- Joined
- Oct 19, 2015
The base idea behind OWH and everything attached to it is mixing elements of roguelikes, like random item drops, turn based combat and food management with autoscrolling. Most actions you take, be it walking, attacking, trading, chatting with your party members, will have the screen scroll to the left a bit, and once you get to the left edge of the screen, you're toast. Doesn't matter how much HP you have or armor you wear, you're fucked. It's also where most of the tension comes from, since you need to balance getting levels with making progress - mismanage your time, and you might get stuck in a dungeon and get swallowed.
There's a free version, but I know pretty much nothing about that one. Not that it matters, because the original is dirt cheap on Steam. There's also the upgraded version, titled One Way Heroics Plus, which, among other things, adds additional classes and expands some aspects of the plot (which is mostly standard, but has the odd decent surprise here and there). And to add to that, we got Mystery Chronicle, which is essentially the people behind Shiren the Wanderer doing their own take on the formula (which started out as a port of the original, incidentally), heavily polishing the graphical side of things and adding bits like Dangan Ronpa students being playable (yes).
There's a free version, but I know pretty much nothing about that one. Not that it matters, because the original is dirt cheap on Steam. There's also the upgraded version, titled One Way Heroics Plus, which, among other things, adds additional classes and expands some aspects of the plot (which is mostly standard, but has the odd decent surprise here and there). And to add to that, we got Mystery Chronicle, which is essentially the people behind Shiren the Wanderer doing their own take on the formula (which started out as a port of the original, incidentally), heavily polishing the graphical side of things and adding bits like Dangan Ronpa students being playable (yes).