Overwatch

I see we would make great autopsists lol, but let's sperg about what-ifs. What would you do with OW if you were Bobby Kotick (aside from the apprently correct answer "shut bliz the fuck down")? Would you make it f2p? Would you introduce season systems or some new game-mods? What wouldyou change to make OW great again? Let your fantasy fly, kiwis.
Completely reverse course and pander to the demographic that made OW popular in the first place

That's right, bring back Tracer's ass and everything else the coomers want
 
I see we would make great autopsists lol, but let's sperg about what-ifs. What would you do with OW if you were Bobby Kotick (aside from the apprently correct answer "shut bliz the fuck down")? Would you make it f2p? Would you introduce season systems or some new game-mods? What wouldyou change to make OW great again? Let your fantasy fly, kiwis.
Just make it a straight up shooter instead of the moba shit
 
  • Thunk-Provoking
Reactions: HIVidaBoheme
I see we would make great autopsists lol, but let's sperg about what-ifs. What would you do with OW if you were Bobby Kotick (aside from the apprently correct answer "shut bliz the fuck down")? Would you make it f2p? Would you introduce season systems or some new game-mods? What wouldyou change to make OW great again? Let your fantasy fly, kiwis.
Just make it a porn game. Apparently that's all people want.
 
meanwhile:


my point is "people didn't play battleborn because of it's writing" doesn't really hold up when people still buy borderlands in droves.
Borderlands terrible writing most likely did prevent people from wanting to invest in another Gearbox world, which probably hurt Battleborn to some degree (See also - Borderlands 3 sales being only about 30% of what Borderlands 2 sold).

Overwatch would have probably died a horrible death if it released with Blizzard's 2021 reputation instead of their 2016 reputation.
 
  • Like
Reactions: HIVidaBoheme
If I were in charge of Overwatch?

Current day real-world politics would be kept far away from anything game related.

There would be lore. Writers would be required to make up lil' stories about these fictional charaacters, and it would then be canon. No take-backsies. If Dva plays StarCraft, she plays StarCraft.

If, during an event, a lootbox gives a new item that the player just got, then the player would get coin equal to the item's cost.

I'm sure I could think of more things given time.
 
If I were in charge of Overwatch?

Current day real-world politics would be kept far away from anything game related.

There would be lore. Writers would be required to make up lil' stories about these fictional charaacters, and it would then be canon. No take-backsies. If Dva plays StarCraft, she plays StarCraft.

If, during an event, a lootbox gives a new item that the player just got, then the player would get coin equal to the item's cost.

I'm sure I could think of more things given time.
OW needs a lot more than that.

I'd experiment with a mode that uses a draft like MOBAs do - so character choices are locked in as opposed to the constant switching around in the current game.
I'd also experiment with new maps and larger team size modes, so DPS heroes can shine as gankers/roamers with a much higher frequency.
Along with the map balance - better game modes. 75% of overwatch is "Attackers vs Defenders" and really needs more symmetrical modes. Multiple Control Point maps, Payload Race, better CTF and so on.
Ultimate Charge should be depleted on death (or at least reduced).

A much better single player game - even at the tutorial level, would be massive.
 
Huge rebalance to make most characters viable and fun
Stop obsessing over e-sports, you can have your tourneys but stop balancing everything to be "competitive"
Better custom game support
Better maps and more gamemodes

If it was up to me this is what Overwatch 2 would have been, the base game is there, just get people good at game design to have a go at it and tweak things until you have something that's fun.
I believe the ship has been sailed, blizzard could put out the best game they ever did and would still have to deal with a playerbase that's the equivalent of a classic WoW player.
which means they either pander to the sweatlords and retards or get constant screeching, which will sooner or later have the effect of them caving and/or people leaving because they're sick of it.

Borderlands terrible writing most likely did prevent people from wanting to invest in another Gearbox world, which probably hurt Battleborn to some degree (See also - Borderlands 3 sales being only about 30% of what Borderlands 2 sold).

Overwatch would have probably died a horrible death if it released with Blizzard's 2021 reputation instead of their 2016 reputation.
BL3 also was an epic exclusive and by then it was also commonly known what a shitheel randy is, still sold millions.
I just don't see the writing as that big a deal especially since it was a fps moba to begin with where most people don't care about it or only have superficial knowledge. like, what's the lore of dota2 and lol?
 
