Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

I've played the first one. I mentioned in another thread that the PS1 is when I started not liking RPGs, but somehow Parasite Eve was still good. I've also seen the live-action movie based on the novel.

Growing up, I always had weird luck with what I would get. Like somehow as a kid I completely missed Contra and Castlevania and only got into Mega Man near the end of the NES... but instead I had games like Bad Street Brawler (which I think is a port of a Commodore 64 game, because I recall one of those games AVGN showed off looking a lot like it--it stars a dude who looks a lot like a 2D Duke Nukem) and Destination Earthstar (which starts out as sort of a space combat sim, but then becomes a 2D shmup).

Part of me is happy it turned out this way, because sometimes these weird and potentially bad games are fascinating.
Oh I know what you mean, I never played some of the classics, but I remember loving Batman on the NES, as well as Digger T Rock. Those games can often be classics to the right people, kinda like how I REALLY enjoyed the Surge games, perhaps more so than the Dark Souls games. Sometimes those "other" games just tick the right boxes for you in a way the other games did not.

Like I also did enjoy the Tony Hawks games of course, but I also really like that Dave Mirra BMX game as well. Great OST as to boot! There was another, think it was called Matt Hoffman BMX which was made by the same guys who made Tony Hawks, and it was so shitty at times in that they just copied TH. Even the buttons were exactly the same, and it felt no different from the skateboarding game. Thrasher Skate and Destroy was another game I really liked, think that was ps2 perhaps, or my memory is truly shit.
 
Sometimes those "other" games just tick the right boxes for you in a way the other games did not.
And even when they don't, one bonus I often find is I have more insight into what is possible with video games than people who only stuck to the classics.

I see this in every medium actually, people who only know the popular stuff--which tends to be formulaic--and then suggest anything that's not like that is just not possible. A classic example is people who think you can't make cartoons for older audiences (without it being porn), or people who think animated movies *have* to be musicals. A minor example I ran into is someone who thought you could never do fourth-wall breaks in a serious, dramatic story without severe tonal backlash... for a long time Earthbound was my go-to counter-example, but then Metal Gear Solid happened (and there's no way MGS counts as obscure).

Other things I recall hearing growing up (keep in mind I was born in the 1980s):

"There's no way anyone would ever play a game about farming."

"There's no way anyone would play a game where you're basically invincible and there's no danger."

"Who would ever want to play a game where all you do is read text?"

"Online distribution will never catch on."

So on and so forth.

(My apologies if this ends up hijacking the thread... perhaps we could do a "things people used to say about video games that wound up being proven wrong years later" topic?)

Although a counterpoint I often run into, being an old-schooler, is when I describe a type of game and people say its impossible... and then its something that's not only possible but for awhile, was normal. Personal examples: "an FPS where there could be hundreds of enemies firing at you from all sides" (during the Halo X-Box days people used to say this was impossible, then I showed them Doom, particularly that one Final Doom secret level that starts out as a remake of Doom 2's first map but then goes nuts). In another thread I mentioned how RPGs used to have a nice middle ground between open and linear... in some places I've been to, people have been astonished that games like Ultima IV and Dragon Warrior existed and were playable and even fun.
 
I played a game called Diamond Trust of London and it was pretty good. It has a neat dynamic music system, too.

There is also a city/corporate management game called A-Train that is really good. I don't think it is super obscure but it is better than Sim City (not by much) and much better than newer city games like Skylines.
 
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Second Sight on GameCube
Made by the developers of TimeSplitters, you play as a Parapsychology expert with amnesia trying to find out what happened in a failed black ops mission in Siberia. Psychic powers, , stealth, gunplay, fighting glowies, it’s got it all! Whole game is totally serious, but with that cartoony animation and art style that Free Radical used.
 
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Second Sight on GameCube
Made by the developers of TimeSplitters, you play as a Parapsychology expert with amnesia trying to find out what happened in a failed black ops mission in Siberia. Psychic powers, , stealth, gunplay, fighting glowies, it’s got it all! Whole game is totally serious, but with that cartoony animation and art style that Free Radical used.
Great game. Second Sight and Psy-Ops were fun psychic based shooters and I would love to play again.
 
Felony 11-79 (PS1) a racing/destruction game with semi-open world elements.

Roadkill (PS2) combo of Twisted Metal and GTAIII.
 
