I cant quote for some reason but shitting on silent hill 2 in order to praise omori as a masterpiece is a wild hill to die on. I said "yes i know everything technically exists because the writers wanted but that doesnt make it senseful or good" and you said the same thing as a defense again unironically. "It makes sense because it happened and it happened so it makes sense, therefore it's flawless!".
>That's like saying that darth vader is some guy luke used to know and leaving it at that.
Except Darth Vader had goals, personality and conveys emotion through a gas mask. He could LITERALLY be some guy luke used to know and i would like him. I relate to a space dictator more than i relate to sunny who i dont give a fuck.
Am i downplaying sunny tho? How do you know that? Sunny is a such a useless plot device that we need Kel to drag him so plot happens and tell the audience what emotion they're supposed to fell every scene. People debate sunny's motivations not cause they're deep and complex but cause we have nothing to go by beyond trauma and guilt.
And dont tell me "sunny being silent makes him too complex for you". LISA has a mostly silent protagonist and everyone loves Brad because he is a real character. I have no idea why Sunny does anything and i find depressing how his dream only tells me that he likes anime. Meanwhile, SH2 is so smart it doesnt change James trauma but changes his motives depending on player choice. He has a set personality and yet YOU get to decide how selfish he really is, which i have yet to see another game do as well.
>How is that lazy? That's literally the most clever thing you can do with writing because it recontextualizes everything you saw before it, like a good twist SHOULD.
Please explain to me how the fuck it recontextualizes spending 15 hours dealing with some anime girl bullshit. Something has nothing to do with Sunny's anime fantasies. The twist makes everything worse because it makes 95% of the game pointless. Your idea that "it's a good twist BECAUSE it recontextualizes everything!" shows you didnt get what i meant. I said a "the spiderphobia does not have the same writing weight as darth vadel reveal" because it doesnt and to pretend otherwise is dishonest.
ALL twists recontextualize things, to pretend that automatically makes it "clever writing" is insane. David Cage can make twists that recontextualize previous scenes. He is not a good writer. It's everything else that matters.
Everyone knew the ghost represented his sister, there was never a "mystery", only a different twist no one asked for. And here is a hot take,
Omori didnt need a twist. It was already a good game about a kid coping with his sister's suicide.
>What exactly is re-contextualized about pyramidhead? That maybe the real villain was you all along? Yeah real subtle.
1-I never said PH recontextualizes anything so i dont know where you got that from.
2-Are you feigning ignorance?
Pyramid head itself doesnt matter, he has nothing to do what James did. Even with context it's hard to grasp what it represents, as shown by you not getting it after i already explained. What matters is that PH only makes sense if you understand JAMES and not one bad thing he went through. You cant explain pyramid head without explaining James and that's what makes PH such a personal monster and Silent hill such a personal story.
THAT is why i compared PH screentime with Sweetheart. PH barely appears and yet he has so much presence he became a horror game icon. You keep saying Something is "subtle" but the game explains with just 1 picture. It a problem with one single predictable answer.
I'm not gonna keep arguing beyond so i'll just say Omori is a good game but not something most would call a "timeless masterpiece". It has too much filler, a boring main character, edgy uninspired symbolism and a narrative that doesnt tie itself concise as it should. Omori is less than the sum of it's parts.
I think what gets me the most about this game is the fact that there are two different routes to take at all (the normal route when you leave the house and the Hikik route)
See, with games like Undertale or Lisa The Painful they integrate their routes in a way that changes up the gameplay and gives you more of an incentive to play through it all again.
In Undertale's case, you have the pacifist/normal routes and the genocide route. Genocide requires you kill certain amounts of enemies and in turn the world around you changes accordingly. New boss fights, new dialog, etc etc. Not to mention the game is fairly short, so if you wanted to experiment and see how things would turn out by the end of it, you could probably do so in a few hours.
In Lisa's case, while the game is much longer to playthrough, there is the option of a "No-Joy" run. Joy is a substance that gives you stat boosts in battle but is also very important in turns of how the plot progresses, and as such if you take no Joy til the end of the game you get a unique ending. If you go through a "No-Joy" run, you're setting yourself up for Hardmode and in turn have to strategize and rethink the way you play thus giving the player a unique gameplay experience.
Omori's routes are neither. It's not short like Undertale and there's no changes/decisions to be made like Lisa where the gameplay is significantly different when going down a certain route until you get to that route (aka Hikik). The only change to gameplay when heading towards Hikik is doing chores around the house which is basically just "Hit the Z key to progress the plot." And I don't think I even need to mention the absolute slow as fuck pacing this game has as you're all familiar with.
So yeah, Omori's Hikik route sucks and the fact that it took me around 8 hours just to get to the new content, I was already done and burned out of this game.
Once you look at some early concept arts, it makes obvious how Hikiko route is all the gameplay fights and content that was cut from the main story and they didnt want to throw away so they made a whole different route. The problem? It recycles a LOT of content and the gameplay isnt that improved anyway.
But the worst is probably how it has the samy epic finale and "neutral ending" from main story but with no context. I actually started it first by accident and reloaded the game into the normal route to not ruin my own first experience.