Culture Not Too Big To Fail: Games Workshop and Warhammer Stand on The Precipice

https://x.com/HMBohemond/status/1891554247428407784
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Let us all be honest with ourselves to begin with. Warhammer is not in a good spot, despite a coat of paint mimicking success.

Rising costs on already overinflated product pricing. A continuing string of bad codex releases in an unpopular edition. Nonsensical lore rewrites (as opposed to retcons) that not only add nothing, but actively detract from the quality of the setting. All atop an increasingly obtuse barrier of entry for both tabletop and the lore.

Some may ignore it, but the continued dip in sales with each financial report support it. Even if Games Workshop remains in the green at the moment, the frustration is palpable even with some of their most ardent fans. People are sticking around not out of enjoyment, but hope that it may improve. The success of the Old World has more or less carried Games Workshop in 2024, with their other products flagging due to minimal releases or apathy over bad design and writing. That success won't last forever either with the Old World's limited release scope.

However, the general belief among tabletop wargame players is that Games Workshop won't ultimately fail because it's simply always going to be number one. The classic "too big to fail" fallacy at play. In reality, however, the closer you are to the top the closer failure becomes.

Games Workshop wasn't always number one. In a time long past, FASA's tabletop mech game Battletech ruled supreme with Warhammer tailing. It took FASA's implosion as a company for Warhammer to gain the #1 spot. While Catalyst Game Labs has fumbled the tabletop license, the older releases from before Topps' acquisition of the license is still an excellent, multifaceted combined arms sci-fi wargame. I personally recommend any release up to the end of the Jihad era, when FASA fell apart.

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Pictured: Mecha punching each other. Instant neuron activation.


Meanwhile, the mid-2010's were a bad time for Warhammer. Age of Sigmar debuted and immediately fell on it's face, failing to find an audience in Warhammer Fantasy fans or attracting the kind of new fans Games Workshop wanted. Warhammer 40,000 as well was having a bad time, with 6th edition being a disaster and 7th unpopular due to poor balance. During this time, Warhammer 40k was straddled on the charts by Star Wars. With X-Wing in the #1 spot and Armada at #3.

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The consequences of bad decision making.


Once again, Games Workshop was ultimately saved not by good business decisions but rather simple luck. Star Wars, as quickly as it returned to public consciousness, used up all it's good will with fans and the public at large. Games Workshop didn't so much get first as it's opponents in the race tripped while GW limped across the finish line.

Since this time, Games Workshop and Warhammer have enjoyed an uncontested position at the number one spot once again. This has been inflated by the discovery of the game outside it's general audience due to COVID lockdowns in 2020. However, it's now five years removed and the money from bored people in lockdown is proving to be finite. Many of said newcomers already left when life returned to normal. Meanwhile, Games Workshop has grown apathetic at all levels to the desires of their fans. Catering to a small minority of tournament players in terms of rules, and an even smaller minority of ideologically captured weirdos in terms of writing. To say nothing of their continued restraining of player creativity in terms of building one's models.

Space Marine 2 and Secret Level provided shots of mainstream popularity, and it's clear Games Workshop wants wider cultural relevance. The failed streaming service Warhammer+ and the Amazon deal are proof enough of that. All the same, they lack said relevance outside these momentary boosts of recognition. With Warhammer flagging, something has to give soon.

Enter Mobile Suit Gundam, and it's upcoming tabletop game Gundam Assemble.

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The situation with Mobile Suit Gundam and Gundam Assemble almost perfectly mirrors the arrival of the Star Wars miniatures games:
  • Flagging popularity of Warhammer on tabletop
  • A fandom frustrated by poor writing and price gouging
  • A competitor in a veteran franchise perfect for a tabletop wargame
Anime and manga have been overtaking western comics and animation for a long time now. Gundam itself is essentially the Japanese equivalent to Star Wars, with 46 years of content across almost every medium imaginable. Said content is also far more accessible than Warhammer's, with entering the franchise as simple as picking an episode one to watch. Either from the continuing Universal Century of assorted Alternate Universes.

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Much easier to understand than a Horus Heresy read order.


It's also a testament to Gundam's flexibility as a franchise that it spans a breadth of themes and tones. From Universal Century's semi-hard, war torn military science fiction, to AU's like G Gundam's super robot tournament arcs, Wing's soap opera melodrama, or Build Fighters which is basically Yugioh with model kits. The clear distinction between alternate universes allows for tons of variance, while keeping each isolated as to not impede upon others. There is, in essence, something for almost everyone. With a quality that has remained more or less far more consistent than Games Workshop's efforts.

Gundam Assemble takes 46 years of Gundam's continued success and drops it into the tabletop wargaming space. While details are scarce, we can glean a few things from how Bandai-Namco, the parent company who owns Sunrise, Gundam's owners, handle model making.

Gunpla, the model kit branch of the Gundam franchise, is infinitely cheaper than Warhammer for a far greater value per box. It speaks volumes when you can buy a model mech the size of an Imperial Knight for less than half the price.

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The thing Games Workshop fears most. Competitive pricing.


As you can see, Gunpla wins easily on the pricing front and matches Games Workshop's quality. This is the philosophy which Bandai-Namco will be entering the tabletop arena, along with decades of production experience and capital. With the frustration fans have over 10th edition, and the continued dislike of Age of Sigmar, it will only take a decent ruleset to put Gundam Assemble ahead of Warhammer.

So where does this leave Games Workshop? There's one thing they can do and it's down to them on how they can achieve it:
  • Course correct on pricing, rules, and lore of their own accord. With the recent cultural mandate as the perfect justification to ensure continued success.
  • Let a competitor knock them off the number one spot, and teach them a valuable lesson about ignoring your customers and fans.
The competitor is almost here. It's just a matter of time to see which they choose. Let's hope for Games Workshop's sake they choose well.
 
