Official Space Station 13 Server

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lmao one look at his profile and he's like a 26 year old dude who posts photos of himself for people to rate him on the internet. The retard put his face on reddit.

Balance
>Kudzu
>Changelings
>Metacomming
>Contractor batons
>Rapid Syringe Gun
>Sleeping Carp (Is it still called that?)
>Plasma flooding

Meanwhile, for security
"Your disabler needs a third of the clip to down one person" (And due to speed changes a gun isn't that strong on /kiwi/ unless you kite.)
"Tasers? More like, don't exist."
"Your stunbaton is probably about a fifth as effective as the contractor baton and it can't even apprehend one person if they fight you."
"Flashes burn out, lol."
"Your lethal options are basically nonexistent, especially in melee."

"Balance" is "let's get rid of all of Sec's toys and not touch the antags at all." I say make Security stronger and not make everything else weaker. It's fun when a particularly robust antagonist can kill the entire station. But at the same time, a particularly robust security officer should be able to bring a vast amount of shitters to heel.
yet with all this gear, you still die to assistants with toolboxes.
 
Yes, please for the love of God give the AI a starting shell. That is the first thing I beg for as an AI because it allows actual interaction with the station. While walking new Engineers through supermatter is okay the first half a dozen times, it gets tiring fast and having an engiborg shell would be useful.
 
You can make a lethal variant of that with the tech shells, would be cool to see tech shells get expanded in the future to non lethal variants.
Shotgun is being currently being reworked into a specialist weapon by order of the tg codebase god-king so this might happen.
 
can sec get an omnilathe/golem lathe? it's really useful for building shit in sec, for wardens n shit. usually wardens just roam their wage cage and do nothing BUT

omnilathe gives them tools
omni imprinter, if added, gives them machines
warden can improve the brig
warden has something to do other than guard the armory and spank it to felinids gone wild
Seconded. But I think you should toss this into the suggestions thread, too.

View attachment 1803046
I didn't even know custom food was added back until I saw this. Amazing.
Fuck yeah it is. But that burger's nothing. I played chef one round where at the expense of the station's nutrition we tossed anything & everything edible into an absolute beast dubbed the Mega Whooper. Shame I didn't take a screenshot; You had to scroll for like 2 seconds to see the whole ingredient list.
 
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yet with all this gear, you still die to assistants with toolboxes.
Toolbox.png
Your skull just can't handle my mass, Baby~
 
Security is shit for a couple of reasons, and here's why nobody plays as Sec
1: You have no license at all to be a shitter.
Assistants are basically "A for Antag" in my experience of things. Other roles will often be shitters, but as Sec, you are beholden to not just start murdering people off the cuff for no reason. Nobody else is under that same restriction. Ahelping, the supposed ultimate weapon against the shitters, does nothing. I have ahelped every single round I have played on kiwi for the past five rounds. (Last round I played, two Heads, an Assistant, and the Chaplain were all total shitters.)
2: You have weak as shit gear.
The stun baton is pretty weak. After one hit, a couple of seconds later someone falls over. That's more than enough time for them to kill you or get into a hard to reach place to wait out their tiny knockdown. The disabler needs four shots to put someone down and has maybe twelve shots, I haven't counted. Pepper spray is situational and most people wear gas masks anyway. Flashes are okay. Energy bola are somewhat useful. The only good thing Security has, the only thing they have that isn't just immediately outclassed by something a random person in Medical or Engineering could make for themselves, is their armor. Contractors have stun batons that shit all over your own, because their stun batons actually work.
(Heads also have the shitty telebaton, which is basically worthless as someone can just get up after the first hit and kill, but heads usually also have things like flamethrowers, poisons, or real guns.)

3: Space Law
If some shitter is a total shitter and you don't find antag gear on them, you have to put them in the box and let them sit for five minutes. If they win the fight, you die and they hide your corpse.
4: Reliance on others
I cannot tell you how many times on /tg/ station I as a sec officer watched all other officers be total retards and run off alone and die. Sec comms are frequently taken from empty lockers and most officers don't seem to want to coordinate at all. Screaming futilely over :S as everyone runs off one by one and dies is one of the most frustrating experiences in SS13 as it isn't your fault that the station is getting fucked.
5: You're horribly outnumbered
Even if you did coordinate, almost nobody plays as security for the above reasons, and it's only a matter of time before the shitters beat you to death and steal your gear.

But kiwi seems to be a reverse, security really does need their tasers and decent batons back; preferably with loyalty firing pins in them.

