Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

Splashfighters. It was this old MMO fighting game where you played as these little chibi fighters with weapons and over the top animations. It is somewhat like Pokémon Rumble World both graphically and gameplay wise. But instead of fighting CPU Pokémon, you fought real players and had a more advanced moveset.

The game seemed to have potential but thanks to the greedy developers and gacha game aspect of the game, it died and was later shut down. But I think it's still active in Japan under the name GetAmped X.
 
I'd have to say either Sky Rogue (Fun little stylized aerial combat rogue like) or Robot Roller Derby Disco Dodgeball (what it says on the tin, very fun with a group of friends).
 
  • Like
Reactions: Punished Magician
Lifeline

PS2 game that came with a headset+mic, because the point of the story is you're on a space station and I forget what happened exactly, but things went to shit. You're a person in the security center and it's a puzzle game where you give verbal commands to a survivor to help you escape. So imagine any typical game where there's someone talking in your ear, telling you what to do while you risk all the dangers. Now flip that scenario, you're the asshole talking in the ear and having the computer do it. Pretty interesting game.
I remember that game, I read about it in some gaming magazine back when it was new but forgot all about it until now. It seems cool, I wonder if it'd be a bitch to emulate.
 
Hoyle Majestic Chess
Hoyle_Majestic_Chess_cover.jpg
Not only is it a great chess tutorial for beginners (and the game that got me into chess), it features a neat little story mode with good writing and a surprisingly epic soundtrack.
 
A game I don’t see to many people talk about that I loved as a kid is Pocket Bomberman for the Game Boy Color. Really fun twist on the Bomberman formula, moving to a side view instead of the over the head view. Also like how Bomberman had a cool fantasy cape and sword in it!
 
I bought that game, tried to play it for 15 minutes then gave up.

It might be slightly obscure but Heart of Darkness was awesome. It's not very long but it is full of beautiful hand drawn pixel animation and unique elements, a lot of it is only used on a single screen and that made the game take forever to come out. It was Eric Chahi's next game after Another World and the development was truly cursed, it had a ~6 year development time starting in the early 90's which is bonkers.
Gif, spoiler for size
It is well worth playing. There's a PS1 version that's probably a hundred times easier to get running than the PC one but I have never played it.
I played that on PSX. It was murderously difficult. A trial and error fest, clearly grounded in the design of the NES era, but if I remember correctly it came at a time where platformers were significantly easier due to Super Mario 64 and Crash Bandicoot already existing. One of the most unpleasant gaming experiences I've ever had. Didn't help that almost all of the death animations were brutal, too:


That said, I do appreciate the artistry that went in it, and the violence, even though it had that cartoony slapstick element to some of it, looked very visceral and real. This sort of gore and representation is lost in media nowadays, as most of it is just mocapped actors clearly performing some supposedly maiming actions at each other. Sometimes with the receiving part straight up allowing the other to maim them. Heart of Darkness had a very real futile struggle element to it that really made it feel as if the character fought, lost, and got his neck snapped for his trouble. That said, I wonder how many parents got this innocent enough looking game about rescuing your lost dog with an 8+ age rating only to traumatize the crap out of their children.

It also marked the point where I became the big brother who was hardcore into games and could clear parts that most normies would give up on, as none of my family or friends at the time could beat the damn thing. Still, they'd have to put a gun to my head to make me replay that shit. Hate it to this day.

As for obscure games, I've been going through some PSP titles. I've recently no death cleared Obscure: The Aftermath, PSP version. Works very well. No failure runned Gangs of London, which was psychotic on my end, but it did make me gain an appreciation for how smartly designed the controls were for handheld. Gangs of London has controls and shooting mechanics that, while restrictive, work perfectly with the shortcomings of only having one stick. I'd go as far as to say it works slightly better than Vice City Stories and it's overambitious control scheme and expectations. It's an offshoot of the slightly less obscure The Getaway, which still gets spiritual succesors to this day. It was alright, I guess.