Although the collapse of GW is what I want to happen, I seriously doubt it's coming anytime soon. They've transitioned--just like the sigmarxism troons who guntguard them--from a company that sells plastic crack to one that sells the broadcasting and media rights to their IP. They don't need the tabletop nerds anymore to make profits.

And the Horus Heresy reading order isn't hard: grab them all from annasarchive, read the first 4 excellent books, then back up and read the next 30 novels about the previous events told from all perspectives before the fucking plot advances then give up and read something else.
 
Is 3D printing really viable for someone casually interested in this? Newcomers are the lifeblood for these companies. 3D printers are less ubiquitous than 2D printers, and many people don't even bother to own one of those.

I think it's easier to just assume the barrier to the hobby as a whole is too expensive for newcomers.

I would think a large portion of GWs income is from whales that buy everything and I think they would also be the most likely to finally give up and start 3D printing stuff. Or I could be wrong and the poster earlier in the thread that said people trying to enter the hobby and buying a bunch of stuff are actually their bread and butter.
 
I was tabletop gaming from late 1980 to the mid 1990s, mostly RPGs, though I did my fair share of war gaming too. I had the first edition of Warhammer. In hindsight the period was a golden age.

I have mixed feelings about Games Workshop. From the outset they were an ambitious company who were focused on growing their business. They were extremely aggressive in terms of building their brand and this resulted in some jarring overnight changes. I remember when White Dwarf - initially an eccentric publication that covered the breadth of the hobby with content for a variety of gaming systems, suddenly shifted focus to Games Workshop product only. Something was lost when that happened. The magazine became dull and predictable in the same way that Dragon (TSR's in-house magazine) was dull and predictable.

One good thing that Games Workshop did throughout the 1980s was to purchases licences from other game publishers. They put out affordable GW editions of Call Of Cthulhu, Paranoia, Middle Earth and Stormbringer exposing those systems to a wider audience. They were initially open to input from their customers. This guy called Dave, from my local wargames club, wrote the rules for werewolves that appear in the expansion set for the original Blood Bowl.

Once Games Workshop purged their retail outlets of any competing product, they started to take on a weird culty vibe where the emphasis was on selling product. It wasn't a pleasant environment to browse in. I preferred the chaos of the Virgin Game Stores or the numerous independent game shops and their mad owners.

Games Workshop have certainly broadened the reach of the hobby, but they have also shown a talent for estranging customers with high prices and new editions that provide a logical departure point for disenfranchised players.
 
You are 100% in the right from a copyright standpoint, but, from a financial one? How much are you paying legal to waste chasing down single guys in basements when there's already dozens of presses and molds in China popping out a billion bootlegs that you can't ever hope to stop?
You're talking about a company who been chasing after and shutting down any and every fan site who had any of their out of print "lore" and pictures of their also out of print models since the mid 1990ies. Both of which in conjunction with newer out-of-print books and miniatures are gold mines even on a print to order basis.

Its not even the outright infringement but the fact they've nuked some good models in favor of their latest and lots of other guys have filled in gaps with totally-not-Warhammer designs.
They have been doing that since the transition from Rogue Trader to 2nd Edition at the very latest. Then there's the models from the various GW broadgames back in the 80ies and early 90ies.
 
Pictured: Mecha punching each other. Instant neuron activation.
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Yeah, you got me figured out

Is 3D printing really viable for someone casually interested in this? Newcomers are the lifeblood for these companies. 3D printers are less ubiquitous than 2D printers, and many people don't even bother to own one of those.

I think it's easier to just assume the barrier to the hobby as a whole is too expensive for newcomers.
I can recommend this one as a good product, one Farmer to another. I paid $200 for it, and 1kg ink cartrid- I mean, spools of filament are $22. Very detailed little plastic goodies.
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Warhammer figures are right on the manufacturer's "Makerworld" pattern site, but it's mostly space marines and a few orks, not many tyranids or other races. The patterns are out there if you look, and you can obviously make your own and/or customize them yourself.
 
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After reading damn near all the Horus Heresy books and finding out how the Emprah got on the golden throne... (thanks for that Shamazon, you made many factory nights really bearable) I may now dip my toes into Gunpla even deeper. I've watched a few episodes of Iron Blooded Orphans and I enjoyed what I watched. I got my first gunpla model not too long ago for around 20$ at Target. I didn't even need to use GW brand glue, paint, primer, brushes, mould remover, dice, ect to get started in the hobby! My lil model just sits there on my shelf and looks cool! like most plastic armies I can (mostly) pose it easily when I feel like it. I wouldn't mind another excuse to enjoy mecha fighting and "WAR IS HELL!" but without all the grimdank for a little while.
 
It's not exactly an amazing business model to shit all over your customers so is it a surprise? The IP side of things will be fine especially with the popularity of the new video game but tabletop is most likely done. Troons don't consume "problematic" materiel no matter how much it gets gutted for them.
Troons also don't usually have many friends. Kinda need friends to play most tabletop games.
 
Gunpla is ridiculously accessible especially when compared to James's Toys. They're neat hyper-posable model kits for small Japanese children; it's the sort of stuff we used to give to kids in the west before everyone decided that every kid was a glue-sniffer in waiting... just without any glue or knives anyways. I'm pretty excited for the little wargame because it'd be fun to paint up a Zaku or some shit, though my taste in mechs lies primarily in Battletech.

It's a fun little game to play, "price per model/functional army component". Warhams loses to literally everyone else, especially stuff like Bolt Action and Battletech!
 
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