So in their playthroughs of D or Illbleed, you get to see a lot of critique of the unerlying, obvious flaws of the game underneath with a modicum of appreciation for what the creators were trying to do, and especially what they were trying to do at the time and on the hardware. I like that a lot. The YIIKthrough, even if incomplete, is a fantastic experience precisely because that game comes so frustratingly close to "average" that it's genuinely engaging to see them chew on it, and chew on ideas of how to improve it. It's captivating in the way the Running Shine review is.
Forspoken is not really much different from the average in terms of modern shit-tastic open-world RPGs, and its combat system is as shallow as you would expect given the engine it was baked into. The writing is abhorrent, but no more abhorrent than Borderlands or Saint's Row reboot. I like that they played it for a little while and then rightfully shelved it, but I don't see the appeal of going back to it. The gameplay is going to be the same. The systems, and the godawful menus, are going to be the same. The abhorrent writing will be applied to a different particular plot beat, but it'll have the same complete oblivious lack of self-awareness (or consideration for its own setting) that the rest of the game had.
To me, Forspoken is bad on the level of Biomutant - entertaining for a little bit, but very quickly on "this is the rest of the game" sets right in there.