Overwatch

with progression and shit
Its Overwatch, so I think they meant it'll have progressiveness, not progression. They'll have a "Prestige" system, but its "Transition" levels. Gain "Hormones" instead of XP.
Lol feel your pain. Bliz was my fav dev once, now I feel like a forensic autopsist, sperging over that corpse of the company and all those dead franchises and collecting "what went wrong-s".
The mistake most people make is treating some corporation like an individual person. The people who made good games 20 years ago aren't the same people running Bliz now. Someone runs a shop, and paints a picture or writes a story that you like. Someone new runs the shop, decades later, and the one who made the thing you like isn't there anymore. The new person paints a picture or writes a story, and its different, and not what you liked. "But it came from the same shop!"

"Blizzard" may as well be people wearing the skin of the corpses of the people who made Warcraft and Diablo.
 
The mistake most people make is treating some corporation like an individual person. The people who made good games 20 years ago aren't the same people running Bliz now. Someone runs a shop, and paints a picture or writes a story that you like. Someone new runs the shop, decades later, and the one who made the thing you like isn't there anymore. The new person paints a picture or writes a story, and its different, and not what you liked. "But it came from the same shop!"
Not disagreeing with this point in the slightest because it's true but I'll add this:

Another issue these days, especially in gaming it seems, is expecting a long-running company to uphold some level of quality. And most of them have gone down the shitter beyond simple "this game isn't my style" statements.

With art and the creative, there's always a level of preference that comes with enjoyment. Persona could be a great franchise but if someone hates the gameplay available there, they'll write the entire series off and that would be fair. This is the excuse Hollywood uses for a majority of its woke flops: "the right people hate it, we succeeded!" They can argue it's a matter of taste and keep pumping out the bullshit until the cows come home because at the end of the day, it's a finished product. (In most cases.)

Games though? The titans of the industry can't even be bothered to release polished shit. Things don't even work when they're released, they miss the simplest ways to retain players with minimum effort.

This is true of Overwatch. They won't even cull whatever they deem not worthy of effort, they just let the properties languish. And the thing is this isn't even a "Blizzard wtf" problem because I would argue a fair chunk of the people playing Overwatch don't give a fuck about the rest of Blizz's games or Blizzard as a developer, they just like Overwatch. They have a monopoly on the flavour of Overwatch — I know there's a lot of hero shooters out there but that's the issue: Overwatch is attractive to more than just raw FPS fans, it's why it carved a place for itself while dozens of other hero shooters fell like flies.

And yet, unlike even EA with the Sims series, these idiots won't even drop subpar content on a regular basis to squeeze money out of the people still on their damn boat. Instead seeming to favor putting their ducks into what will probably be a failure to revive the mania Overwatch had when it first dropped.

TL;DR: still MATI because the people running these companies can't even 'evil corporation' well.
 
PvE Overwatch 2 confirmed for dead, sequel is going to be same old bullshit.


With all sorts of new drama rocking Blizzard Entertainment, Overwatch Producer Tracy Kennedy revealed a tidal wave of new information about the state of the game including former Director Jeff Kaplan’s vision of Overwatch 2.


Jeff Kaplan was one of the biggest voices in the gaming community before he left Blizzard in April of 2021. Since then, Aaron Keller has stepped in as Overwatch’s Game Director.

However, shortly after leaving Blizzard, multiple scandals rocked the company with sexual harassment allegations and lawsuits galore.

Now, with Activision-Blizzard CEO Bobby Kotick under fire and urged to step down by employees and some shareholders, an Overwatch producer revealed what Jeff Kapan’s original vision for the game was.


Blizzard/ActivisionOverwatch could have been a completely different game.

In a series of since privatized tweets, Tracy Kennedy explained that Kaplan had protected employees from “corporate BS” and that’s why the dev team was as good as they were.

In a follow-up tweet, she touched on a comment that Overwatch was meant to be more of a PvE game from the very start with missions such as those found in the Archives event.