Also played The Con and The Hustle, The Hustle being far more obscure as it's a shitty pool game with a frankly psychotic amount of detail and pool aficionado lore, with controls that barely work. Con's really good, a fighting game made also for PSP with very simplistic controls that make you feel at ease with your character at all times. It's not that more traditional fighters work poorly on PSP, Tekken 6 and 5:DR are great unless your character is execution heavy, but I found Street Fighter Alpha 3: Max was a terrible fit for how the Dpad felt. Doing rekkas on that will murder your fingertips and blister them to hell. Smash Court Tennis 3 is king of PSP, a tennis game with insanely tight controls, very manageable speed, and an addictive gameplay loop that was perfect for portable and to this day still is great to play if you're just lounging on the couch for a while and got some time to kill.

As for the most obscure shit I've ever played, I think Shaolin, Vs, Slap Happy Rythm Busters and Fighters Impact are gonna be hard to top. Shaolin's legitimately good, Fighters Impact is asscheeks, the reskin Vs is pretty good, capturing that 90's streetwise feel of Tony Hawk or Crazy Taxi and putting it into a fighting game, with a modest but pretty banging soundtrack on the punk rock side and so cringe it's funny on the dark industrial side, and Slap Happy Rythm Busters is just budget Mahvel, Baby. Not terrible Mahvel but just kinda uninspired.

Generally great, memorable character designs, and the Mia character, reused from Vs. was something of a dark horse in the 90's amongst fighting gamers for being a very toned chick showing her washboard abs and a high rise thong. As ubiquitous as cheesecake was back then, Mia always stood out just for being so creative in that she was affiliated with a street gang, with the presumable blackjack, drugs and hookers implications, and the first, and pretty much only with a heavy focus on her midriff and hips rather than T n' A. Best damn character in the game, too. Supposedly she was a DJ but her gang had a literal "Businessman" in a Huggy Bear suit with a wide brim hat who did karate, so... Yeah. She got an otherwise mediocre game in a post Tekken 2 era on many magazine covers just on her attractiveness alone. Really shrewd marketing tactics.

Oh, and of course, Britney's Dance Beat on the PS2, a terrible dancing battle game that was often in the discount bin for as low as 5 bucks. I still felt ripped off, but y'know, I thought maybe it was like bemani. It... Really wasn't. In fact, I'd say the fucking beats were off, since to this day I can't get perfect songs and I could SWEAR I was nailing that timing. Coming from the very easy, very satisfying Bust A Groove really did a number on me, I was basically spoiled for any sort of rythm game after that.
 
  • Like
Reactions: Scarthew
Thrill Kill on ps1. I don’t think the game ever saw official release.
I think the game ended up being reworked/used as a base for Wu Tang: Taste the Pain. The main difference being that instead of the roster being a nigger boyband you played as a cast of fetishists and degenerates.
 
Thrill Kill on ps1. I don’t think the game ever saw official release.
I think the game ended up being reworked/used as a base for Wu Tang: Taste the Pain. The main difference being that instead of the roster being a nigger boyband you played as a cast of fetishists and degenerates.
>shitting on Wu Tang
lol you're a fag
 
  • Agree
Reactions: Stasi
Grooverider: Slot Car Thunder. It's surprisingly good, but there is a pretty sharp learning curve so I wasn't surprised why it was put into the bargain bin.
 
Every few years I think to myself "I'm gonna replay and actually finish Monster Seed for the PSX" and I never end up finishing it. Also cyborg justice on the Genesis (?) was pretty goofy.
 
Every few years I think to myself "I'm gonna replay and actually finish Monster Seed for the PSX" and I never end up finishing it. Also cyborg justice on the Genesis (?) was pretty goofy.
For a looong time I've been thinking about taking a look at Jade Cocoon, not an obscure by any means but I was intrigued enough by the part of the demo that I played.
 
I like browsing around YouTube for obscure games but unfortunately its mostly zoomers who think some of the most popular games on the PS1 for example are 'hidden gems' just because the franchise is dead in the modern day. By some miracle the algorithm actually recommended something useful though. Its a tiny channels of some Irish guy covering mostly PS1 games. One of his series is him picking out obscure and forgotten games at random and doing mini reviews. Its a nice mix of genuinely obscure stuff and games that had some popularity but have been largely ignored and forgotten. More than once I've had an "oh shit I remember that game" reaction watching these videos.
Guy also does videos covering every single game from a given developer which are pretty neat.
Pretty cool little channel, I'd recommend checking it out if you have any interest in the PS1.
 
