a few hours until it gets boring and repetitive.
That was my experience, I was interested for a few hours but dropped it after a single session.
 
He did mention DEI tho.
Full quote:
Interviewer: "Trump has been putting pressure on American companies to cut their diversity policies. Has Nintendo changed anything yet?"
Doug Bowser: "We always want to attract the best talent we can and retain that talent. We also believe that it’s important for those talents to be diverse from the point of view of their backgrounds, their experiences, and their understandings because our players are diverse. So we strive to have a diversity that reflects our players in our organization. This is something that has been in place for years, before people really started using the acronym DEI [diversity, equity and inclusion]. And it will continue to be in place. It’s important to us."

Original source (in Brazillian Portuguese) (archive)
This isn't even a surprise for anyone that has been following Nintendo long enough. Nintendo of America (and by extension Treehouse) has been compromised for at least a decade, likely longer. I hate to sperg about culture wars, but I still remember a period of time, when the 3DS and Wii U were the main systems, where NoA was either forcing third party devs to insert completely unnecessary censorship (i.e. Bravely Default) or were churning out abysmal localizations of their first-party games with their own brand of censorship directly (Fire Emblem Fates, Xenoblade X, etc.). After seeing that, them embracing DEI is not surprising. It's pretty much the inevitable fate of any AAA western game dev at this point.
 
The rehabilitation of the Gamecube's reputation is probably the biggest example of this.
I was making gamers mad over 20 years ago by reminding them of the GameCube's superiority. It was always good.

Now, the totally forced praise the Virtual Boy has gotten in this topic over the last week is downright weird. I own the entire library and have played them all. Jack Bros gets the nod only because it is rare-ish but is otherwise missable. Wario Land is pretty decent. Red Alarm is criminally underrated. And I personally like 3D Tetris but it sucks, I get it. Everything else is mediocre or borderline unplayable. Virtual Boy is a novelty with a great controller that is a cool bit of tech from a moment in time between a paradigm shift toward analog controls.
 
I was making gamers mad over 20 years ago by reminding them of the GameCube's superiority. It was always good.

Now, the totally forced praise the Virtual Boy has gotten in this topic over the last week is downright weird. I own the entire library and have played them all. Jack Bros gets the nod only because it is rare-ish but is otherwise missable. Wario Land is pretty decent. Red Alarm is criminally underrated. And I personally like 3D Tetris but it sucks, I get it. Everything else is mediocre or borderline unplayable. Virtual Boy is a novelty with a great controller that is a cool bit of tech from a moment in time between a paradigm shift toward analog controls.
Don't get me wrong - 20 years ago I probably would have also defended the Gamecube but the sentiment has kinda drifted way too far in the opposite direction thanks primarily to youtubers.

I love Wind Waker. I love TTYD. I love Eternal Darkness. But if I'd known how things would have turned out back in 2002, I probably would not have bought into the Gamecube as a platform at launch. I also imagine that if you got into the Gamecube at the end when Nintendo was practically giving them away or when it was something you got as a side-effect of owning a Wii, it didn't feel as bad.
 
The library is a chicken and egg scenario. The biggest reason the Gamecube had way less third-party games than the PS2 was because people were buying 8x more PS2s than Gamecubes. The second biggest reason was because the PS1 sold 3x more than the N64 and devs started working on PS2 game right out of the gate figuring it would be more of the same. And really, the N64 had a lot worst library issue compared to PS1, than Gamecube to PS2 because the PS2/Gamecube/Xbox generation was the first generation where multiplats became common for third-party games (outside licensed games anyway, which were always on everything).

In the end, the image and marketing were the biggest reasons why PS2 did better than Gamecube. PS2 was cool and mature, and also plays DVDs which is useful, and is the successor to the PS1 which won for similar reasons. Plus Sony could market well to the entire world, while Nintendo has always had shit penetration to most of the world outside Japan and America for a long time. Nintendo made kiddy games and the Gamecube was a purple lunchbox that only played propriatory little discs.

In any case, the PS2 had the best library that generation, but the Gamecube had many good exclusives itself and some multiplat games ran better on it than PS2. I had a PS2, Gamecube, and Xbox growing up, and the Xbox got the least use of those three by far.
 
Don't get me wrong - 20 years ago I probably would have also defended the Gamecube but the sentiment has kinda drifted way too far in the opposite direction thanks primarily to youtubers.

I love Wind Waker. I love TTYD. I love Eternal Darkness. But if I'd known how things would have turned out back in 2002, I probably would not have bought into the Gamecube as a platform at launch. I also imagine that if you got into the Gamecube at the end when Nintendo was practically giving them away or when it was something you got as a side-effect of owning a Wii, it didn't feel as bad.
I think the fact that Sunshine, Wind Waker, Star Fox Adventures, Melee, etc are all my favorite entries in their respective series is why I liked it so much. Double Dash was my favorite too until DS. It was a powerhouse of 1st party IPs.

In any case, the PS2 had the best library that generation, but the Gamecube had many good exclusives itself and some multiplat games ran better on it than PS2. I had a PS2, Gamecube, and Xbox growing up, and the Xbox got the least use of those three by far.
In terms of exclusives I find Xbox the weakest of that generation, even the short lived DC had a better library imo. I'm sure if I liked Halo I'd have a better opinion of it. It's still a decent console anyway.
 
