They've dumbed down Medical and Research. The tasers now have a retarded stun meter so criminals can run around ad infinitum.
Wdym. R&D and medbay (compared to 2019 TG medbay) has received more content, not less. TG's med has always been unrealistic numbers that make no sense.
Oh, also your internal organs die if you smoke too much or eat a bit of unprepared food for no reason.
Nah, organs self-heal damage so the effects are pretty much just cosmetic afaik, unless you do something ridiculous.
Ddeploying a syndicate mech in a space station full of civilians should end with it killing everyone. You shouldn't walk off after taking a buckshot to the face. Antags should be able to easily dispose of the crew and a assistant with a glass spear should not be able to down a changeling.
We both know the "civilians" are not. Half of everyone's posts here are about doing things that the average coomsumer civilian wouldn't be able to do. That's the magic of SS13. It's sensible in IC too, remember these are *astronaut-grade* civilians, not couch potatoes.
Otoh. Syndicate mechs can already do much of what you're saying, kill everyone - until they run out of ammo. Hell, a regular station mech on TG can kill pretty much an infinite number of people without purpose built weapons (say, lasers or EMPs).
SS13 mechs are also not much bigger then your average car, so realistically probably shouldn't be that *that* much more dangerous then just a dude on PCP with an AR-15, and are *much* slower then the latter. Really, mechs are just body armor ++ that takes all the hits so the person inside doesn't, like of like a up-armored Segway with a gun welded to it.
If you literally die as a changeling to a glass spear then that's a fucking skill issue and the only way to fix it is to implement snowflake code that everyone else in this thread would probably hate.
Mechs OTOH have become a lot more powerful in the last few years of TG anyway.
Now antag lasers leave 2nd degree burns so "you have a fair fighting chance".
Not sure what you mean here. On TG, a basic laser does 25 damage - the cap's laser does 30. So, killing you in 4 shots. The burn wounds don't replace damage - they complement it. If you don't die from burn damage you die from burn + toxin damage + your affected limb effectively breaks. AKA you have LESS chance compared to previous balance. Antag ballistics usually do around 30 - 60 brute damage and cause bleeding wounds, with antag e-swords dealing massive bleed wounds that usually give you a fatal amount of blood loss in under a minute.