I played more Mortal Kombat clones than I care to admit, I swear the PS1 was flooded with shitty 3d fighters that no one remembers anymore and thats probably for the best. One of these stinkers was Bio Freaks. A totally unremarkable fighter and my main memory of it is complete frustration because it was clunky as hell. It's also super cringe looking back at it - over the top gore, stupid 90s cool spelling, lame designs, even the title look like try-hard shit.
Oh man, this was from that weird era where most of the big fighting game developers had a relatively well respected secondary series in addition to their big one (Namco with Tekken and Soul Calibur. Capcom with the Street Fighter and their Marvel fighters. SNK's whole library). Midway went through a two or three year period hammering out weird janky fighters like BIO Freaks, War Gods, and doing the n64 port for Mace: The Dark Age.
 
Money Bags: Beat the Gnome of Zurich. A game where you play the international markets and avoid getting wrecked by a legendary trader. Essentially a George Soros simulator. 1034677-money-bags-beat-the-gnome-of-zurich-dos-screenshot-investment.png
 
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There is also a city/corporate management game called A-Train that is really good. I don't think it is super obscure but it is better than Sim City (not by much) and much better than newer city games like Skylines.

everything I know about A-Train came from this fantastic post by @Dammit Mandrake! several months ago:
Believe it or not A-Train came out in 1987, two years before Sim City and seven years before Transport Tycoon. I would describe it as a blend of both types of game. The main thrust of the game is to build transportation networks to enhance the viability of the region in which your company is located. But there are also some aspects of city building involved as well with regards to owning subsidiaries. A-Train is significantly more complex than Sim City or Transport Tycoon or Cities Skylines or any of them. It is nauseatingly complex and you will need to play through or read through the tutorials to have any clue. If you skip the tutorials you're quickly going to be lost.

You'll be managing your company, buying and selling stocks, preparing an IPO, juggling subsidiaries, managing domestic trade, managing international trade, courting investors, raising capital for large-scale projects, promoting growth in towns and villages, designing road systems, designing rail networks, planning routes and timetables for buses/trucks/passenger rail/freight rail, moving construction materials from production/storage facilities to places where they are needed, balancing your budget, working with the local governments and taking advantage of subsidies, operating resorts, managing tourism, internal R&D and of course real estate!! And all of this in order to complete the scenario objectives which can include a wide range of tasks. You might need 400,000 tourists annually in the region, you might need to increase the regional population by 2,000,000 over the course of five years, you may need to achieve 100,000,000,000 in total assets while maintaining a profit and you only have five years to do it.

There's a fucking lot going on in A-Train games. I've played a lot of A-Train 9 4.0 (fully 3D with a realistic aesthetic) and I have played a decent amount of A-Train PC Classic (classically-styled isometric graphics) and both of them are fundamentally the same game. I really liked the isometric versions of the games which is what you have with the Switch version. But the more realistic style is also very good and I have few complaints. You're just going to have to learn how to play the games if you are planning on getting them. It might take a few attempts before it really hooks you. But stick with it because the A-Train city simulation games are easily the best of the genre and extremely rewarding. And of course nobody fucking plays them! Go figure.

What really sets this game apart for me is that you have the Transport Tycoon-like gameplay in which you are expanding existing towns and villages by providing them with people and raw materials. This can be enhanced by funding the construction of your own factories, commercial properties and residential buildings. But doing it yourself is very expensive and not feasible right out of the gate except for maybe one or two buildings. The Sim City styled gameplay comes in with managing your relations with local officials and government and dealing with your neighbors. Where the game really becomes its own thing though is the sheer depth of those systems as well as the addition of a plethora of business-related options and opportunities. The other major aspect of this game is that materials and products are tangible objects in the simulation. You need to allocate space to store these materials and if you have a huge stockpile of fish in the Northwest but need to sell it to your neighbor in the South, you've got to have the infrastructure in the right places to make that happen or else it won't happen. Building materials won't magically teleport to a place where construction is happening. And while construction does happen without your help, you can significantly speed up the process by moving materials to the places they need to be or to places that you want to grow.

If you provide a small hamlet with materials to grow and a steady flow of people passing through, you'll slowly pick off a few that decide they want to live there. And once your hamlet grows large enough it will begin to have its own ambitions and develop its own center of gravity that you can then take advantage of. All of which helps you build capital which allows you to purchase stocks to gain benefits from those companies which enhance your bottom line which helps you construct your IPO so that you can go public and start really raising capital for big stuff.

Dude. A-Train fucking rocks. It is the best. This game is very misunderstood. It is an all-encompassing city/business management simulation, not just a city builder. There's also a map editor that is pretty great if you are extremely autistic.

Here is A-Train PC Classic. This guy is a dope, but is a good representation of how many players will approach this game. He wants to skip ahead and get right to it which is a mistake beyond some of the basics because it gets very complex, very fast. He says you can't skip stations when the option is clearly visible in his own video and this is after he's complained about the tutorials being too long and how he already knows how to play. So don't take his word for it, this guy is a cautionary tale of coming into A-Train and thinking you know your shit. You don't.