I've thought a lot in what little spare time I have about the KiwiStation security problem, and came to a very similar conclusion. In higher pop servers with less shitters targeting them, the tasers and turbo batons end up being a lot of un-fun for anyone trying to play any form of antag, especially with 4-8 officers all chasing you strapped with insta-game over guns. Kiwi's generally different though, usually its 1, maybe 2 "lone sheriff" officers trying to handle typically twice that number of legitimate antags on top of the /tg/ shitter rejects, using weaker equipment better balanced for a security force with more robust numbers.

Changing their equipment to the old tasers and batons with mindshield pins wouldn't be a complete fix to the problem, but it would level the playing field a little and maybe encourage people to not give up wholly on Sec.

The backswing on this is it opens up Sec to be the new choice for shitfucks to try and join and self-antag in, maybe this change to the good equipment also coincides with a "you have to play on the server for [x] hours" lockout for sec roles and a heavier hand in role bans.

I dunno, spitballing here.

BYOND account: Canis Cucurbita
Character name: Elliot Kemble
Ban type: Server
Ban length: Permanent
Ban reason: View attachment 1803234
Time ban was placed:
2020-12-22 01:08:14
Round ID in which ban was placed: 841

Your side of the story:
I was the Quartermaster of that round and a gun event wizard had recently been killed and I was chilling around the halls, collecting guns people left behind to throw in cargo. I saw sec officer dual wielding disablers while laying on the ground and decided to watch what'd happen from around the corner. I saw him start unloading into the chaplain and then HoP and the warden eventually came to help cart off the both of them. I had previously seen the HoP and chaplain help kill the wizard and had no reason to believe they were up to no good, from my perspective it seemed like sec was getting angtsy about everyone having guns so I escalated the situation by unloading my gun into the arresting officer and healing the chaplain and HoP then declaring that secs were shits and to attack them if they tried coming into cargo after someone declared I was a criminal over comms (I explained how I saw what happened over comms with my megaphone). I didn't realize I had been in trouble for any of this until I came back after being afk at round end and noticing the round was being delayed. After I retruned I hadn't see any admin messages directed toward me and the only other ones I saw were centcomm messages that made the round seem like there was a lot of other shit going on that I hadn't seen. The only other sec officer to get killed through my actions was one who got shot into crit by one of my miners and brought into cargo.

Additional information:
I recognize that there had been more to that round than what I had personally seen and I shouldn't be be wrangling people I thought were being shitters. Sorry for the long winded text, I didn't have the chance to explain what had happened in the round itself.

I personally watched about 20 minutes of your behavior. You ordered a fuck ton of guns (forget this part in your side of the story?), broke into the weapon crates using a miner's KA (I gotta give you some props, neat trick putting it in the vacuum of your empty shuttle bay while you stand safely in the plastic flaps, ensuring full damage from the KA and a faster break of the lock, clearly you've done this before), then told your cronies to arm up, declared to shoot any security you saw, and to take the shuttle while armed to the teeth, blasting dead anyone who looked at you funny with your cargo techs and miners in a tight group. When the round over was delayed, every single shitter, including you, disconnected, hoping not to be noticed I guess. All in all, pretty coordinated for 3-5 random self-antags, depending if you want to include your collaboration with the HoP and Chaplain.
 
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The last two rounds I played actually weren't shit. I think another wave of bans rolled through, and the sever is markedly better for it. I didn't have to ahelp for the first time in forever.

Give the Curator a Clown Megaphone for optimal volume and font to read Woody Got Wood over the intercom.
 
I used those guns for my fellow cargo people, the fucking chaplain stopped by and I let him have a gun because I thought he wasn't an asshole. I mainly had those guns for cargo people and when the shuttle arrived I dropped the guns off on the shuttle for the other people and if I recall I said something about security being shits and for people to be protecting themselves. If I had any inclination that the HoP and chap were shits frankly I wouldn't of done any of that and the whole thing with the KA unlocking is fairly standard afair for any QM who orders guns. I don't recall shooting any spess people with the guns or telling people to shoot up people I thought were unrelated to the mess. Frankly, I don't want to ruin my favorite game by being a massive faggot and meta comming/murderboning for what would amount to a perma ban, i've had that shit done to me enough before on previous servers by those kind of shitters and I've been having a really good time on Kiwi so I really wouldn't want to do anything to fuck that up for myself. I'm not going act like I wasn't a massive retard for not seeing that those two were shits and if any cargo people got hit in that ban because of my actions i'd feel really bad frankly because they were just going along with what I said I witnessed the one sec officer and the warden do (Again it really seemed like they were being shits and just shooting random passerbys in the halls).
edit: fixing some grammar.

