Carlitooooof
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- Nov 26, 2020
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Soap that cleans roughly 10x faster and has 3 times more uses.View attachment 1788243
I wonder what this does.
Good job. Unfortunately no one uses medicineView attachment 1787331
So, I've set up a medicine farm that produces two types of pills. The first contains 25u of Strange Reagent and 25u of Omnizine, the second contains 24u of Earthsblood and 26u of Mannitol.
If you feed a dead body(NEVER A LIVING ONE) the first pill, it should bring it back to life and sometimes restore a noticeable amount of brute and burn damage. I haven't gotten a chance to test it, but after looking at the code I believe it should also restore all organs to full, unless the brain if it's taken crazy amounts of damage. It should also de-husk, even ling husk. It won't regen limbs or work if unable to feed for some reason, like missing a head or something. Keep in mind there will probably be damage from whatever killed the patient in the first place as well as residual Strange Reagent in the patients system after reviving, which will cause brute and burn damage. This is countered by the large amount of Omnizine in the pill and the second pill.
The second pill should heal 200 brute 200 burn 117.5 suffocation 117.5 toxin 37.5 cellular 117.5 stamina 35 brain over the course of 60 cycles(it's kind of slow until cycle 26, then it dramatically picks up). If you are wondering why there are 24u of Earthsblood, it's because it overdoses at 25u. Earthsblood causes brain damage, but the Mannitol counters it for a net gain. Earthsblood enforces pacifism on the patient while it's in their system and makes the screen have a trippy rainbow effect. It also makes you spout a lot of weird dialogue.
Although the second pill could be used in pretty much any situation where someone needs healing, I think they are most effective when used together on a dead body. Immediately using them one after another on a dead person should revive them with all organs repaired and back to fully health after a minute or two. It doesn't hurt that the Omnizine in the first pill would heal the patient by 0.5 brute/burn/suffocation/toxin a tick, in addition to what the Earthsblood does, and there are 250 ticks worth in the pill. Caution should be made not to overdose the patient by giving them too much more Omnizine any time soon.
There's an issue with the lavaland ones at least since they take up the same spaces on the randomized map. I think the only one which doesn't is the syndicate bioweapon base.Also mabye make all of the off station respawns always active every round so that if people want to fuck around with being a plantman or be banished to the resort or whatever want to all the time, they can.
The xenobio office is the coziest in science because both people there are gamers trying to make something stupid and fun before the round ends.I wish R&D was as cozy as medbay seems
We’re all autistic and only leave our offices if we’re dying/killing someone/need something
Do what I do: stop caring about greentext and create a bunch of tomatoes/vines/bath salts to kill everyone for you.>be me
>join a round and pick R&D because I want to learn it
>I'm a changeling; never been before
>Need to kill and replace one guy, all my other tasks are easy
>he literally just wanders into my department and gets trapped in, I'm the only one on the job
>even with all my changeling tools I still barely even manage to kill him, AI sees and the head of security promptly comes and drops me into an incinerator
how do i get better at traitor guys![]()
Don't kill out in the open, stoopid.>be me
>join a round and pick R&D because I want to learn it
>I'm a changeling; never been before
>Need to kill and replace one guy, all my other tasks are easy
>he literally just wanders into my department and gets trapped in, I'm the only one on the job
>even with all my changeling tools I still barely even manage to kill him, AI sees and the head of security promptly comes and drops me into an incinerator
how do i get better at traitor guys![]()
Roll Station Engineer or CE and create your own workplace hazards. Or, y'know, tide your way into access to the means to create your own workplace hazards.I kinda wish the map had more opportunities for industrial accidents. More exposed wiring, dangerous machinery, conveyors and launchers that send crates flying across high traffic hallways, mail chutes right near where people stand when they're working, that kind of thing.
For singulo it's what I mentioned. Filling the SM chamber to overpressure. For Tesla it's easiest to buy one, but you can also delam an overcharged SM into tesla. Just shoot it with tons of emitters and don't let it cool.What are the easiest ways to set things up to create a singularity or a tesla ball?