“Kaplan had a vision of an OW game with PvE in it from before the original game launched,” she explained. “He wanted OW2 to be a sequel to get non-PvP players to consider trying the game out for the PvE. He felt very strongly about that.”

OW2 Kaplan vision

It would seem as if Jeff’s original goal was for Overwatch 2 to just be strictly PvE story content, but Activision-Blizzard wanted a full sequel with more of a focus on PvP that went against his concept.

Of course, Overwatch 2 is planned to launch with a full PvE campaign, but constant delays have the game now looking like it will only be released by 2023 thanks to ongoing balance changes needing to be made.

It will be interesting to see how much of Kaplan’s PvE vision is retained with the sequel or if it will end up lacking in those areas.
 
PvE Overwatch 2 confirmed for dead, sequel is going to be same old bullshit.

considering OW are the scraps of titan activision didn't want to compete with destiny/blizz were too incompetent to produce another WoW (take your pick) this isn't really anything new.
 
PvE Overwatch 2 confirmed for dead, sequel is going to be same old bullshit.

"A PVE Mode was Jeff's vision"

You mean MVM from TF2? It's not really a vision if the game you're copying did it already. Starcraft, Warcraft, Diablo, and even Hearthstone both launched with PVP and PVE content as well, not sure why OW had to be relegated to "grand visions of PVE one day". Besides the fact the team was in dev hell for like a decade and shit out OW at the 11th hour.
 
"A PVE Mode was Jeff's vision"

You mean MVM from TF2? It's not really a vision if the game you're copying did it already. Starcraft, Warcraft, Diablo, and even Hearthstone both launched with PVP and PVE content as well, not sure why OW had to be relegated to "grand visions of PVE one day". Besides the fact the team was in dev hell for like a decade and shit out OW at the 11th hour.
Honestly, with MvM being ran by tacobot shitters and OW2 being a shell of its own self, I think its fair enough to say that the "colorful hero shooty" is gonna become stale and will die off from popularity at some point, especially without a well-made singleplayer/PvE mode.
 
The only reason for OW2 to exist is introduction of new model of monetisation, cause lootboxes are just outdated AF, PVE was a joke from the start.
the pve part of battleborn was actually pretty nice, especially for world and character building, and wasn't just some shitty horde mode to farm over and over - which can be fun, don't get me wrong, titanfall 1's frontier defense was GOAT, but most of the time it's just a chore because they either try too much or not enough. now add nu-blizz writing into the mix and shit will be god awful.
 
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the pve part of battleborn was actually pretty nice, especially for world and character building, and wasn't just some shitty horde mode to farm over and over - which can be fun, don't get me wrong, titanfall 1's frontier defense was GOAT, but most of the time it's just a chore because they either try too much or not enough. now add nu-blizz writing into the mix and shit will be god awful.
OW doesn't have impact, nice gun play or even interesting enemies to shoot at. It's PG13 cartoon with no blood and shitty graphics (even more shitty in OW2 somehow lol). Max they can do is several (((lore))) missions, play- and-forget style. It's not wow or destiny with its replayable content.

All that "free pvp update" shit just screams battle pass for me.
 
the pve part of battleborn was actually pretty nice, especially for world and character building, and wasn't just some shitty horde mode to farm over and over - which can be fun, don't get me wrong, titanfall 1's frontier defense was GOAT, but most of the time it's just a chore because they either try too much or not enough. now add nu-blizz writing into the mix and shit will be god awful.
Thanks for reminding me that Battleborn had a more soulful art style. I like the Jennerit among the other factions (maybe Eldrid for the hippie nature factor because why not).
 
OW doesn't have impact, nice gun play or even interesting enemies to shoot at. It's PG13 cartoon with no blood and shitty graphics (even more shitty in OW2 somehow lol). Max they can do is several (((lore))) missions, play- and-forget style. It's not wow or destiny with its replayable content.

All that "free pvp update" shit just screams battle pass for me.
that's the same if not more for pvp, so what does it say about the game?