I personally watched about 20 minutes of your behavior. You ordered a fuck ton of guns (forget this part in your side of the story?), broke into the weapon crates using a miner's KA (I gotta give you some props, neat trick putting it in the vacuum of your empty shuttle bay while you stand safely in the plastic flaps, ensuring full damage from the KA and a faster break of the lock, clearly you've done this before), then told your cronies to arm up, declared to shoot any security you saw, and to take the shuttle while armed to the teeth, blasting dead anyone who looked at you funny with your cargo techs and miners in a tight group. When the round over was delayed, every single shitter, including you, disconnected, hoping not to be noticed I guess. All in all, pretty coordinated for 3-5 random self-antags, depending if you want to include your collaboration with the HoP and Chaplain.
I'm not sure what I can do here to really show you that I genuinely wasn't trying to be a shit that round. I can see there was a lot going on that round I hadn't seen, I really hadn't meant to contribute to that. I realize now that I escalated when I shouldn't of against sec and probably should of just figured out what was going on and paid more attention to the comms than I had that round which probably ended up being the root cause of the misunderstanding I had that resulted in me gunning those two sec guys down in the first place. I regret being a part of that headache for you and the three sec officers that died because of me (two when I saved the hop and chap originally and one indirectly through my miner gunning down a sec officer trying to get in cargo). I find it funny that it came off as coordinated at all though honestly because I was mostly freaking out thinking that cargo was about to get blown to shit by shitters in sec in the moment and was just mostly concerned with making sure my people were supplied and in cargo until the shuttle arrived and then I just gave what wasn't used to the rest of the crew on the shuttle when it arrived, though im unsure if anyone actually took it due to me dying soon after to the traitor and going afk until a minute before I got hit by the ban. Also I never disconnected? I had some irl shit to do and came back to the round still delayed and even asked about it when I got back? I won't argue that I wasn't paying enough attention to the chat or that I shouldn't of gotten involved with that conflict, but I wasn't trying to evade shit and didn't have any inkling I was in trouble until I tried to reconnect after the ban several times and the message finally came up. Sorry for the long wall of text, im trying to parse through the messages for anything I missed so I can properly address this and explain my own retarded spergery so you can understand what actually happened with me personally.
 
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The last two rounds I played actually weren't shit. I think another wave of bans rolled through, and the sever is markedly better for it. I didn't have to ahelp for the first time in forever.
I know I killed enough accounts in the last two days that it requires two hands to count. I can't speak for the other admins, but I'm glad to hear you're having a better time!
 
I know I killed enough accounts in the last two days that it requires two hands to count. I can't speak for the other admins, but I'm glad to hear you're having a better time!
You did good work. I play during shitter hours too and now it's way more normal. I managed to complete a whole changeling round without seeing someone murderbone.
 
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Does anyone know how much oxygen damage per second is caused by suffocation? I've been trying to look through the code for it, but have been unsucessful.
 
I'm not sure whether it's intentional or not but why are there never any security slots open?
Sec is now embedded in departments to ease people's boredom. Those named sec roles are the sec slots, but with department access and the ability to help out with stuff.
 
Has anyone else encountered an invisible monkey in Genetics? I've had it pop up two times now, wander around the room and get in my way while I'm trying to work. It doesn't show when I Alt-click the square I know it is in. At first I thought it was inside a disposal pipe under the floor, but when I threw something at it, I hit it and pissed it off. It chased me around for a while until I kited it into the rec room and closed the airlock.
 
Balance
>Kudzu
>Changelings
>Metacomming
>Contractor batons
>Rapid Syringe Gun
>Sleeping Carp (Is it still called that?)
>Plasma flooding

Meanwhile, for security
"Your disabler needs a third of the clip to down one person" (And due to speed changes a gun isn't that strong on /kiwi/ unless you kite.)
"Tasers? More like, don't exist."
"Your stunbaton is probably about a fifth as effective as the contractor baton and it can't even apprehend one person if they fight you."
"Flashes burn out, lol."
"Your lethal options are basically nonexistent, especially in melee."