I got something that I just remembered. There was this one flash game that stood out to me, The Dead Case.
dora_thedeadcase_title.jpg


You play as a ghost going around town and it's a point and click to what you can use items on. It's pretty rudimentary but since it was 2004 it stood out as to what Flash could do. Zach, the guy who made it, his website spookspot.com has been dead for awhile but I remember a post somewhere saying he wanted to get into game design, that making The Dead Case was practice for him.
Then I find this contact info here and look at the work email, @spookspot.com.

He lists as working at a learning game company the past decade or so, eventually being made lead game designer after the company was bought by a Chinese firm. I'm kinda glad he got to pursue his dream and that this game he made 20 years ago has been archived in Flashpoint for others to play it.
 
  • Winner
Reactions: Mr.Miyagi
I like browsing around YouTube for obscure games but unfortunately its mostly zoomers who think some of the most popular games on the PS1 for example are 'hidden gems' just because the franchise is dead in the modern day. By some miracle the algorithm actually recommended something useful though. Its a tiny channels of some Irish guy covering mostly PS1 games. One of his series is him picking out obscure and forgotten games at random and doing mini reviews. Its a nice mix of genuinely obscure stuff and games that had some popularity but have been largely ignored and forgotten. More than once I've had an "oh shit I remember that game" reaction watching these videos.
Guy also does videos covering every single game from a given developer which are pretty neat.
Pretty cool little channel, I'd recommend checking it out if you have any interest in the PS1.
It's a good channel and he reviews interesting stuff
 
  • Like
Reactions: Stasi
Thrill Kill on ps1. I don’t think the game ever saw official release.
Shit, I had a (pirated) copy of that - I got it at this shop which cracked Playstations to remove the region lock and sold copies of games from all over to play on the cracked consoles.

As for most obscure game, I see Darklands and Hooligans: Storm over Europe were already mentioned, so those don't count.

It's probably Saboteur 2, a platformer/fighting game from 1987 for PC, Commodore 64 and Sinclair ZX, which in many ways I'd consider ahead of its time.

You played as a ninja, got airdropped onto the first level (you could choose where to fall), then made your way through a maze to a motorcycle at the very bottom, which took you to the next level. (The last level had a boss fight and defusing a bomb).

Along the way you could pick up equipment (projectiles like a spanner or pipe; weapons; some sort of medicine) and had to fight your way through guards and roaming pumas using the above implements or karate. The pumas were fucking hard to kill.

All the levels were run against a timer, just to make it more difficult.

I always thought this game was French (mine started with this as the default language which had to be changed to English), but today I find out that it came from the USA while searching for gameplay pictures.

20231007_064704.jpg
(This player is cheating hard - disabled timer, flamethrower and it's ammo% aren't showing in the "held" box [if you play legit you only get to hold one item at a time and ammo runs out  fast.)

Also, the player character is apparently canonically female (because there was a hot chick on the game's box), another thing I never knew until today.

Anyone else ever play this?
 
I got something that I just remembered. There was this one flash game that stood out to me, The Dead Case.
View attachment 5391043

You play as a ghost going around town and it's a point and click to what you can use items on. It's pretty rudimentary but since it was 2004 it stood out as to what Flash could do. Zach, the guy who made it, his website spookspot.com has been dead for awhile but I remember a post somewhere saying he wanted to get into game design, that making The Dead Case was practice for him.
Then I find this contact info here and look at the work email, @spookspot.com.

He lists as working at a learning game company the past decade or so, eventually being made lead game designer after the company was bought by a Chinese firm. I'm kinda glad he got to pursue his dream and that this game he made 20 years ago has been archived in Flashpoint for others to play it.
Oh shit! I remember this game! For years and years I've held onto some faint memories of it, mostly about the eyeless ghost, but I could never remember much else, and certainly not the name. Thank you for finally allowing me to basically put a name to a face.
 
  • Like
Reactions: Rockzo
Back