Objectively good games you can't get into

I like most rhythm games mechanically speaking but I’ve never been able to properly sink my teeth into most of them since my dyspraxic ass has a basically nonexistent sense of rhythm which means I’m DSP-tier bad at most of them. If there’s too many inputs on screen (which is basically when most rhythm games get moderately difficult) it’s like my trash brain can’t process which button its supposed to make my hands press first quickly enough so I just end up resorting to random button mashing which fails 99% of the time.
 
It seems like you just don't like RPGs in general. Maybe the genre's just not for you.
I only listed the games I just didn’t get. I enjoy ARPGs by and large, turn based is more miss than hit, Roguelikes are a hard pass. BioWare, Troika, Bethesda, and Lionsheads games are generally the studios I like. I’d put Black Isles down but a majority of their stuff was Forgotten Realms, which I’ve never cared for.

It’s just strange to me, that a large portion of really good ARPGs just never clicked. Then again, the first dozen times I tried Arcanum or Fallout 1 it didn’t click either. Part of it is definitely me getting older; I’ve got less time and patience to put into games more generally.
 
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Depends what you mean by get into. I sank maybe 40 hours into Borderlands 2 now and I don't like it. The story is boring, the attempts at humour are unfunny garbage and fall completely flat and the gameplay is very tedious. Maybe I just got unlucky but for large chunks of the game I get stuck with shitty weapons and every drop is somehow worse than what I have. The shops are also useless and almost never have anything worth buying, though that is an issue with most RPGs. Just end up selling shit and collecting money I cant spend because everything you can buy is useless.

I genuinely enjoy BL2's combat, but I fully agree that the writing and dialogue severely limited my ability to enjoy the game. I don't think I've ever played a game whose attempts at humor failed so spectacularly.
 
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I never could get into Chrono Trigger. Yes I recognize it’s a good game but it never pulled me in as much as it seemed to with everyone else. I’m not a latecomer to it, I played it back in 96, I’m an rpg fan but this one just didn’t seem to be a good fit for me.

I also couldn’t get into the Disgaea series because of the retarded weeb humor
 
Monster Hunter is a big one for me. It has a lot of mechanics I really like but every time I try to get into it I burn out almost instantly.

Also any jrpg where combat is slow regardless of how good the story is. Really liking the modern trend of games having a fast forward button for when you've seen the animations a dozen times.

Slay the Spire.

Man, I've tried. I have 50-odd hours into it, I've watched "how to git gud" videos, and I still can't make it past A1.

I've played way too much Spire since quarantine started and when I was stuck at that point the biggest hurdle to get over was realizing that when the game offers you cards you don't have to take one. There's a reason why card removal scales up in price, autistically micromanaging your deck is a requirement for A5+ and you can pull off some extremely stupid combos if you can thin your deck enough to force specific draws on specific turns.

Also if you're concerned about not being able to beat heart, don't be. That fight is supposed to be nearly impossible regardless what ascension you're on. Just clearing floor 3 counts as a win, don't even bother with keys unless you've got a really strong build already.
 
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Deus Ex. I adored Human Revolution, but just couldn't go back 10+ years in graphics and design. Struggled through the first area, then didn't make it out of the base.

Don't Starve, Spelunky, The Binding of Isaac - basically Roguelikes with little-to-no progression while having great depth. I really like them in theory, and then in practice I just start getting annoyed at the luck of the draw and feeling like I have no idea how anything works. And looking up a wiki just shows you there's ten thousand things people are asking questions about that you've no idea about in the game and I just lose interest in getting that deep into something that, at the end of the day, is so RNG-dependent. Getting good doesn't just involve learning the game, it also involves learning when you've gotten the right start state, which just makes it more frustrating.
 
Would you mind elaborating on what it is about Witcher 3 that didn't appeal to you?, I've noticed it's very hit & miss with fans of the genre. Personally I consider it my pick for goty bc it has such an extensive, yet concise story & excellent world building.
Witcher 3 felt like work after I already put in 100+ hours into the previous games. By the time I got to Witcher 3 it felt just drawn out.
 