"Balance" is "let's get rid of all of Sec's toys and not touch the antags at all." I say make Security stronger and not make everything else weaker. It's fun when a particularly robust antagonist can kill the entire station. But at the same time, a particularly robust security officer should be able to bring a vast amount of shitters to heel.
Circuits were removed because none of the trannies wanted to maintain it and they kept having to patch incredibly powerful builds people would make.
It was wiremod for ss13.
Things you could do with circuits :
1. Captain seeking missile (seeks out the captains actual specific ref in server memory, you can run but you can't hide from the wrath of science)
2. Wireless emag maachine, no emag required (which is why doors operate on a like 20 character encryption key now rather than 6 because the device people were making could smash the ID of any door in seconds)
3. Glass shard-annihilation cannon (it throws glass shards, all of them)
4. librarian-seeking phobia Activator(Created by me, mentioned earlier in thread, reason librarians fear of snakes was removed.)
5. Machine that spews smoke on demand with no reagents, also is an RGB lightshow and spews beepskys enraged line 3 times per second.
6. Medibots that actually help people in actual medibot format.
7. Medibots that find someone about to crit and then tell them "crawl to medbay you disgusting sack of shit" instead of helping them(self-made)
8. Captain seeking robot, but this time it fires the entire armory at him once inrange
9. Machine that harvests power via inbuilt solar panels from your department lights to generate infinite power for your APC.


God I loved them.
 
is revolution / cult disabled? I’ve played quite a few rounds and I don’t think I’ve ever seen either.

actually now that I think about it it’s probably just because of how underpopulated the server is. Is there anywhere I can look at a graph of server population over time? Whenever I’m on theres at most 10 people, want to know when I can expect a decently populated lobby
 
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is revolution / cult disabled? I’ve played quite a few rounds and I don’t think I’ve ever seen either.

actually now that I think about it it’s probably just because of how underpopulated the server is. Is there anywhere I can look at a graph of server population over time? Whenever I’m on theres at most 10 people, want to know when I can expect a decently populated lobby
/tg/ seems to have put preference for heretics over cult. It might be the low pop now but even when we were having a rush I saw heretic more often.
 
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I've thought a lot in what little spare time I have about the KiwiStation security problem, and came to a very similar conclusion. In higher pop servers with less shitters targeting them, the tasers and turbo batons end up being a lot of un-fun for anyone trying to play any form of antag, especially with 4-8 officers all chasing you strapped with insta-game over guns. Kiwi's generally different though, usually its 1, maybe 2 "lone sheriff" officers trying to handle typically twice that number of legitimate antags on top of the /tg/ shitter rejects, using weaker equipment better balanced for a security force with more robust numbers.

Changing their equipment to the old tasers and batons with mindshield pins wouldn't be a complete fix to the problem, but it would level the playing field a little and maybe encourage people to not give up wholly on Sec.

The backswing on this is it opens up Sec to be the new choice for shitfucks to try and join and self-antag in, maybe this change to the good equipment also coincides with a "you have to play on the server for [x] hours" lockout for sec roles and a heavier hand in role bans.

I dunno, spitballing here.
I can't really speak to how easy it would be to reintroduce to the code, but readding VR to the code and making a training area with sec gear might help people figure out how to not be walking victims. Giving them too much would probably just empower the shitters and the only other thing I can think of to help the newer sec guys along would be a deputy role or just encouraging the players to talk with one another about how to handle some situations.

wait... what is a "tg"?
a code base that we are sadly attached to.

is revolution / cult disabled? I’ve played quite a few rounds and I don’t think I’ve ever seen either.

actually now that I think about it it’s probably just because of how underpopulated the server is. Is there anywhere I can look at a graph of server population over time? Whenever I’m on theres at most 10 people, want to know when I can expect a decently populated lobby
I don't think there's a way to check through a graph or anything like that but you can type "who" into the bottom bar and see the number of players currently on. I usually saw sub to mid twentys, haven't seen cult in a while though, though that just might be bad luck on my part.
 
I thought this website was made specifically for gossipy catty women? Why open a SS13 server?

Although, this seems to be the only server with an established user base that isn't run by a cabal of psychopathic trannies and their beta orbiters, so I'll try it out. The problems of SS13 run deep. Everything wrong with the game stems from prolonged and systemic incompetence at all levels of power, across multiple servers and codebases. That means the tranny influence people are looking to escape from also extends to the code base which you've forked. If you're serious about running a server, you have to restore order and balance to the game. Left leaning and tranny coders have an inherent disdain for order in all forms, even online video games. Security, AI, Command Staff, all have over time been nerfed to uselessness over the years. You should work on fixing that.
 
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