Thanks for reminding me that Battleborn had a more soulful art style. I like the Jennerit among the other factions (maybe Eldrid for the hippie nature factor because why not).
these days I take some weird designs like attikus over dreamworks rejects that are only good for sfm porn...
 
I hear quite a bit about how Tencent/Blizzard's incompetence killed Overwatch, but haven't played a 16-tick game since UT99. What killed the game, or better yet is there any good post-mortem that answers the question in autistic detail?
 
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I hear quite a bit about how Tencent/Blizzard's incompetence killed Overwatch, but haven't played a 16-tick game since UT99. What killed the game, or better yet is there any good post-mortem that answers the question in autistic detail?
I think the biggest mistake Blizzard made was putting so many resources into Overwatch League (which consisted of 20 teams of professional Overwatch players from all over the world). As with Warcraft, the game started being balanced around the top 1% of players, leading to major imbalances in casual play. Then, after the second year, the game itself didn't get much support. They'd release like two new characters and two new maps a year, one new game mode, and minor tweaks to events. All non-cosmetic updates ended in 2020, and since then we've been waiting for OW2 which promised updates and additions to be backwards compatible with OW1. Unfortunately OW2 is in development hell and likely won't be released for years, if ever. So, basically, the game is in maintenance mode except for cash grab shit like $10 outfits, with interest and players declining by the day.
 
I think the biggest mistake Blizzard made was putting so many resources into Overwatch League (which consisted of 20 teams of professional Overwatch players from all over the world). As with Warcraft, the game started being balanced around the top 1% of players, leading to major imbalances in casual play. Then, after the second year, the game itself didn't get much support. They'd release like two new characters and two new maps a year, one new game mode, and minor tweaks to events. All non-cosmetic updates ended in 2020, and since then we've been waiting for OW2 which promised updates and additions to be backwards compatible with OW1. Unfortunately OW2 is in development hell and likely won't be released for years, if ever. So, basically, the game is in maintenance mode except for cash grab shit like $10 outfits, with interest and players declining by the day.
Why do content updates matter? Games aren't milk, good design doesn't have an expiration date. Quake 3's just as good as it was the day it was released. Indeed, I can name more games ruined by the content update cycle than improved by them.
 
Why do content updates matter? Games aren't milk, good design doesn't have an expiration date. Quake 3's just as good as it was the day it was released. Indeed, I can name more games ruined by the content update cycle than improved by them.
I'm sure there are people who would have played Overwatch with the original 20-some characters until the day they died. Personally, I enjoyed the new characters because they brought new and interesting mechanics to the table and shook up stale metas. My favorite game mode, capture the flag, wasn't released until a year after the game launched and wasn't playable until the an update majorly revised the rules.
 
Why do content updates matter? Games aren't milk, good design doesn't have an expiration date. Quake 3's just as good as it was the day it was released. Indeed, I can name more games ruined by the content update cycle than improved by them.
Because content updates are required to retain the existing playerbase. New characters and maps are great ways to get people who have stopped playing to come back to your game.

For a single player game, retaining/growing the playerbase past initial release doesn’t matter that much, but for a multiplayer game played on first-party servers you NEED to keep players coming back, or your game will die.
 
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I'm sure there are people who would have played Overwatch with the original 20-some characters until the day they died. Personally, I enjoyed the new characters because they brought new and interesting mechanics to the table and shook up stale metas. My favorite game mode, capture the flag, wasn't released until a year after the game launched and wasn't playable until the an update majorly revised the rules.
Because content updates are required to retain the existing playerbase. New characters and maps are great ways to get people who have stopped playing to come back to your game.

For a single player game, retaining/growing the playerbase doesn’t matter that much, but for a multiplayer game played on first-party servers you NEED to keep players coming back, or your game will die.
Good points, I should have been looking at it from the popularity perspective rather than quality. Still, I find it hard to believe for a game so popular and so well received to """"die"""" so quickly simply because the pace of development slowed.
 
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