OGL aka Open Game License - Wizard Cash in On DND - Give to Caesar what belongs to Caesar,

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Terrifik

Card games Addict that like Kamen Rider.
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Nov 12, 2019
Wizard of Coast decideing to alter OGL(Open gaming Licience) on Hasbro Quarter 1 (jan4 (moved to January 13))
Reason: Hasbro CEO Chris Cocks and Wizards of the Coast CEO and president Cynthia William durning a investor call -“D&D has never been more popular, and we have really great fans and engagement,” Williams began. “But the brand is really under monetised.”
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Background: OGL ( Open game License)- The Open Game License is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works.

The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use,

OGL is a common license that allows others to use and build upon content.
Creators can make money from the OGL in a number of ways, such as:
*Selling their original content that they have released under the OGL: they can sell their game, game supplements, and other materials that incorporate content released under the OGL and retain the copyright on the original content.
*Selling the rights to use their OGL content: creators can sell the rights to use their OGL content to other game publishers, allowing them to use the content in their own games and materials.
*Charge royalties for the use of their OGL content: if creators retain the rights to their OGL content, they may choose to charge royalties for its use by others.
*Making money from fan-made content: some creators choose to allow others to use their OGL content to create fan-made content such as adventures, character classes, or other material. They can make money by selling these fan-made products or through a royalty system.
-OLD legal text :
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NOW:
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1st being:(Jan2.)
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For decades, players of tabletop roleplaying games (TTRPGs) have used dice, pens and paper to engage in a form of entertainment that combines collective storytelling with strategic puzzle-solving and combat simulation. Once considered a niche hobby, these types of games are experiencing a boost in mainstream visibility thanks to series like Netflix’s “Stranger Things” and the upcoming film “Dungeons & Dragons: Honor Among Thieves.”

According to industry estimates, hobby game sales soared during the pandemic, increasing from about $1.6 billion in 2019 to over $2.6 billion in 2021. Tabletop roleplaying games saw a 31 percent increase in overall sales in 2020. In 2022, Dungeons & Dragons alone generated some $100 million to $150 million.

As TTRPGs permeate popular culture through podcasts, live-streamed internet shows and celebrity boosters, the community surrounding them is becoming more diverse. Traditionally seen as a pastime for white male suburbanites, tabletop gaming has more recently become a platform for minorities and marginalized people to tell their own stories.

“People of color and women have always been a part of TTRPG culture,” said Steven Dashiell, a postdoctoral fellow at American University who specializes in studying male-dominated subcultures. But “actual play shows” — the term for a tabletop roleplaying game performed for audiences — give them more visibility, Dashiell added.
2nd article: (Jan5.)
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Prospect:
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RULES:
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...
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Letter from lawyer to start class action in missouri:
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Edit: DDay start leak-(1/12)
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Wizard Regroup guess tomorrow or Tuesday
Dungeons & Dragons publisher Wizards of the Coast has apparently cancelled an announcement about its updated Open Gaming License for a second time this week. Inside sources at Wizards of the Coast tell io9 that the company is scrambling to formulate a response to backlash against the new OGL that has occurred over the past week, following io9's story about a leaked draft of the document.
According to io9 sources, the new OGL, now known as OGL 2.0, was supposed to go live on Thursday afternoon, along with a detailed FAQ explaining changes and addressing fan concerns.

But when D&D personality Ginny Di tweeted that people should cancel their D&D Beyond subscription in order to send a clear message to Wizards of the Coast regarding what the fanbase thinks of the developments around the Updated OGL, the message was widely shared. A stream of subscribers turning off their payment to D&D Beyond appeared to temporarily shut down the landing page for subscription cancellations because of server errors.
The result of these cancellations and their impact on the bottom line of Wizards of the Coast is not negligible, according to io9's sources at the company, and has caused upper management to scramble to adjust their messaging around the situation, leading to the delays in the OGL release.

