Overwatch

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They aren't owned by Microsoft yet and Blizzard has been over-monetizing every game they've ever made since like 2008.

This does take a huge set of balls though - $15 for literal scraps of a cancelled mode.
That just so happens to be when Activision bought them it was downhill ever since then.
 
That just so happens to be when Activision bought them it was downhill ever since then.
Activision didn't make Blizzard waste 11 years making 1/3 of a sequel to Starcraft and they certainly wouldn't let them piss away ~13 years on Diablo 3.

Blizzard would have been forced to monetize these games with or without Activision - they were spending money they did not have and would not generate otherwise and there's no way they could have had so many huge teams not making products unless they had some more revenue streams.
 
Activision didn't make Blizzard waste 11 years making 1/3 of a sequel to Starcraft and they certainly wouldn't let them piss away ~13 years on Diablo 3.

Blizzard would have been forced to monetize these games with or without Activision - they were spending money they did not have and would not generate otherwise and there's no way they could have had so many huge teams not making products unless they had some more revenue streams.
Pretty much, the fuck you money from WoW made them incredibly lazy (seeing the end products I'm not going to peddle the bullshit that they only "strive for perfection"). Blizzard has been shit for a very very long time, it's just that they had amazed a ton of prior goodwill that people ignored the elephant shitting all over the place multiple times and once Activision was in the equation, that became the new scapegoat. Most companies that hit it big with a single product and live from it for a decade are clearly husks of themselves, I'm patiently awaiting for the next GTA to be a huge stepdown from what people are used to from Rockstar.
 
Are there people who unironically like role queue over open queue? That garbage completely defeats the point of Overwatch and when it first got introduced I quit the game outright. Seeing that it's now the standard with 5 players, completely cucking offtanks like ball and hog is proof that ActiBlizz has no clue what made OW good when they initially created the game.
 
Pretty much, the fuck you money from WoW made them incredibly lazy (seeing the end products I'm not going to peddle the bullshit that they only "strive for perfection"). Blizzard has been shit for a very very long time, it's just that they had amazed a ton of prior goodwill that people ignored the elephant shitting all over the place multiple times and once Activision was in the equation, that became the new scapegoat. Most companies that hit it big with a single product and live from it for a decade are clearly husks of themselves, I'm patiently awaiting for the next GTA to be a huge stepdown from what people are used to from Rockstar.
I also think they put themselves in a really bad position with how popular they were.

When they were making these games (aka Overwatch) there was an ecosystem of games to "borrow" from but when Overwatch took off, it basically killed every other "team objective shooter" around so there was no one to steal notes from. Valve had almost already abandoned TF2, Battleborn was DOA - there are smaller titles like Monday Night Combat or Paladins, but nothing close to the scale of OW.

World of Warcraft by the time WOTLK hit had uprooted and exterminated any other MMO on the market, until the few that remained were just stealing from WoW (SWG's combat revamp, RIFT) and they had nothing to borrow from until FFXIV found a foothold way later and even then there wasn't that much they could lift (avoidable attacks, ground markers, tiered crafting).

They do really well from a small position and do extremely poorly when they're the leader in a space.
 
World of Warcraft by the time WOTLK hit had uprooted and exterminated any other MMO on the market, until the few that remained were just stealing from WoW (SWG's combat revamp, RIFT) and they had nothing to borrow from until FFXIV found a foothold way later and even then there wasn't that much they could lift (avoidable attacks, ground markers, tiered crafting).
rift did plenty of own stuff (which would later get "re-invented" in WoW), besides being a WoW-clone in gameplay. but then WoW didn't invent tab-targeting hotkey gameplay either, so the point is moot.

