Official Space Station 13 Server

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plus like others said the place is obnoxiously huge for 10 people, everyone ends up doubling up on jobs, or neglecting one part of the station.
Different map sizes exist for exactly this reason. Not every station layout is fuckhuge, and really the most commonly used maps end up being easily navigable once you learn the layout.
 
To be fair, SS13 despite people claiming its like Among us but with more freedom and fun. really does seem to just be a roleplay sim. not much to do unless you're causing chaos or deeply devoted to your stupid job. plus like others said the place is obnoxiously huge for 10 people, everyone ends up doubling up on jobs, or neglecting one part of the station. just going around the station was a pain. it would be cool seeing what it would be like with 100 people. that way the space station simulator would actually feel cool and people might be able to fulfill their objectives.
It runs like absolute hot ass if you go over 70-80 people, which is why /tg/ has a player cap and 3 servers though their server pop is really low now. /tg/ is also the most performance-oriented codebase, everyone else goes into automated tickrate reduction at way lower player counts.
 
It runs like absolute hot ass if you go over 70-80 people, which is why /tg/ has a player cap and 3 servers though their server pop is really low now. /tg/ is also the most performance-oriented codebase, everyone else goes into automated tickrate reduction at way lower player counts.
ok, but i still have a feeling playing with 60 people makes it feel more exciting and fun than with everyone having 2+ different roles. i have a hard time remembering when the kiwiserver had every job filled without needing those double up bits.
 
ok, but i still have a feeling playing with 60 people makes it feel more exciting and fun than with everyone having 2+ different roles. i have a hard time remembering when the kiwiserver had every job filled without needing those double up bits.
Oh yeah it's super fun. Even playing on an over-pop server with horrible tickrate is a lot of fun just with how crowded it is. SS13 is a game that needs 50+ people to be really fun.
 
To be fair, SS13 despite people claiming its like Among us but with more freedom and fun. really does seem to just be a roleplay sim. not much to do unless you're causing chaos or deeply devoted to your stupid job. plus like others said the place is obnoxiously huge for 10 people, everyone ends up doubling up on jobs, or neglecting one part of the station. just going around the station was a pain. it would be cool seeing what it would be like with 100 people. that way the space station simulator would actually feel cool and people might be able to fulfill their objectives.
It's hard to strike a balance between chaos and routine. You want enough routine that players can explore the game and find their comfy, but you want enough chaos that the routine becomes disrupted and your comfy must be protected.

If I had the means to remake the game I would set on rounds being an hour long and it would take about 30 minutes for shit to hit the fan. You have a warmup period where people can prepare, a build up where minor roundstart antagonists start to cause problems and people have to do more than just focus on themselves, and then a climax towards the end where the station is basically guaranteed to die. Station explodes, music starts playing, everyone spergs in chat. Rinse and repeat in 3 minutes.

Current SS13 doesn't really do that. It accidentally achieves this on a good day with the right players. With the wrong factors it's a 4 hour long slog where engineering is setting up 3 engines and the rest of the station is afk. Or it's a 20 minute shitfest where nobody gets to achieve comfy and therefore they're just annoyed with the incompetence of other players.
 
It's hard to strike a balance between chaos and routine. You want enough routine that players can explore the game and find their comfy, but you want enough chaos that the routine becomes disrupted and your comfy must be protected.

If I had the means to remake the game I would set on rounds being an hour long and it would take about 30 minutes for shit to hit the fan. You have a warmup period where people can prepare, a build up where minor roundstart antagonists start to cause problems and people have to do more than just focus on themselves, and then a climax towards the end where the station is basically guaranteed to die. Station explodes, music starts playing, everyone spergs in chat. Rinse and repeat in 3 minutes.

Current SS13 doesn't really do that. It accidentally achieves this on a good day with the right players. With the wrong factors it's a 4 hour long slog where engineering is setting up 3 engines and the rest of the station is afk. Or it's a 20 minute shitfest where nobody gets to achieve comfy and therefore they're just annoyed with the incompetence of other players.
Have you looked into SS14 yet? They seem to be releasing on steam this fall in early access: https://store.steampowered.com/app/1255460/Space_Station_14/
It probably will get new people to the game but more importantly, keeps oranges and his band of trannies from fucking up the most generalized code base of SS13.
 
If I had the means to remake the game I would set on rounds being an hour long and it would take about 30 minutes for shit to hit the fan.
How would you make this happen though?
 
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How would you make this happen though?
Null did elaborate a bit further after that sentence:
You have a warmup period where people can prepare, a build up where minor roundstart antagonists start to cause problems and people have to do more than just focus on themselves, and then a climax towards the end where the station is basically guaranteed to die. Station explodes, music starts playing, everyone spergs in chat. Rinse and repeat in 3 minutes.
But to me, that sounds like what already happens in most games whenever you don't have an overpopulation of tiders and shitters. The only way I could see enforcing this as a general standard would be to overhaul some gameplay functionality and force midround antagonists (rather than roundstart antags, or make certain roundstart antag roles restricted from station access for a period of time so the crew have that grace period to get everything established), which would take something special away from that sense of freedom and chaos that's already inherent to the game.
 