  • Like
Reactions: Gender: Xenomorph
I really don't think Overwatch should be trying to cater to the pure FPS crowd at this point. That ship left sometime after the second year. Hero shooters post-OW's release (and even prior, I believe) have mostly focused around the shooter aspects, stealing away whoever was left that went gaga over DPS and didn't care for anything else. Overwatch is not the traditional PvP shooter experience and they need to accept that shit and make what they actually have work.

As someone who actually enjoys Overwatch because I can't shoot for shit but can hold up a shield good and fly around trying to heal stupidity, there really is nothing quite like it. I've tried other hero shooters and they simply weren't it for me. And despite how the developers continue to make stupid decisions, I continue to come back to this game because I'm its target audience at this point: people who still like Overwatch for exactly what it is.

I'll admit it's a niche by this point, this very thread going to strengthen that assumption. And that's fine. I'm down for a first person MOBA. But they need to energize their audience and milk their wallets with content and constant updates to make this work.

Basically, they need to be running Overwatch like a mobile game. Way more skins, an influx of cosmetics, rotating events, new characters. Fill those lootboxes with something for people to buy and hoard, give them shinnies for their wifeus. Have a heap of achievements people can get for mundane stuff, like leveling up and getting X number of POTGs. Because there's a base for their game that really don't care for others in the same vein - a lot of people call Overwatch their "first real game" and all these people still playing Overwatch likely haven't found something better - all they really need to do is keep that crowd happy and they'll make money. (Because it hasn't been about making a good game for Blizzard for years in terms of Overwatch, I doubt that will be changing soon.)

Those casuals do not care about e-sports. Cull that shit. Forget the top percentage and start making game updates and changes that cater to the fact that this is a team game with healers and tanks and people who honestly can't hit a thing good, not a frag out 360 no scope Sunday evening special.

And for the love of god, include tutorials that help people learn the fundamental mechanics of the game.

Or the idiots like me can just suffer in silence and wait patiently, hoping one day something like Overwatch but better will pop out of the earth.
 
I'm its target audience at this point: people who still like Overwatch for exactly what it is.
It's funny how the multibillion corporation with all marketing tools at hand seems have failed to grasp that simple truth. OW fanbase weren't sweaty hardcores or SJW trannies from twatter. They weren't intrested in watching OWL (because again they aren't hardcore, they have a life to live instead of watching asian boyz play computer games with other asian boyz), they weren't intrested who of the characters was gay. They just wanted to play the funny chaotic game with tons of cosmetics, maps and heroes, just log in once in a week with their friends and log out. It was such an evident easy thing to monetase and develop, still we have what we have.
 
Overwatch was fun to me because of the weird little things. Voice lines, interactions, emotes, little things about the maps like group photos pinned to the wall or the menu on Route 66.
If I just wanted to shoot stuff I could go play Duck Hunt or summat.
And maybe I'm just old but I do not enjoy watching League games. I can appreciate a good move or two but watching those games is just hard. They move too fast and I can't focus on what's happening. I had to look up highlights on youtube and slow that shit down.

Now if you will excuse me I have a cloud to yell at.
 
It's funny how the multibillion corporation with all marketing tools at hand seems have failed to grasp that simple truth. OW fanbase weren't sweaty hardcores or SJW trannies from twatter. They weren't intrested in watching OWL (because again they aren't hardcore, they have a life to live instead of watching asian boyz play computer games with other asian boyz), they weren't intrested who of the characters was gay. They just wanted to play the funny chaotic game with tons of cosmetics, maps and heroes, just log in once in a week with their friends and log out. It was such an evident easy thing to monetase and develop, still we have what we have.
They wouldn't invest in this crowd because corporations are always looking for "new audience" while automatically assuming the old audience will be content being ignored/shat on (though to be fair a lot of modern audience will generate their own hype for a game/film).
 
OV could have learned a few things from DotA2:
* Make tweaks to the game mode that change the meta every-so-often
* Ballance regular game around low skill hero, while high skill heroes are balanced for high skill
* Changes to the game mode should add more elements around the objective, so the game is more than just "run on objective, die, repeat"
* Remove all the LGBTQLMNOP shit and politics form the game, and make changes that people want, not that activists want
* Don't bother/waste time on cinematic shit.
 
