NVIDIA DLSS 5 - Seeing salt flow with much more clarity

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It doesn't look awful on Leon, probably because his face is already very detailed in that game, but every other example just looks bizarre and like someone sprayed them with oil. It really reminds me of the AI Rainbow Six Siege videos or the FaceApp old filter.

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It took two 5090s to run this demo. From the DLSS 5 FAQ:
Which GPUs support DLSS 5?


Minimum GPU specifications are pending model optimizations and will be provided closer to release.


What hardware was the demo shown at the GTC booth running on?


The DLSS 5 early preview demo shown at GTC is run on two GeForce RTX 5090s. One RTX 5090 is dedicated to rendering the game while the other is dedicated for running the DLSS 5 model. DLSS 5 will be optimized to run on a single GPU for release.


What is the memory and performance impact of DLSS 5?


DLSS 5 at GTC is an early preview and the model is still being optimized. We will share these details closer to release in fall 2026.
 
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It completely obliterates the lighting and makes it all into nonsensical slop. Direct shadows are removed, it adds random rim lights everywhere, make some spots blobby and shadowed but others directly lit as if from the sky without any intention or care for how light actually works. The fact Nvidia went from path tracing, which is ground truth light rendering, to this, is just a complete joke.
 
No fast motions in the videos it seems and I just can't get over the dead-eyes / instathot filter they apply to just about anyone doesn't look good at all, Grace didn't need to become IG Goonerbait.

The lighting is all fucked up too once the AI does its things, it outputs images similar to HDR photography that strips all the shadows and intent behind the lighting - also due to hardware limitations but still.
Maybe we could use the momentum of the Dune movies to fast track a Butlerian Jihad, we'll need work on a better name tho.
 
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Nintendo switch 2 reportedly features dlss 5 support, leaked image from upcoming mario game

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Finally. Mario is playable.
 
This is just to cover for the dying talent in the gaming industry since they love hiring trannys and browns who suck at their jobs.
 
I can't wait for every character's hair and outfit to change slightly every time they reappear on the screen.
 
Looks pretty good, though the question how will it work in real time. The real joy is in the comments section filled with asshurt trannies going in full force on how it actually looks terrible and gaming is (only now) slop.
I disagree, DLSS 5 isn't about improving performance of a gpu anymore, now it's a glorified AI upscaler + frame interpolation that needs 2 gpus.

My biggest criticism is how much it changes the original look of the game, hence the "snapchat filter" mockery.
 
No fast motions in the videos it seems and I just can't get over the dead-eyes / instathot filter they apply to just about anyone doesn't look good at all, Grace didn't need to become IG Goonerbait.

The lighting is all fucked up too once the AI does its things, it outputs images similar to HDR photography that strips all the shadows and intent behind the lighting - also due to hardware limitations but still.
Maybe we could use the momentum of the Dune movies to fast track a Butlerian Jihad, we'll need work on a better name tho.
>Make her look 30 years older
>IG Goonerbait

How the fuck is that "goonerbait"? Stop spamming shitty trendy slang at shit you don't like!
 
I disagree, DLSS 5 isn't about improving performance of a gpu anymore, now it's a glorified AI upscaler + frame interpolation that needs 2 gpus.

My biggest criticism is how much it changes the original look of the game, hence the "snapchat filter" mockery.
It could still prove a good tool to potentially make better textures and better detail on objects (the amount of time you can spend on those is limited), rather than be rendered each time from scratch. And you could probably edit the prompt to better suit the game's feel (of course if will be limited on styles it is trained on).

I don't know, thought people would laugh at the exaggerated reception than get so offended on its existence. Of course it can turn out half baked, but at least it's not the type of demo you need to finecomb the image for the alteration.
 
The only scenario where this could be remotely a decent option is if it were cheaper to run than rendering the graphics normally, this is just the worst of both worlds
 
It could still prove a good tool to potentially make better textures and better detail on objects (the amount of time you can spend on those is limited), rather than be rendered each time from scratch. And you could probably edit the prompt to better suit the game's feel (of course if will be limited on styles it is trained on).

I don't know, thought people would laugh at the exaggerated reception than get so offended on its existence. Of course it can turn out half baked, but at least it's not the type of demo you need to finecomb the image for the alteration.
"Muh prompting, u jsut polish prompt"
Or you could just, idk, WORK IN OPTIMIZING THE FUCKING GAME TO LOOK PRETTIER WITHOUT RELYING ON AISLOP THAT DEMANDS TOP+ TIER HARDWARE TO MAKE IT AN UNCANNY VALLEY MESS THAT RUNS AT 10 FRAMES AT BEST?
Forgive me for mentioning Death Stranding, but both games, for all its flaws, have some amazing graphics and run well on average hardware without relying on shitty aislopping tools or raytracing, it's all good texturing/modeling work and a well-optimized engine.
 
It could still prove a good tool to potentially make better textures and better detail on objects (the amount of time you can spend on those is limited), rather than be rendered each time from scratch. And you could probably edit the prompt to better suit the game's feel (of course if will be limited on styles it is trained on).

I don't know, thought people would laugh at the exaggerated reception than get so offended on its existence. Of course it can turn out half baked, but at least it's not the type of demo you need to finecomb the image for the alteration.
Texture upscaling is already used, but either by developers "remastering" an old game or by mods.
I have experimented before with neural image upscaler (for low res version of photos that need to have higher resolution), but it never beats the original high quality image, It introduces artifacts even in high performance models.
AI upscaling's role should be to remove the performance impact of using the full res/fidelity texture or 3d model, similar to how Nintendo 64 used low resolution textures upscaled with bilinear filtering to address memory constraints.

DLSS 5 is not even doing texture upscaling or "polygon interpolation", but it applies an ai filter directly on the frame. It removes things that the human might consider desirable. And from demo it looks like its becoming that low effort tiktok botox/plastic surgery filter everyone is concerned about.
I am honestly not outraged, but I laugh and mock the jeets at Nvidia thinking their demo is desirable, Maybe they have trash gooner taste in art.

I am far from hating AI, I use from time to time LLMs, Topaz Gigapixel for images downloaded from the internet destroyed by jpeg compression, but DLSS 5 deserves to be mocked. AI is good, but it has become overused in things it should not be used due to the industry hype.
And I also have criticism with older DLSS because they treat the symptoms of "code bloat" instead of fixing the performance of games. Games barely upgraded in looks for the last 10 years, and the hardware demands have skyrocketed. Even in 1080p some games are unplayable, forget about 4k.

Natve resolution games will always look better\have better latency than upscaled models.
 
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It doesn't look awful on Leon, probably because his face is already very detailed in that game, but every other example just looks bizarre and like someone sprayed them with oil. It really reminds me of the AI Rainbow Six Siege videos or the FaceApp old filter.

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It took two 5090s to run this demo. From the DLSS 5 FAQ:

Didn't SLI die with the 2000 series? How are they going to get this usable on a single card in six months?
 
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