Echoing Disgaea. I can't quite articulate it but something about the movement and menu-ing feels very awkward and unsatisfying. The art style is kind of cool but many of the character designs are just fucking embarrassing to look at, even as someone who has a high tolerance for anime bullshit. The dialogue and writing is about on the level of comedic genius as the Borderlands series. It's a shame, because looking at pretty colors and watching numbers go up is a lot of fun.

Dark Souls is fucking boring, annoying, ugly, and I wouldn't have sex with it.
 
I've tried the Monster Hunter game on the Wii U and World. Can't really get into them. Love the world and the concept, hate not having a pause button. The cat things are also adorable. Maybe one day it'll click.

Racing games as a whole almost never interest me. Unless it's Wipeout, vehicular combat, or has a trick mode, I have no interest.
 
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Wii Fit because my gaijin feet are too big for the gook board.
You know what they say about big feet
Deus Ex. I adored Human Revolution, but just couldn't go back 10+ years in graphics and design. Struggled through the first area, then didn't make it out of the base.
I think DX, especially in this era is just an acquired taste. I hated the game the first time I played it because the gameplay's so clunky and I couldn't fathom the idea of a game intelligent enough to let the player put 2 and 2 together without explicitly telling AND showing them it multiple times. Vanilla plays clunkier every year it seems and you have to try really hard to unjade your brain to appreciate the intelligence of the story. imho the best way to get into the game is to use the Give Me Deus Ex mod, which in perhaps the first case I've ever encountered streamlines the gameplay without dumbing it down. Then when your attention isn't constantly distracted by the design clunkiness you can actually enjoy the world and story in earnest. Graphics idk get one of the hi-res art replacements on moddb if you really care.
 
Elder Scrolls, GTA games, SIMS games (which usually receive good reviews from popular critics).

*Elder Scrolls has a very boring, generic plot (which is usually the main selling point for RPG games), as well as mediocre aspects in every other area (e.x. combat, repetitive settings, etc).

*GTA games have no real challenge and are basically just ADHD sandbox games for little kids who just want to click a button and watch stuff blow up, rather than actually play a real game.

*Sims games are for creepy people with no life who want to role-play having a wife/girlfriend/kids/family - basically the digital equivalent of playing with Barbie dolls and a dollhouse. (There's even a thread here about the online popularity of "NSFW sims" communities who add creepy stuff like incest into the games). It's basically the time of game which would only appeal to 11-year old girls, or to incels and other creepy online "communities".
 
Horror games with tank controls, like Resident Evil or Silent Hill. I get why people like those games, but controlling those characters is fucking clunky and awful and it completely turns me off them.

Secondly, what did make me stop playing was the affection system. Party members have their own affection ratings which change based on your responses while conversing with them or your actions during the story. I just plain hate dealing with this. I'm a very neurotic RPG player; I don't make a choice unless I know exactly what happens, but the party member butting in and bitching about something I'm doing is something that really rubs me the wrong way. It's a cool idea on paper because there are way too many RPGs where party members will stick with you even when you do everything in your power to piss them off, since here they will actually leave if you make them angry enough, but in practice it irritates the shit out of me and I'd much rather not deal with it.
Damn, you would hate Pillars of Eternity 2 then. Your companions will actively take potshots at each other if they don't get along and they'll get pissy at you or even leave the party in the worst case scenario if you decide to do something that is really against their code. They can also affect questlines with their commentary for better or worse, which is kinda funny until they cost you a reward.
 
Damn, you would hate Pillars of Eternity 2 then. Your companions will actively take potshots at each other if they don't get along and they'll get pissy at you or even leave the party in the worst case scenario if you decide to do something that is really against their code.
This I don't mind so much because Baldur's Gate has something similar where having characters of different alignments on your party will have them start to bicker and eventually turn on each other. At the same time, Baldur's Gate operates on traditional DnD-style alignment and not so much your individual actions so it's easier to keep your party pacified. They won't turn on you unless you straight up become the opposite of their alignment, which I find easier to deal with.

They can also affect questlines with their commentary for better or worse, which is kinda funny until they cost you a reward.
This on the other hand would annoy the hell out of me. In fact it flat out did with Dragon Age when a party member butted in during a story segment and almost got me into a bad situation. It's just a factor I really don't want to deal with when going through the game and trying to get the most out of it.
 
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