Here is A-Train 9 v4.0. This guy is much more experienced and knows what he is doing. Enjoy and consider taking his word for it. As you can see this game's style is significantly different than PC Classic. But all of the myriad systems are there. So you'll get a very good experience with either game, but I would say that A-Train 9 v4.0 is a bit more complex with its simulation. There's also a 5.0 but I don't think they translated it. Though you can still manage if you know how to play.

Play A-Train, friends. It's the city simulator you never knew you wanted. And for the turbospergs out there, apparently All Aboard Tourism (Switch) has waifu and husbando designs by the guy that did Etrian Odyssey.
 
I really, really enjoyed the hell out of Phantom Doctrine in 2018 and was sad to see it get relatively disappointing sales and publicity.

It's an isometric turn-based spy game and best way to describe it is probably "X-COM mixed with Hitman". The fire fights are lousy, but that's not actually a deal-breaker since initiating combat at all usually means you've fucked up terribly.
 
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  • Music is kinda LOUD compared to other Genesis games (uses more "metalic" instruments). Apparently also for the SNES and PC, never tried those versions.
  • Tinhead has no speed progression, just GO and STOP
  • Jumping is kinda janky, even at full speed your length is short as if you're being forcefully pushed back by wind or something.
  • You can shoot in 3 different directions (diagonal down, straight, diagonal up)
  • LOTS of collectables, but only useful for score (I'm sure you can get extra lives with certain score goals, I just haven't come across them). A few of them are usefull like ones that insrease your shot count, restore health, and give things to ride on to help get to places (such as a bouncy ball to reach new heights)
  • 1st world is relatively easy if you aren't just running through everything. 2nd world bends you over and fucks you in the ass. Not so much a difficulty "curve" as it's a difficulty "ledge/wall"
 
Get Medieval, an overhead hack-and-slash from 1999 made by Monolith Productions. The credits to this game have to be seen to be believed.
Franko, a side-scrolling beat-em-up, possibly the first violent Polish video game.
Target, a Polish FPS from the 90s. Many evenings were spent playing split-screen multiplayer with my mates.
Finally, I can't believe no one's mentioned Fatal Racing/Whiplash. This shit was the bomb. That and Big Red Racing which was mentioned.

BTW Fuck you OP, now you've gone and made me realize (again) how much games suck now. Gonna go play some Fatal Racing to forget (again).
 
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Bujingai
it's a hack-and-slash and a very good one at that, good looking stages and extras that are obtained throught exploration, one can see the passion that the developers put into this game, one of my favorites
too bad it didn't get a sequel

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Get Medieval, an overhead hack-and-slash from 1999 made by Monolith Productions. The credits to this game have to be seen to be believed.
I never played that one but I remember Monolith making that one and Sanity: Aiken's Artifact, another top down shooter but it features Ice-T. Then I was certain I had their third top down shooter, Take no Prisoners, but it turns out that's a pretty obscure Raven game from 1997.
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Technically not suitable for this thread because I never even opened the box. Let's take a look at ebay... $25, technically not bad, that's more than ten times more than what I bought it for.
 
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Babytype; an old obscure russian game made by one? russian dude to teach babies how to type.

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My earliest gaming memories are primary school teacher forcing me to play this because it teaches us keyboard (it doesn't).

I probably wanted to play this instead: Bow and Arrow

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EDIT: Apparently this game is lost to time? The shareware version is the demo version. You could order the full version from the author and he would send you a copy diskette. The thing is, all the diskettes are broken or the final version was never released or something. Any trace of the full version of this game seems to have disappeared?
 
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EDIT: Apparently this game is lost to time? The shareware version is the demo version. You could order the full version from the author and he would send you a copy diskette. The thing is, all the diskettes are broken or the final version was never released or something. Any trace of the full version of this game seems to have disappeared?
I remember that game. It was on a CD I had called "Galaxy of Games 3." I used to play it all the time, but it was only the shareware version.

I had a mobile version of it on my phone a few years ago but that seems to be gone from the google apps store now. I probably have it on an SD card still.

It's hard to find info on because it's just called Bow and Arrow. It was made by a guy named John DiTroia, which might help find more info about it.

EDIT: Corrected spelling of the guy's name.
 
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I remember that game. It was on a CD I had called "Galaxy of Games 3." I used to play it all the time, but it was only the shareware version.

I had a mobile version of it on my phone a few years ago but that seems to be gone from the google apps store now. I probably have it on an SD card still.

It's hard to find info on because it's just called Bow and Arrow. It was made by a guy named John DeTroia, which might help find more.
Apparently he's been declared dead?

But do share the mobile version, apparently there's people looking for it.
 
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