Official Space Station 13 Server

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I've reached the true pinnacle of chemistry. I did this with quite a bit of dilly dallying
this build took about 700k metal

  • Space lube
  • Unstable mutagen
  • Space Cleaner
  • Baldium
  • Space drugs
  • Drying agent
  • Spaceacillin
  • Lipolicide
  • Synthflesh
  • Pentetic Acid
  • Mutadone
  • salicylic acid
  • atropine
  • Oxandrolone
  • Salbutamol
  • Mannitol
  • Potassium Iodide
  • Synaptazine
  • Higadrite
  • Mutadone
  • INasculate
  • Oculine Nuerine
  • haliperidol laced with mannitol
  • Higadrite
  • Calomel
  • Methamphetime LAced laced with mannitol
  • plastic
Jesus, this is quite the setup! You're literally making Any chemistry work in the future unrequired unless it explode or something. Teach me your way so I can turn any places into big pharma in space
 
I like the new changes to station, I like the addition of raw meat
 

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>Be Ian Brandon Anderson, Chief Engineer
>Get my things, cut Pure To Mix (and thus remove potential for plasmaflooding unless someone personally dicks about with the pipes)
>Lowpop, low pressure. Decide to spend time learning about layer adapters today.
>Set up the engine and begin dicking around in atmos with the layer adapters
>Layer adaptors are bitches, they must be the first things laid down in order to work
>Whatever, eventually manage to do the layer adaptors and set up the turbine without using Plasma To Pure.
>At around this time, an engineer reports an emagged APC in Solars
>Since this is Kiwi Station and there are many new tators, I am cautious of AI but unsure
>Start going around and making freezer parts at the engi autolathe, I like harvesting tritium from the turbine
>Machine buzzes
>Know what that means, fall back as the whole damn lathe and circuit board explode
>Call AI as malf
>Crack open EVA for the shitters, cut power to AI as best I can, head over to armory to print an X ray gun
>Delta reached
>/tg/ trannies changed firing pins, you used to be able to pop them out with a screwdriver, but you can't anymore
>No miners means no diamonds, means no new firing pins for an X Ray gun
>Keep trying with different tools
>Red alert reached
>Something blew up the AI
>Get back to dicking around
>Multiple clowns
>Get handed a lava staff by a borg. Secure the axe in the armory and wait about
>Meteor storm
>Supermatter starts failing
>I fix it pretty quick, when the cooling loop is cut the supermatter gets fucky. I thought about using the freezers but it is just faster to repair the cooling loop if the freezers aren't upgraded
>Go onto rich person shuttle
>That's it.
>AI was only antag and I outsmarted it by walking outside of a room and using comms.
>Still no clue what cracked the AI open
>AI friend, in the future, cut telecomms and also if possible try to fuck with the atmosphere, it makes a world of difference. Not every CE is smart enough to manipulate the atmos pipes.
>X-Ray guns kill the AI very quickly, though. Using one of those basically ends a malf round if you're fast enough.
 
>Be Ian Brandon Anderson, Chief Engineer
>Get my things, cut Pure To Mix (and thus remove potential for plasmaflooding unless someone personally dicks about with the pipes)
>Lowpop, low pressure. Decide to spend time learning about layer adapters today.
>Set up the engine and begin dicking around in atmos with the layer adapters
>Layer adaptors are bitches, they must be the first things laid down in order to work
>Whatever, eventually manage to do the layer adaptors and set up the turbine without using Plasma To Pure.
>At around this time, an engineer reports an emagged APC in Solars
>Since this is Kiwi Station and there are many new tators, I am cautious of AI but unsure
>Start going around and making freezer parts at the engi autolathe, I like harvesting tritium from the turbine
>Machine buzzes
>Know what that means, fall back as the whole damn lathe and circuit board explode
>Call AI as malf
>Crack open EVA for the shitters, cut power to AI as best I can, head over to armory to print an X ray gun
>Delta reached
>/tg/ trannies changed firing pins, you used to be able to pop them out with a screwdriver, but you can't anymore
>No miners means no diamonds, means no new firing pins for an X Ray gun
>Keep trying with different tools
>Red alert reached
>Something blew up the AI
>Get back to dicking around
>Multiple clowns
>Get handed a lava staff by a borg. Secure the axe in the armory and wait about
>Meteor storm
>Supermatter starts failing
>I fix it pretty quick, when the cooling loop is cut the supermatter gets fucky. I thought about using the freezers but it is just faster to repair the cooling loop if the freezers aren't upgraded
>Go onto rich person shuttle
>That's it.
>AI was only antag and I outsmarted it by walking outside of a room and using comms.
>Still no clue what cracked the AI open
>AI friend, in the future, cut telecomms and also if possible try to fuck with the atmosphere, it makes a world of difference. Not every CE is smart enough to manipulate the atmos pipes.
>X-Ray guns kill the AI very quickly, though. Using one of those basically ends a malf round if you're fast enough.
I'm fairly sure the default firing pin is a mindshield firing pin, so it might be simpler now to break into the armory and steal an implanter to mindshield yourself to be able to use the x-ray gun.
 