OV could have learned a few things from DotA2:
* Make tweaks to the game mode that change the meta every-so-often
* Ballance regular game around low skill hero, while high skill heroes are balanced for high skill
* Changes to the game mode should add more elements around the objective, so the game is more than just "run on objective, die, repeat"
* Remove all the LGBTQLMNOP shit and politics form the game, and make changes that people want, not that activists want
* Don't bother/waste time on cinematic shit.
At least 3 out of your 5 points would be easily covered with:

* Stop changing things to please the OWLeague autists.

That's it, give those gooks the axe and the game would vastly improve.
 
At least 3 out of your 5 points would be easily covered with:

* Stop changing things to please the OWLeague autists.

That's it, give those gooks the axe and the game would vastly improve.
Yup. I feel the forced eSport aspect is also what led to its demise. Blizzard put a lot of money/time into making sure the eSports scene was a thing before they made sure the game was working properly and the game had an audience. Nobody cared about the Overwatch eSport, people just wanted a good hero shooter.

Also, you can't just dump money into an eSport and make it successful. It has to grow naturally and evolve, like DotA and CS. Overwatch was just forced into becoming an eSport and they didn't care about anything else...
 
Yup. I feel the forced eSport aspect is also what led to its demise. Blizzard put a lot of money/time into making sure the eSports scene was a thing before they made sure the game was working properly and the game had an audience. Nobody cared about the Overwatch eSport, people just wanted a good hero shooter.
Even worse; it had an audience, and they drove them off specifically to attract eSports autists. People forget what a massive deal the game was right before it came out and for like a year after, the shift to OWL and all that faggotry nobody cared about is what did it in.

It started out as a good hero shooter, and then they fucked with it over and over again trying to cater to people who weren't ever going to give a shit about it.
 

New Blood #2​

"Recap" aka I started this shit and now I have to finish it

nb_1.jpg

What in the ever loving fuck is that hand?

Lame heroines don't look at explosions. Pharah tells us that Cairo is under siege because Talon truly is wilding. For some reason, this active terrorist group isn't being handled by authorities around the world. It's up to private security companies like Helix Securities to save the day.

Unfortunately, her security company is in bronze while Talon is in silver. They continuously achieve nothing. Today, she finds out Talon's target was McCree. His poncho looks like absolute shit. Pharah looks 5.

nb_2.jpg

Everyone needs a new tailor.

Pharah has received a recall three times - from Tracer, Reinhardt, and Brigitte. Winston must have thought she was too shit to join up. On another note, when did Rein and motherfucking Brigitte get the authority to send out Overwatch recalls? Tracer got called by Winston, sure. Reinhardt was supposedly ousted from Overwatch and abandoned by the team but we got that OW2 cinematic, so maybe he got access after that. But who gave the newbie who tried to speak Reinhardt out of answering the call access to this shit? Can anybody call anyone all willy nilly now? Is there ANY structure or hierarchy there?

So Pharah, the girl who has dreamed of joining Overwatch all her life, has now declined the invitation 3 times. In the midst of her own minor operation failing to do even a fraction of what Overwatch was capable of in its peak. We love a strong, independent lady hero who picks personal baggage and grudges over the option that will help the most people.

nb_3.jpg

*Sparkly locker slam noise*

We spend a page watching her decline her 4th invitation so we can see her receive a 5th, this time from mama herself. Pharah takes seeing her dead mother quite well. In other words, she doesn't acknowledge her mother is actually alive - no grief, no anger, no feelings of betrayal relating to her mother pretending she was dead as fuck. It's normal for us readers but in-universe, shouldn't this be a touch more shocking? Surprising? Eh, whatever. It's just Pharah being mad mom didn't want her daughter joining a military-esque operation in her youth because not many mothers want to see their daughter risking her life day in and day out.

We then learn that Pharah isn't all that shocked because her mother has been writing her letters. Pharah, the strong independent woman with a flimsy angsty family relationship, implies she denied all her mother's attempts at communicating because Ana didn't deserve to be heard unless she showed up for a face-to-face talk. I suppose Pharah never found out her mother was supposed to be playing dead. Perhaps reading one of those letters would have explained why mom wasn't making an attempt to see her considering she's a wanted fugitive at this point.

