Kind of old news I should have responded to when the video was posted a while back, but I only just watched DingDong's trailer for his new game. He has literally made the most basic done-to-death falling block match x game you can find 100s of on systems dating back to the NES, and 1000s of versions of mobile slop. The only thing with any kind of uniqueness is the circling mechanic, but that isn't nearly enough. It's like baby's first game in terms of complexity for someone who is suppose to have 10+ years of dev experience, but it's much bleaker in terms of creativity/personality of which it has basically none. In a world where solo and very small teams of indie devs are making extremely novel games in terms of gameplay mechanics and presentation, DingDong really comes off as bland and devoid of any ideas or inspiration. I think I see why he hates the legacy of OneyPlays so much now, his entire life is owned to the nepotism of it and I think he knows all to well he could not have made it anywhere without it. He wants to be a Pizza Tower, Balatro, Lethal Company or even Nubby's Number Factory creator but dosen't have the drive, creativity or talent to do so - he'll never be able to break away from "OneyPlays guy" because he simply lacks the personal merit in his own endeavors.