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Have you looked into SS14 yet? They seem to be releasing on steam this fall in early access: https://store.steampowered.com/app/1255460/Space_Station_14/
It probably will get new people to the game but more importantly, keeps oranges and his band of trannies from fucking up the most generalized code base of SS13.
They're open source too. It's definitely one of the most viable projects in this category.
 
a meme-rable round has three acts, the first 10-35 minutes should be your everyday station shit, doing work, some minor petty disputes and clowning, the act starts when a conflict arises that puts the station into full alert, aliens and monkey diseases are some of my favorite, everybody gets a fight or flight moment or two in. the final act, this is primarily the things are ending, Sec or volunteers are holding off or finishing the conflict and you need to get the fuck out of there, rounds where they are literally just holding evac until the shuttle arrives always have a dramatic ting to them no other game can match, if I miss this shot and they get through its all over for us. oh god I miss it so dearly
 
The fact that there are servers with literally no antags is honestly abhorrent. People unironically treat this game like some Furry OC RP Sim, while in reality they should be getting their Furry corpse stuffed into a disposal chute. There are no good SS13 servers left. TG is the closest we'll get to an enjoyable experience. God, I miss Hippie Station.
 
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The fact that there are servers with literally no antags is honestly abhorrent. People unironically treat this game like some Furry OC RP Sim, while in reality they should be getting their Furry corpse stuffed into a disposal chute. There are no good SS13 servers left. TG is the closest we'll get to an enjoyable experience. God, I miss Hippie Station.
Antags are unironically the driving force of the round. The round revolves around their actions, and it's weird to me that people don't seem to get this. I've had numerous arguments with with people when I've played security that essentially amounted to me going "Your job is not to hunt antagonists" and them reeing that it was because they had guns. Security is there to keep order on the station and ameliorate issues between other crew members. When everything goes loud then they load up and die help fight against open and brutal antags. But you shouldn't be going around antag hunting, when you do that you are essentially trying to force a round end as fast as you can.
 
Antags are unironically the driving force of the round. The round revolves around their actions, and it's weird to me that people don't seem to get this. I've had numerous arguments with with people when I've played security that essentially amounted to me going "Your job is not to hunt antagonists" and them reeing that it was because they had guns. Security is there to keep order on the station and ameliorate issues between other crew members. When everything goes loud then they load up and die help fight against open and brutal antags. But you shouldn't be going around antag hunting, when you do that you are essentially trying to force a round end as fast as you can.
Like any good story, a round of SS13 hinges on the strength of its villains.
 
Antags are unironically the driving force of the round. The round revolves around their actions, and it's weird to me that people don't seem to get this. I've had numerous arguments with with people when I've played security that essentially amounted to me going "Your job is not to hunt antagonists" and them reeing that it was because they had guns. Security is there to keep order on the station and ameliorate issues between other crew members. When everything goes loud then they load up and die help fight against open and brutal antags. But you shouldn't be going around antag hunting, when you do that you are essentially trying to force a round end as fast as you can.
That's generally called "validhunting", and you're right.

There's a really easy way to simplify Security's job to anyone who's too smoothbrained to understand what Security's function is:

Security is there to punish criminal activity. A crime is not a crime until it is committed. Security does not step on the toes of the crew just to metagame on antagonists, otherwise they're no better than antagonists themselves.

It's a two-edged issue in my experience though. You have admins that eschew cracking down on Security for basically committing glorified self-antagonism, and then you have admins that are double quick to BWOINK the rare Seccie who is actually doing his job correctly just because George Floyd the Assistant decided to self-antag, assaulted you when you came to investigate, forced you to commit HUMAN HARM in order to detain his ass, and then cried "I CAN'T BREEF" to the admins when you rightfully dragged his ass to a 5 minute holding cell.
 
I logged back into an old SS13 tgStation forum account today to see what had actually gone down.
Niggerfaggotkike.jpg


This was unironically posted in the 'no saying nigger' thread that they had. Along with everyone hand wringing going 'I don't want to defend bigots, but why is this being done'. and 'Well, it was technically always against the rules since it was OOC to say nigger.' Cunt, my spaceman was a racist, shut the fuck up. TG is unironically being ran by furry faggots. And it purely seems to be to try and catch that streamer audience. Which is not gonna happen regardless of them banning nigger since everyone who streams plays Goonstation (because it's the nicer looking codebase).

It makes me very frustrated, SS13 is a comfy game about being a retarded spaceman, chilling on a station and doing stupid shit. Handwringing over niggers, faggots and other assorted shit is plain irritating.
 
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