It is then immediately shown why letters would have been the smarter option. Despite this all occurring on the very same day Talon agents were tailing McCree's ass, just a few moments and a walk through the empty Helix Securities building later, they have this heartfelt reunion in the open. Shockingly enough, they're "ambushed" by Talon.

Pharah calls on her Helix pals, who do not show up (something something, they're so shit they got held up at a chokepoint somewhere, something something). She initially tells McCree to tell her where to go despite the fact that she can fly and see more than any of the people on the ground - including all the grounded Talon agents. With such poor leadership from the get-go, I see why Helix is never climbing outta shit-tier.

nb_4.jpg

It's almost like they followed McCree here after he met one contact and went on the move, presumably to meet another.

Pharah talks shit about her team, marvelling at how much better two seasoned war veterans work than a bunch of glorified community security guards. McCree and Ana duck and dodge bullets let they're being hunted by the blind but, of course, this highly sought after flying lady gets shot.

She does what any Pharah worth their salt would do in this situation: she makes herself a stationary target in the sky while injured to ult.

She clears out everyone apparently. Because Talon doesn't have snipers or any combatants that work from a long distance and might have thought it smart to keep out of range of the amazing sniper and her airborne offspring.

Pharah asked her mother when she learned to do a simple patch job. Because people who are on the field day in and day out never learn the basics of survival. Why would they when Mercy is just an "I need healing!" away? Ana dips into her whole "I never want to hurt people" spiel again, despite the fact she's not using her healing darts on Pharah.

She then goes on to apologize for being a working mother. Why didn't dad try to explain how Ana felt to their daughter when his wife struggled with communication? Why do they continue to act like Pharah's never known her dad when they made it a point to say she's got a dad she knew in canon? Why is all the weight being put on Ana like she's a single mother when in actuality, dad should have in theory been picking up some of the slack here?

Keep in mind, Ana's greatest mistake was saying "no, I don't want you to work for Overwatch." This is what all of this was about. Jesus.

nb_5.jpg

Consistency is for chumps.

Ana claims the world has suffered for her mistakes - not wrangling Soldier and Reaper hard enough back in the day? - and claims Pharah should join Overwatch to achieve her full potential. Because even a mother knows it's not about saving people, it's about Pharah stroking her own ego.

Pharah plays the vague game about whether or not she'll join up. Hugs mama. Ana stares at her daughter blast off again. McCree asks whether she'll be okay, considering her cover is blown. She's too distracted with her overwhelming mama angst to really think about it for the moment.

McCree, however, must continue his recruitment journey. Someone up north is next. Don't worry about him, though. He's a tough one to keep up with.

nb_6.jpg

"Surprise, motherfucker!"

And yes, that is Baptiste.

Thoughts​

What in the ever-loving fuck happened to the art in this chapter? Holy shit. Characters look like completely different races between panels, never mind the smaller things like odd hands and wonky faces. The world feels dead - she talks about Helix and walks through their headquarters but not a soul is shown save for her and McCree. The only time the world outside Talon, Pharah, McCree and Ana is acknowledged is when a random woman says some "like mother, like daughter" bullshit in the crowd. As if anyone that cares enough to read these doesn't already known Pharah has mommy issues out the wazoo. It's a comic but they all feel like they're walking through empty, quarter-finished maps.

Ana continues to be the most well-written character, which isn't saying much considering she still has this "I fucked up Overwatch" baggage when she clearly didn't. She misses her daughter and the panels showing her forgetting the rest of the world and gazing at Pharah as she flies off like she just experienced a fever dream does drive the point home, without having to say it. She's got (manufactured) struggles, character, and a heart to her. Plus, throughout all of this, she's been shown as exceedingly competent—I don't think anything shown contradicts the fact that she knows her stuff.

So excited for Baptiste to have a clearer tie to the Overwatch organization that launch characters D.Va, Lucio, and Zenyatta in the next chapter!

And that's what you missed on the Overwatch Lore Crumb Dump.
 
Last edited:
Back