Wizards of the Coast also cancelled a pre-scheduled D&D Beyond live stream on Twitch, which had been set for 3:00 pm on Thursday, although the company stated on its Discord that this was done to update a previously agreed-upon schedule, rather than as a response to the purported announcement.

It remains unclear when Wizards of the Coast will release the hotly anticipated new OGL, and what its final contents will include
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Dead drop:(1/13):
When we initially conceived of revising the OGL, it was with three major goals in mind. First, we wanted the ability to prevent the use of D&D content from being included in hateful and discriminatory products. Second, we wanted to address those attempting to use D&D in web3, blockchain games, and NFTs by making clear that OGL content is limited to tabletop roleplaying content like campaigns, modules, and supplements. And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.

Driving these goals were two simple principles: (1) Our job is to be good stewards of the game, and (2) the OGL exists for the benefit of the fans. Nothing about those principles has wavered for a second.

That was why our early drafts of the new OGL included the provisions they did. That draft language was provided to content creators and publishers so their feedback could be considered before anything was finalized. In addition to language allowing us to address discriminatory and hateful conduct and clarifying what types of products the OGL covers, our drafts included royalty language designed to apply to large corporations attempting to use OGL content. It was never our intent to impact the vast majority of the community.

However, it’s clear from the reaction that we rolled a 1. It has become clear that it is no longer possible to fully achieve all three goals while still staying true to our principles. So, here is what we are doing.

The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.

What it will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities. As we continue to invest in the game that we love and move forward with partnerships in film, television, and digital games, that risk is simply too great to ignore. The new OGL will contain provisions to address that risk, but we will do it without a license back and without suggesting we have rights to the content you create. Your ideas and imagination are what makes this game special, and that belongs to you.

A couple of last thoughts. First, we won’t be able to release the new OGL today, because we need to make sure we get it right, but it is coming. Second, you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.

Our plan was always to solicit the input of our community before any update to the OGL; the drafts you’ve seen were attempting to do just that. We want to always delight fans and create experiences together that everyone loves. We realize we did not do that this time and we are sorry for that. Our goal was to get exactly the type of feedback on which provisions worked and which did not–which we ultimately got from you. Any change this major could only have been done well if we were willing to take that feedback, no matter how it was provided–so we are. Thank you for caring enough to let us know what works and what doesn’t, what you need and what scares you. Without knowing that, we can’t do our part to make the new OGL match our principles. Finally, we’d appreciate the chance to make this right. We love D&D’s devoted players and the creators who take them on so many incredible adventures. We won’t let you down.
normies Response:
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1/17/23
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Ref:
Why am i doing this: Archeving this event of Death of DND & watching the fire as it happends 12th or 13th or later this Feb or Mar. I do not expect the walk back by Wizards of the Coast.
Do Expect Wizard try to do the same as 40k & Games Workshop in this legal & community fight.
yes, Wizard & Hasbro is salty about the third party making million dollar off the OGL & Blame PDFs.
 

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I say this in these threads. Others say this in these threads. It is always repeated when threads like this come up:

There is a perfect Dungeons & Dragons and it is called Advanced Dungeons & Dragons. Not AD&D Second Edition, not 3.5 and not original Dungeons & Dragons. AD&D was and is perfect. Play it. The books are cool but you can get PDFs for free. It is great. You can do anything you want. There is a built-in filter to weed out shit players because you need to read the rules.

AD&D is all you need. Faggots of the Coast can't bother you there.
 
lol, the nerds may have gotten away there for a little bit in the late 2000s/2010s, but now they're back to getting bullied into a locker and having their money stolen. First came videogames, then comic books, and now tabletop games.