Too bad that formula is complete dogshit, so an extremely good execution of it just means you have a game that's maybe kinda passable for a few hours until it gets boring and repetitive.


I'll bite. What do you think people are being overly forgiving to the Gamecube for?
Alright biter, here you go. Mario Sunshine is the worst of the big 3D Mario games, and would be little more than a "hidden gem" if it was, say, Activision's first Crash Bandicoot attempt. While a fine and fun game, Windwaker was also loaded with minor issues, the sailing wind issues, the Triforce hunt, the cut dungeon, that fucking tower dungeon with the statues you had to slowly move around. Star Fox Adventures was bad Zelda. The sale of Rare cut out many of the N64's top games from getting sequels. The Sonic games were all bad. The games that it "introduced" audiences to were all niche stuff like Luigi's Mansion, Pikmin, Animal Crossing (niche at the time), Paper Mario, etc. Good games but to this day the only title out of that lot to do truly big numbers is AC. And then all the fucking gimmick games. And, worst of all, the Playstation 2 just gave you so many more choices in games. While it might be fine to look back at the library now with all of the titles assembled together, it was another to watch most of them get delays, some for a year or more. While a great controller, their asinine decision to only included a right shoulder button has hobbled the design to this day, resulting in games back then having to remap that function from other buttons for PS2 ports or, if you are using it to play random Switch buttons (as I did for Okami, for instance,) then you have to give up on whatever it is that that button does entirely. Another thing Gamecube didn't have that Playstation did was online games and online multiplayer. Bear in mind, these were independently handled by the companies releasing games on PS2 but it was very much a thing and it was free. Given that these services are all shut down now, there's no remaining comparison to be had but it was definitely a thing back in the day (yes, I know GCN technically had it for Phantasy Star but when your library can quite literally be counted on one hand I don't give a damn about it.) Speaking of the PS2, the proverbial elephant in the room, it had a built in DVD player. I didn't think of that at the time but with the benefit of hindsight,if Nintendo had included one it would have been my family's DVD player instead of sitting on top of it.

Oh, and for all its dickriders, Mario Kart Double Dash was needlessly complex and took away from the simple joys of getting good and throwing turtles at people with its two racer gimmick, the first gimmick of many for that series- few of which added anything to it.

In terms of exclusives I find Xbox the weakest of that generation, even the short lived DC had a better library imo. I'm sure if I liked Halo I'd have a better opinion of it. It's still a decent console anyway.
A lot of Xbox's benefits were in getting better ports, a better online experience, Xbox Media Center (play MP3s on your tv!) and other things that have long since either been turned off or can be done a million better ways with 2025 technology. Its a real difference in the 2005 experience versus going back to the system in 2025 where the original online ecosystem is broken and whatever "graphical advancement" the titles had just looks like a different flavor of old. Oh yeah, also, you could take your Xbox and tv to a LAN party and hook it up to a shared network with up to 15 other people who brought their tvs and Xboxes to play 16 player Halo matches with a whole tv screen to yourself and no online lag. I've never did such a thing but from what I've heard it was lit. If you take PC out of the mix, which fair enough, PC and console were a lot more different back then, Xbox had a very nice library of games that were either exclusive or better on Xbox, including a lot of upgraded Dreamcast titles.
 
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Fates was the bigger hackjob to the point even relatively casual players noticed, but that's doesn't mean 8-4 is off the hook. They're all lolcalizer faggots who completely rewrite shit at random because they think it's funny or the original was icky or to insert political tripe.

In fact, their translation of Azure Striker Gunvolt was so fucking bad that the developer hired a second team to redo the whole thing. See this example for yourself. Left is the redone version that you'll find the game in now, right is what 8-4 originally wrote.
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A lot of Xbox's benefits were in getting better ports
A lot of people don't realize that the OG Xbox was significantly more powerful than the competition. More than 50 games for the system could run at 720p and some could even go as high as 1080i. While the Gamecube and PS2 were always spotty when it came to 480p support, pretty much every Xbox game supported it as a baseline. If you were an early adopter to the EDTV or HDTV game, the Xbox was far and away the best console to get multiplats on.

Also some really fantastic exclusives. Halo obviously but also Mech Assault, KOTOR, Morrowind, Jade Empire, and Fable. Oh, and Panzer Dragoon Orta and Shenmue II.

Most of these games eventually escaped the platform but being an Xbox guy during the early 00s was actually pretty awesome.
 
Fates was the bigger hackjob to the point even relatively casual players noticed, but that's doesn't mean 8-4 is off the hook. They're all lolcalizer faggots who completely rewrite shit at random because they think it's funny or the original was icky or to insert political tripe.

In fact, their translation of Azure Striker Gunvolt was so fucking bad that the developer hired a second team to redo the whole thing. See this example for yourself. Left is the redone version that you'll find the game in now, right is what 8-4 originally wrote.
View attachment 7319976
I'm whatever this shit is-phobic.
 
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