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- Mar 29, 2014
Would the Medallion of Fail do that too?Disadvantage on stealth and charisma based rolls
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Would the Medallion of Fail do that too?Disadvantage on stealth and charisma based rolls
disadvantage doesn't stack but it ensures they remain in place should he run out of axe or shoves the medallion up his buttWould the Medallion of Fail do that too?
Potion of Gaseous Form? Smear it on yourself to turn into gas for an hour?What would "gallons of AXE" be?
We're just assigning them.
OP is pretty clear. This is an actually gameable character derived from Chris. If we were just shitting on him, all his stats would be 3 and his class would be "Autist" with skill proficiencies in "shit pants" and "do nothing".
[sic]
There are some cases for why Chris could have higher stats for some other abilities, and we'll get to that in turn. The reason I've suggested the thread work on just one ability/feature at a time is to keep the conversation focused on a specific topic instead of being all over the place.
Does anyone contest STR 8?
These are very on point, but I would give him more charisma. He manages to get dumber people's money and attention by existing.I guess if I had to make suggestions to base stats...
Strength: 5/6 (maybe 4).
Chris' muscles have severely atrophied over the years, and middle age hasn't done him any favors whatsoever. Classic Chris couldnt even punch holes in cardboard, and struggled with a single pullup. Maybe lost rests and a cleric can mitigate muscle degeneration, but I haven't seen this in DnD.
Intelligence: 6/7 (maybe 8-10 depending on the realm he ends up in)
Chris has demonstrated enough intelligence to pass high school and a few semester of college. Remember, social intelligence and EQ have absolutely nothing to do with the intelligence stat. Chris has shown to be adequate in absorbing information that pertains to his immediate survival.
I do add the caveat that Chris has absorbed decades of cartoon/high fantasy media through televison and the internet. This potentially could be his best attribute, already equipping him with a general understanding of how fantasy worlds work.
Wisdom: 8
Chris is so socially inept, it exceeds the norm for ineptitude. Chris is exceedingly naive, abrasive towards loved ones, and can't hold relationships for the life of him. However, his cynicism and jaded outlook counters these shortcomings and gives him an average wisdom imo.
Constitution: 15
Honestly he's been poisoning himself for years with junk food and surrounding himself with the horde. His parents have shown to live till absurd old age. Chris literally carved an open wound into his crotch area, and didnt die of septic shock. If I wasnt being so conservative with my stats for him, Chris could easily have a constitution stat of 20.
This also means he'll have a high ass health pool.
Dexterity: 5
Chris is clumsy, untrained, uncoordinated, never played sports, definitely cant dodge or throw weapons. Enough said.
Charisma: 4
Charisma is definite as your strength of personality, not necessarily charm. Charisma is the question of how much your presence takes up a room.
Chris is meek, an incel and a loveshy who cant get a girlfriend. Chris can't speak up for the life of him, and resorts to delving deep into his own mental mindscape to cope, the complete opposite of what a charismatic character would do.
Feel free to reply if you object or have questions
These are very on point, but I would give him more charisma. He manages to get dumber people's money and attention by existing.
Im impressed Chris is even level 1.
Keep in mind, level 1 adventurers can do things an entire village of npcs can't handle. Like getting rid of a rat infestation or taking care of a few goblins. There's a reason why the cliche of level 1 quests are so common and high paying.
Also remember, stats of 8 are the average stats for a character; no gains and no losses to dice rolls. The jokes that Chris has the intelligence of 1 means that he has no consciousness whatsoever.
I hope this will help kiwis delve into determining Chris' character sheet. It still boggles me that Chris just discovered DnD
For alignment, I'd say chaotic evil. There's definetly an element of chaos in chris's alignment irl and his actions of self interest and sin would fit an evil alignment and become a dretch demon in his next life, according to pathfinder
Chris is true neutral. He really just exists for his self gratification, morals be damned
10 is average. 8 is a -1 modifier.
As for STR, I'm just going to call it.
Moving on to DEX.
People often think of DEX as just hand/eye coordination or fine motor skills and dodging. However, as D&D is abstract, DEX also encompasses reaction speed in general.
Chris isn't graceful, for sure, but we haven't seen anything that makes him out to be exceptionally uncoordinated, either. He can dance, run, and do high kicks without falling down, and he can navigate crowds and stairs in unfamiliar locations without falling over or bumping into others any more than anyone else.
As for his shitty dancing, we have to again compare his ability to his life experience. Chris is bad at dancing because he doesn't have much experience with it. He can dance as well as a child under 6, so he's fine.
Nothing physically actually moves him away from average.
Chris is also able to react to things in a reasonable amount of time. Things like hitting Michael Snyder or crashing his car are due to distractions and would negatively impact him in other areas. Take when he dropped his medallion at The End Games. He knew right away he needed to do something to recover all of his pieces. When Sorbet or another cat interrupts him during a video, he always notices the cat right away. He even managed to hide his duck when Bob entered the kitchen.
My suggestion is that Chis has a DEX of 10.
Christian's greatest dex feats are unimpressive even if you take into consideration the amazing things normal people can do with enough motivation and adrenaline.
I argue that dex is much more than just reaction speed. Otherwise, even Barbarians could potentially have really high dexterity given enough experience and levels. After all, dex affects skill checks like stealth and acrobatics, and I dont see Chris realistically achieving any of those feats without a negative.
7 is generous for Chris
Chris fails skill checks due to his clothing and lack of planning and preparation, not because of anything intrinsically deficient about him. Same for his "unimpressive" feats of dexterity. As you acknowledged, Chris is never given motivation and refuses to put himself in situations in which he would experience an adrenaline dump.
Think of it this way. With the amount of crap that he insists in carrying around with him all the time, Chris is as encumbered as someone wearing heavy armor. The amount of junk he packs around and his lack of planning is why he would fail at anything dexterous.
8 for dex then. I still say
7 because he's pretty much in his 40s now and barely hanging in there
I would say 10 for Dex, I'm guessing Chris can at least catch something tossed at them.
Con however, we're talking around 6 given the crappy diet and fact Chris gets sick a lot.
I guess he has a decent poison resistance with all those fantas he's drank over the years. Personally I reckon he has to pull off a 50/50 style roll as to wheter he curls up into a ball like he did at too many games when he enters combat.On the reverse end of the spectrum for constitution, Chris has endured quite a number of maladies. self inflicted taint wounds, a severely unhealthy lifestyle, his parents lived into their 80's despite their poor health and living in a hoarded out house without too much damage
I guess he has a decent poison resistance with all those fantas he's drank over the years. Personally I reckon he has to pull off a 50/50 style roll as to wheter he curls up into a ball like he did at too many games when he enters combat.