"Look guys, this whole D&D thing is really popular, so we need to crank the screws here. What the hell are the dweebs who play this stuff going to do about it, find pastimes that aren't gay? No, they're going to cry and be fat then they're going to hand us our money. It's a foolproof plan"
 
I say this in these threads. Others say this in these threads. It is always repeated when threads like this come up:

There is a perfect Dungeons & Dragons and it is called Advanced Dungeons & Dragons. Not AD&D Second Edition, not 3.5 and not original Dungeons & Dragons. AD&D was and is perfect. Play it. The books are cool but you can get PDFs for free. It is great. You can do anything you want.
Since when is AD&D free?
 
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Reactions: Mr Processor
I say this in these threads. Others say this in these threads. It is always repeated when threads like this come up:

There is a perfect Dungeons & Dragons and it is called Advanced Dungeons & Dragons. Not AD&D Second Edition, not 3.5 and not original Dungeons & Dragons. AD&D was and is perfect. Play it. The books are cool but you can get PDFs for free. It is great. You can do anything you want. There is a built-in filter to weed out shit players because you need to read the rules.

AD&D is all you need. Faggots of the Coast can't bother you there.
THIS NIGGA IS USING THAC0!
 
Most TSR games had shit systems, and D&D is the one that set the rule. Lots of material, but garbage mechanics.

Nerds should be playing Iron Crown and Chaosium games, or smaller publishers (like Harn Master).

People should be ashamed of being into role-playing, just like I was in my day (and rightfully so).
 
OK, idiocy aside, this is something WOTC has been gradually pushing towards for years. Since 3.5 when they tightened the OGL to make up for the fact that they sat on several settings they did nothing with until other publishers threatened to release their own version of them, because WOTC sure as shit wasn't doing it.

They're going to keep pushing on this until they fuck it all up, as they are want to do.

We need do nothing but seal our wallets; we can remain irate retards far longer than they can remain solvent. Whether you like Advanced D&D, OSRIC, 3.X, Pathfinder, it's not like you don't have a glut of older systems you can have fun with and are almost certainly better playtested than anything modern WOTC can shit out.
 
OK, idiocy aside, this is something WOTC has been gradually pushing towards for years. Since 3.5 when they tightened the OGL to make up for the fact that they sat on several settings they did nothing with until other publishers threatened to release their own version of them, because WOTC sure as shit wasn't doing it.

They're going to keep pushing on this until they fuck it all up, as they are want to do.

We need do nothing but seal our wallets; we can remain irate retards far longer than they can remain solvent.
The way WOTC have operated over the last decade and beyond is blatant and obvious. As soon as the whole "nerd culture" shit started, WOTC immediately dropped any pretense of being in it to make good games.

And for a while it kind of worked. I can't begrudge a company for wanting to make money. But especially in recent history they have become much more predatory and aloof. I am surprised they haven't yet pulled a Blizzard and bitched at us for not wanting their shitty mobile port of D&D.

Soon though.
 
The way WOTC have operated over the last decade and beyond is blatant and obvious. As soon as the whole "nerd culture" shit started, WOTC immediately dropped any pretense of being in it to make good games.

And for a while it kind of worked. I can't begrudge a company for wanting to make money. But especially in recent history they have become much more predatory and aloof. I am surprised they haven't yet pulled a Blizzard and bitched at us for not wanting their shitty mobile port of D&D.

Soon though.
WOTC was effectively a canary in the coal mine for a lot of the shit we would see explode into full-on culture war bullshit in 2014.

Those of us who realized just how bad it was and fucked off were correct to do so.

You were seeing this shit as early as 2008.
 
Homebrew publishers who made stuff under the old OGL would be absolutely insane to continue working under the new license because of the retroactive application clause. Hasbro won't just be able to take their shit going foreword, they can also take their old shit too.

If I was any of these guys, I would be going on the record formally with an attorney that they reject the new contract and view it as unilateral breach. At a minimum this will allow them to keep the copyright for their existing work.
 
No. Not another one. I literally made friends from this! Look it may be their copyright, but it was used for decades, you can't tell me there ain't some monopoly argument to be had- its like patenting water and suing every soda maker.
 
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