Pretty much, the fuck you money from WoW made them incredibly lazy (seeing the end products I'm not going to peddle the bullshit that they only "strive for perfection"). Blizzard has been shit for a very very long time, it's just that they had amazed a ton of prior goodwill that people ignored the elephant shitting all over the place multiple times and once Activision was in the equation, that became the new scapegoat. Most companies that hit it big with a single product and live from it for a decade are clearly husks of themselves, I'm patiently awaiting for the next GTA to be a huge stepdown from what people are used to from Rockstar.
it will never not be hilarious to me how everyone blamed bobby kotick for destiny 2, but when bunghole got kicked out (imagine how shit they must've been for kotick actually let someone off the hook) they got a lot worse. which retroactively also explains a lot about blizzturd, but anyone paying attention already knows the cod/king side of the business doesn't have any of those issue... but yeah, must be activision.
 
rift did plenty of own stuff (which would later get "re-invented" in WoW), besides being a WoW-clone in gameplay. but then WoW didn't invent tab-targeting hotkey gameplay either, so the point is moot.
Rift was largely designed around WoW's talent trees (but expanded) and had all the same problems of <Talent 1> interacting with <Talent 2> in an unforeseen way.

Rift also took WoW's two player factions - even though the game would not have the playerbase to support it and the story was a bit less thought out for it.

Rift also took WoW's progressive raiding - which combined with the factions made end game raiding extremely hard, not from an encounter design, but from a getting enough people to do it design.

It was these decisions that ultimately killed Rift as it ultimately killed the endgame almost instantly, core design decisions taken from the popular game at the time - WoW.
 
since this is the overwatch thread and news are slow (ded gaem lol), might as well sperg about rift. anyone not interested is free to skip it..

WoW didn't invent talent trees, I doubt even diablo 2 did. just having them also sells it short, rift only had 4 base classes (one for each armor type) and everything else came from talents - while the mechanics were similar, the effect was not (you even had rogue and mage tank/healers for example).

besides, you want to be similar enough to the market leader to be familiar and make it easier for people to switch and "feel at home", but still different enough for appeal to play the game in the first place - otherwise what's the point if it's exactly the same game?

two player factions is a design cudgel lot of game fall for, even ones like warhammer online 6 years earlier. if you want to appeal to both pvpfags and carebears, while having some form of "rules" and easy to understand limitations that's what you go with. however again that's only part of it. the rift designers were smart enough to understand the effect and quickly adapted it - cross-faction guilds were a thing, so there was no arbitrary separation of the pve playerpool (you could still pvp if you wanted to and the enemy capitol was off-limits), and pvp battlegrounds had a mercenary system (it started with 20 players in sum, not 10/10 of each) which also meant faction population could be ignored. this was years before WoW did it and in a lot smarter way (checkbox instead of silly NPCs). this even makes sense lore-wise since it's a mmorpg and you play a character who should be allowed to make it's own decision #notmyfaction. cross faction is something WoW only did last year.
I could point out the game this very thread is about falls for the exact same shit btw (and WoW itself lifted it more or less from the RTS games, there was never really a good reason to have fixed factions to the extend in you have in WoW).

the progressive raiding only became an issue after the first expansion, which more or less killed the game anyway, not just because raiding. rift's peak was before storm legion where they extended the game horizontally instead vertically (ember isle was fucking GOAT in every regard, which came out 8 months after launch). raiding is also moot when it's only a small fraction of the playerbase anyway, being loud and entitled means fuck all to the game's bottom line.
I've said it before, but the linear progression model is retarded unless you're WoW and have millions of simps dumb enough to not care if you cheap out on them, anyone else will run out of funds fast to keep up, and that's exactly what happened (to more games than rift).

story was fine, especially during a time of "there always has to be a lich king" (and it's not like WoW's faction are peak writing to begin with).
one faction was revived and made immortal by the gods to defend the planet, one figured out the same effect with tech and send you back in time after the evil dragon of death dissolved most of the planet neverending story style, which game it a nice faith vs technology spin (not that trino built a lot of that afterwards tho).

