Official Space Station 13 Server

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fleshbags can't even imagine the feeling
 
Regarding the personalisation of the server replicastudios.com seems like a decent artifical voice.
Free account allow for 30 minutes of voice, fill the survey form with garbage when making an account. I've used Thena's voice, and there do not seems to be any word filter.
SAM or Half Life Vox are the Chad artificial voices.
 
okay we need to talk about cargo

While working on the map I've discovered that that's this "mail sorting" shit baked into the disposal loop. Basically, Cargo is actually supposed to wrap shit, tag its destination, and then it shoots up the disposal chute at its destination. The mapping work is very annoying because it necessarily complicates the loop.

I have never seen this used in-game, ever. Not fucking once have I seen the mailroom actually used. I have seen the drop-in sorting chutes on Meta that replace the MULES used.

Basically I want to re-add cargo bounties, but not by directly reverting. I think there's a way to adjust this mailroom delivery system to make cargo fun. I think CentComm should send packages and letters down that can be stamped by heads and sent back up for credits, little packages that may or may not be useful.
 
okay we need to talk about cargo

While working on the map I've discovered that that's this "mail sorting" shit baked into the disposal loop. Basically, Cargo is actually supposed to wrap shit, tag its destination, and then it shoots up the disposal chute at its destination. The mapping work is very annoying because it necessarily complicates the loop.

I have never seen this used in-game, ever. Not fucking once have I seen the mailroom actually used. I have seen the drop-in sorting chutes on Meta that replace the MULES used.

Basically I want to re-add cargo bounties, but not by directly reverting. I think there's a way to adjust this mailroom delivery system to make cargo fun. I think CentComm should send packages and letters down that can be stamped by heads and sent back up for credits, little packages that may or may not be useful.
Mail sorting is pretty useful but people never ever use it, mostly because people never ever actually order things from Cargo and it's always just buying shit for itself.
 
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okay we need to talk about cargo

While working on the map I've discovered that that's this "mail sorting" shit baked into the disposal loop. Basically, Cargo is actually supposed to wrap shit, tag its destination, and then it shoots up the disposal chute at its destination. The mapping work is very annoying because it necessarily complicates the loop.

I have never seen this used in-game, ever. Not fucking once have I seen the mailroom actually used. I have seen the drop-in sorting chutes on Meta that replace the MULES used.

Basically I want to re-add cargo bounties, but not by directly reverting. I think there's a way to adjust this mailroom delivery system to make cargo fun. I think CentComm should send packages and letters down that can be stamped by heads and sent back up for credits, little packages that may or may not be useful.
That sounds pretty cool, and similar to what I posted in the suggestions thread. Would it be possible to have every 5th (or a random number) letter be a package that drops one beneficial tool/item to encourage heads to stamp and return them? For example replacement medkits, a single advanced tool for eng/med/sci, a pair of insuls for engineering, a food box for chef, botany chems for botany, or materials for science.
 
okay we need to talk about cargo

While working on the map I've discovered that that's this "mail sorting" shit baked into the disposal loop. Basically, Cargo is actually supposed to wrap shit, tag its destination, and then it shoots up the disposal chute at its destination. The mapping work is very annoying because it necessarily complicates the loop.

I have never seen this used in-game, ever. Not fucking once have I seen the mailroom actually used. I have seen the drop-in sorting chutes on Meta that replace the MULES used.

Basically I want to re-add cargo bounties, but not by directly reverting. I think there's a way to adjust this mailroom delivery system to make cargo fun. I think CentComm should send packages and letters down that can be stamped by heads and sent back up for credits, little packages that may or may not be useful.
I used to play way too much CT and QM on other servers, but don't a lot on this one cuz no bounties. My favourite part of playing cargo was going around and bargaining with departments to get bounty goods, in exchange for stuff i would order from them.

I used the mail system all of the time, It makes it so you don't have to go pull the crate over to their departments yourself, or have them come over.

I think in a perfect world your change might be fun. But in reality it will just end up with department heads ignoring whatever stamping system you implement.. At least with the cargo bounty system, you only need at most any 1 person in a department to be cooperative, not specifically the Head of the department. And if things came down to it you could make a lot of the bounties yourself if you were willing to do some breaking and entering.

Bounties are also healthy for the whole ship, as it gives departments stuff to make other than greytide goods.

Please Keep Mail system, and bring back bounties
 
NGL I'd fuckin be a mailman, throw in some FNV easter eggs and something that goes beep boop and you got a job

Also as a suggestion, non default lobby music please
As much as I give Hippie and his former server shit, some of their lobby music ran the gamut from alright to pretty good.

One in particular I always liked was:
https://www.youtube.com/watch?v=7oKIUvJy5bY

EDIT: Chemical Bomb also encapsulated the average chaos of a round pretty well: https://www.youtube.com/watch?v=Y3fXdcHQY4o
 
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Hey ya'll, first time posting here, been lurking for years. I'd played ss13 briefly last year, and learned some of the botany and genetics departments, but it's been a bit of an adjustment getting back in with the changes this time. I think I've got genetics figured for the most part, and yes I was involved in the gorilla incident earlier today. Apologies all around. My mother did in fact raise me better than that. I'm kind of at a rut with genetics now, and don't know what departments i should get into next. Genetics is fairly simple and some of the other science departments seem overwhelming from the outside looking in. Also, are there any other fun tricks like gorilla making? I promise I'll be a good boy next time. The hulkening yesterday was also a bit of a misstep, so apologies there too.
 
Hey ya'll, first time posting here, been lurking for years. I'd played ss13 briefly last year, and learned some of the botany and genetics departments, but it's been a bit of an adjustment getting back in with the changes this time. I think I've got genetics figured for the most part, and yes I was involved in the gorilla incident earlier today. Apologies all around. My mother did in fact raise me better than that. I'm kind of at a rut with genetics now, and don't know what departments i should get into next. Genetics is fairly simple and some of the other science departments seem overwhelming from the outside looking in. Also, are there any other fun tricks like gorilla making? I promise I'll be a good boy next time. The hulkening yesterday was also a bit of a misstep, so apologies there too.
Xenobiology is easy once you get the hang of using the special camera console. Just read the guide and experiment a bit.
 
Everyone who plays as a gorilla is a huge piece of shit.
Comments like this that make no sense without context are the best part of the game, tbh.

I was hoping for this video to be informative enough for me to learn the basics, but the only thing I learnt is "you can't consent to being a pizza".
 
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