I'm fairly sure the default firing pin is a mindshield firing pin, so it might be simpler now to break into the armory and steal an implanter to mindshield yourself to be able to use the x-ray gun.
As CE, you're mindshielded on /tg/ code. The problem is I couldn't print another pin due to miners not existing, and I couldn't remove the pin because trannycoders apparently decided to make that impossible. I tried with a screwdriver and with the power screwdriver/wrench. I tried with every single tool possible and it would either totally destroy the pin or do nothing.

Guns are printed without firing pins. I printed an X-Ray gun and tried to take a pin out of a gun in the armory and then put it into the X-Ray gun, but that's impossible now.
 
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If we had Kilostation playing sec would be hell, I often play detective and on delta low pop finding someone hiding in maint is nigh impossible. If we had Kilo on low pop sec would be fuckin impossible to catch someone with the pure size of maint on that map. So Chet's idea would be much better it just needs a few modifications to layout.
 
So what's up with Goonstation anyways? It seems like other than their solarium thing and their secret chems, they're a much shittier version of TGstation.
 
So what's up with Goonstation anyways? It seems like other than their solarium thing and their secret chems, they're a much shittier version of TGstation.
Goon has all sorts of cool shit, lots of secret shit to discover other than just chems, neat maps like Oshan and Manta (because what's not to enjoy about the variety of Sealab?), and some really interesting mechanics, but it's just bogged down by the tranniest of Jannies.
 
@Null I'm not sure where I should report this, but I noticed a few minor things that should probably be fixed
1) The chef doesn't have botany access for some reason
2) The kitchen's air alarm is located on top of one or the griddles, making it impossible to use
3) The chef doesn't have access to the door to the kitchen

I'd make a separate thread, but SOMEONE revoked my thread-making privileges
 
@Null I'm not sure where I should report this, but I noticed a few minor things that should probably be fixed
1) The chef doesn't have botany access for some reason
2) The kitchen's air alarm is located on top of one or the griddles, making it impossible to use
3) The chef doesn't have access to the door to the kitchen

I'd make a separate thread, but SOMEONE revoked my thread-making privileges
Botanists and chefs automatically gain access to each others rooms if there aren't enough of the other job that round, I believe. As a botanist, I wouldn't mind chef having access regardless though, so they can use the biogenorator at will and not bug us to open the door every five minutes..
 
Remove the Assistant role. The Assistant role is a complete waste of space IMO. The only people I have seen be assistants are either total beginners who could learn in a field like Cargo, or total shitlers who don't want to work and only want to grief. There have been multiple rounds where more than a fifth of the station is entirely useless because they decided to play Assistant. If the "dedicated Shitler" role must be maintained, make it so all Assistants spawn as Clowns instead.
 
@Null I'm not sure where I should report this, but I noticed a few minor things that should probably be fixed
1) The chef doesn't have botany access for some reason
2) The kitchen's air alarm is located on top of one or the griddles, making it impossible to use
3) The chef doesn't have access to the door to the kitchen

I'd make a separate thread, but SOMEONE revoked my thread-making privileges
cook has access to botany wtf are you talking about, the air alarm being on a grill is fucking annoying though.
 
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Removed potassium iodide as a recommendation because seiver in the cryo works far better than I expected, and it's trivial to bust out a batch of PI pills if some engie ever actually asks for some to take with him. Added a section on plumbing and an example chemfactory.

Remove the Assistant role. The Assistant role is a complete waste of space IMO. The only people I have seen be assistants are either total beginners who could learn in a field like Cargo, or total shitlers who don't want to work and only want to grief. There have been multiple rounds where more than a fifth of the station is entirely useless because they decided to play Assistant. If the "dedicated Shitler" role must be maintained, make it so all Assistants spawn as Clowns instead.
If shitty griefers can't roll assistants they'll take up engineer and doctor and security slots and then be shitty griefers anyway.
 
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