Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

Donna, Avenger of Blood.

donna4.jpg


A pointy-clicky adventure game from 2012 which I found earlier this year while looking for my pointy-clicky fix after playing the awesomeness that was the Blackwell Saga back to back.

Donna, Avenger of Blood is a one man effort from a Blazej Dzikowski and it can be best described as Vampire the Masquerade Bloodlines meets Papers, Please meets The Longest Journey. So it's a game in which you are Donna, a vampire, who is stuck in an unnamed Eastern European country which is about to be taken over by neo-Nazis (actual ones, not people SJWs screech about being literally Hitler) after she and her lover were shot and thrown out of a hotel window. It's in a very fetching black and white photomontage art style as you can see above.

Bit rough around the edges (being a single-handed effort) but worth it.
 
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Some more shitty Batman.

Here's Batman Returns for the Atari Lynx.

A shitty obscure Batman game, for a obscure system!

You should play the Batman on the Tiger game.com where he moans erotically every time he gets hit.
 
I already said in the comments of one of your earlier Batman game videos but the only Batman Returns game worth a damn is the Super Nintendo version by Konami, one of the best movie-based games of the 16-bit era.


The SNES Batman Returns was so great that it almost made up for not getting 16-bit console versions of many of Konami's arcade beat-em-ups based on licensed properties like The Simpsons, X-Men, and Aliens, not to mention how I wished Konami would have also ported the original Teenage Mutant Ninja Turtles arcade game to a 16-bit console even if the 8-bit version was a very good port by NES standards.
 
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I'm throwing my Bits in for 1BitHeart, an RPG made by miwashiba.

The entire game is a visual novel that is also a friendship simulator, as well as having Ace Attorney-like segments where you question other characters.

It's weird and a little cliche, but it warms my heart and I love the art style.
 
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I already said in the comments of one of your earlier Batman game videos but the only Batman Returns game worth a damn is the Super Nintendo version by Konami, one of the best movie-based games of the 16-bit era.


The SNES Batman Returns was so great that it almost made up for not getting 16-bit console versions of many of Konami's arcade beat-em-ups based on licensed properties like The Simpsons, X-Men, and Aliens, not to mention how I wished Konami would have also ported the original Teenage Mutant Ninja Turtles arcade game to a 16-bit console even if the 8-bit version was a very good port by NES standards.
I will have to play it for real sometime.

I have to disagree with it being the only version worth playing, however, because while I working on my Shitty games series, I had started playing the Sega Master system version.

While at first, as you can see in this video, I didn't like it, I ended up enjoying it, and subsequently recorded quite a bit of footage for it.

There will be a lot more videos on this game at some point.

 
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^ Okay, I admit, I never played the Sega Master System version (though I do have a Master System). The Genesis version was underwhelming compared to the SNES game, but sometimes the Master System versions of games are quite different than their 16-bit big brothers.
 
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^ Okay, I admit, I never played the Sega Master System version (though I do have a Master System). The Genesis version was underwhelming compared to the SNES game, but sometimes the Master System versions of games are quite different than their 16-bit big brothers.
From what I've researched, there are 7 different versions of Batman Returns out there.

NES: Double dragonish beat-em up.

SNES: You know this one.

Genesis/Sega-CD: Seems like a more straight forward side scroller, with the CD version having more content.

Master System/Game Gear: Seems to be the same for both.

Lynx: Awful.

DOS: A point and click adventure game. This one looks decent.

Amiga: Another side scroller, this one is a real shit sucker apparently.
 
We are done with bad Batman Returns games, and we saved the worst for last!

Batman Returns on the Commodore Amiga.

Wow.

Just wow.

Virtually unplayable.

Even the Lynx version was better.

 
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^ I dunno about the specifics of the Amiga version but I'd probably blame GameTek, they were a company good at making Jeopardy games but most times they branched out of their game show comfort zone, it didn't turn out well.

One of Gametek's last projects was the ambitious Robotech: Crystal Dreams for the N64, which was in development for 2 years before being shelved when the company went bankrupt in 1997.

 
Next up is The Adventures of Batman & Robin for the Sega Game Gear!

This did turn out better than some of the other bat shit I've played, but it's still pretty fucking bad.

 
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I'd like to preface by saying that my computer fan likes the idea of fucking the video's audio.

Audio fuck up aside, Batman Forever on Game Gear is easily one of the most worthless games I have ever played!

 
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Illbleed. It's a relatively obscure survival horror game for the Dreamcast, but it's...something else. It's one of the more unique horror games I've played, as you have to monitor your heart rate so that you don't end up fainting or having a fucking heart attack. There's a lot of neat little mechanics in the game, but they don't take away from the overall experience.

It's also one of those games, unfortunately, that's gone up in price over the years because of collectors. If you ever get the chance to play it, it's worth sitting down and playing through in one sitting. View attachment 212533

D2 was also another neat horror game on the Dreamcast. There's this sort of pseudo-open world aspect to the game, along with some light survival elements like hunting animals for food. The story itself is pretty good, and it's still a fair bit unsettling. For me, it's one of those games that lets you immerse yourself in its world.
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Fun fact: Kenji Eno, the director of D2, also was responsible for Real Sound: Kaze no Regret, which was a Japanese-exclusive game on the Saturn which was done entirely with audio.
I love both titles, although D2 does get tiring after awhile. Replayability is pretty low, too. Still, what an incredible concept and an even more fascinating designer.

Sadly, no one like Kenji Eno could exist today.

For those unaware, Kenji Eno was a game designer best known for the D trilogy (D, Enemy Zero and D2), all titles featuring the self-styled "digital actress" Laura as the protagonist. His life's work can be seen as early attempts to shift gaming's focus towards story and narrative. D and Enemy Zero are comprised entirely of full-motion video that captures a cinematic experience. As time hasn't been kind to either game, both have aged poorly and are largely seen as relics of '90s gaming zeitgeist. His ambitions were often at the expense of gameplay and replayability as the novelty of point-and-click adventures was lost on the average gamer.

D2 is perhaps Eno's best title for the uninitiated since the game resolves the previous installments' critical flaws by virtue of being an interactive Horror Survival game. It was obvious Eno was incorporating some established conventions from other Horror Survival games for the sake of reaching a wider audience, but the game still has his distinct style. It's a shame he died before reaching his peak, because with the right team, he could've been a legend. In many respects, he was born too soon. Were he still with us today, he could've easily secured Patreon or Kickstarter funds for any project he desired.

On another note, Eno had legendarily brass balls.
Eno believed D's violent cannibalistic themes would be deemed taboo or too horrifying by others and was worried the game would not be permitted for publishing. With this in mind, Eno kept many of the violent sequences a secret, including from other members of WARP. When the game was finished, he submitted a "clean" version (i.e. without the violent and disturbing story content) for approval. He deliberately submitted the master late, knowing that part of the penalty would require him to hand-deliver it to the manufacturers in the United States. While on the plane ride to the US, he switched the "clean" discs with the finalized discs including the horrific content, thus completely bypassing all censorship.

It takes some serious chutzpah to realize his vision, but moreover, his life's work really shows the zeitgeist of '90s gaming. Like many of his contemporaries, Eno was as much a character as his own creations, and his games reflect a passion and a transgressive quality that's all but lost.
 
I'm throwing my Bits in for 1BitHeart, an RPG made by miwashiba.

The entire game is a visual novel that is also a friendship simulator, as well as having Ace Attorney-like segments where you question other characters.

It's weird and a little cliche, but it warms my heart and I love the art style.

Agh, I'm so glad someone else liked this game too!
 
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