I have tried multiple times to get into sonic games. The ideas and mechanics of the original games seem to have more depth than mario, but the "sonic speed" appeal is ruined by the low field of view. It turns the concept of momentum based platforming, and instead rewards trial and error/level memorization. You cannot react to a spike pit, or a secret path, unless you're playing the game slowly and methodically, which is antithetical to the original design, and lowers your end score of the level.
I thought that this issue would get resolved when they made the jump from 2d to 3d. While it somewhat fixed the vision issue by changing from side scrolling to 3rd person adventure, dozens of other issues cropped up. I was sorely disappointed with all 3d titles except Forces, which seems like the devs knew their core audience were almost all people like Chris, and specifically designed the game around that audience in an almost self-aware way.
If you want a game that takes the mechanics of a sonic game, and actually does it right, play Marble Blast/Marble It Up. Those games are amazing to play and really perfect the original design philosophy of what sonic should have been.