meanwhile that ignores that server transfers were free (runescape style), invasions (which got nerfed hard after casuals whined too much), a transmog system which mogged (pun intended) wow for years till they just copied it, free level adjustment (which works even better than ff14 where it doesn't remove skills, just reduces your level and number), opening up raids to more than just raiders if you were interested in the story, instant adventures for people who just want to grind and see other people, "classic" servers (although that's lifted from everquest anyway, WoW didn't invent those either) and that's just the shit from the top of my head.
oh, and FUCKING HOUSING.

if they rift designers had the balls and foresight to rather go with the gw2 model (as crap as that implements it, it still has no real housing for example) instead of WoW, it would look far different today. look at ESO which did exactly that and became a better (and more successful game) because of it.

for anything else might as well take the discussion over to the WoW thread, since that one is equally dead...
 
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Didn't see this mentioned yet but saw a few people talking about it off site:

Saudi Arabia's OWL team were recorded referring to a tranny caster as 'monkey,' 'pig,' 'animal caster' etc.

This tweet from one of the Poland players that lost to the Saudis 0-2
1688140791623.png
Tweet / Archive


I scrubbed through the stream video to identify which caster it was and this is my best guess as to who the Saudis were making fun of.
Stream video timestamp 3:26:49

No doubt it's CeeBee (Twitter / Archive) who looks like a very run of the mill tranny. Twitter feed is exactly what you expect. Painfully dull as far as trannies go. Timeline of overwatch corporate pride wank and awkward troon selfies with his hulking shoulders and mega chin when he can't control the lights.
1688141031228.png

The most fun part of this fiasco is the minor war in the replies where people can't figure out how to articulate Minority Good but Homophobia Bad.

Overwatch and its astroturfed competitive scene matter so little not even Kiwifarms cares about the Arabs calling the obvious faggot an animal.
 
Didn't see this mentioned yet but saw a few people talking about it off site:

Saudi Arabia's OWL team were recorded referring to a tranny caster as 'monkey,' 'pig,' 'animal caster' etc.

This tweet from one of the Poland players that lost to the Saudis 0-2
I guess that's why the live chat in the OW2 league was disabled on its channel.

I don't even care for OW PvE, yet I feel ripped out. Overwatch had the best live service model yet with its loot boxes, seasonal events, consumer feedback and transparent development.

Didn't have to pay a dime more than the MSRP to get my money's worth. Now, that value has been ripped from under my feet for shops and broken maps/characters.
 
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Overwatch 2 will be having its Summer Games 2023 event beginning July 11th until August 1st. This includes Lucioball and previous Summer Games skins. New game mode involves Winston and beach volleyball.

I'm curious of the beach volleyball spin with Winston. And competitive mystery heroes is active for Season 5.
 
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Overwatch 2 will be having its Summer Games 2023 event beginning July 11th until August 1st. This includes Lucioball and previous Summer Games skins. New game mode involves Winston and beach volleyball.

I'm curious of the beach volleyball spin with Winston. And competitive mystery heroes is active for Season 5.
What a shock it was a terribly glitchy game mode where the ball frequently falls through the floor.
 
What a shock it was a terribly glitchy game mode where the ball frequently falls through the floor.
It's not my favorite either. Flying characters are the meta, specifically Echo. Why have non flying characters in a game mode that requires 3D movement?
 
It's not my favorite either. Flying characters are the meta, specifically Echo. Why have non flying characters in a game mode that requires 3D movement?
Whole season's been pretty subpar, I didn't really like any BP skins excluding the Zenyatta one, they hide prophunt till the end of the season, weird annoying changes that make my main incredibly shit on at my rank since there's ALWAYS a Symmetra, I think they skimped on content for the BP too considering the mythic had to be earned in teirs, Winstonball infuriated me far more than Lucioball ever did too.

And to be fair I wasn't expecting a skin for my main either since he got the mythic last season so I had tapered my expectations on the shit they were going to throw at us.
 
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