Overwatch

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I am fucking determined to pick D.Va into nearly everything even if it kills me.

(Which it usually does.)

(On a side note, Soldier 76 and Bastion are a lot of fun, and Dad 76 and Gremlin D.Va are the greatest fanon creations ever.)
 
I am fucking determined to pick D.Va into nearly everything even if it kills me.

(Which it usually does.)

(On a side note, Soldier 76 and Bastion are a lot of fun, and Dad 76 and Gremlin D.Va are the greatest fanon creations ever.)

From someone who plays Reaper and Roadhog frequently, please continue to pick Korean Waifu and giving me free ult.

(Truthfully though, I like D.Va's playstyle. I hope her rework makes her more viable.)
 
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Roadhog's the ultimate in ult batteries tho

He can be if you play him as solo/main tank. I only pick him when someone is Reinhardt and then hide behind the shield and/or throw back flankers. Since the McCree nerf, you don't see him as much and Roadhog's taken his place for the stun/interrupt capability.
 
He can be if you play him as solo/main tank. I only pick him when someone is Reinhardt and then hide behind the shield and/or throw back flankers. Since the McCree nerf, you don't see him as much and Roadhog's taken his place for the stun/interrupt capability.

That's fair - I just know I've had plenty of free meals courtesy of Roadhog before - but using him as an off-tank works fantastically.
 
Why is this game so fun? Been playing a lot of Zenyatta recently, try him if you haven't.

I am fucking determined to pick D.Va into nearly everything even if it kills me.

(Which it usually does.)

(On a side note, Soldier 76 and Bastion are a lot of fun, and Dad 76 and Gremlin D.Va are the greatest fanon creations ever.)

That feel when you're playing as D.Va and you get a team wipe with your ult on the point.
 
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A Healer-Sniper is going to be something weird to play
 
Zenyatta is far too fucking squishy.

Yeah, I love his playstyle and his design. He just can't do much else except crumble if the other team has an even half-way decent Genji, Tracer, Widow, or Reaper. Supposedly Blizz has something in the works for him, so hopefully it's good.
 
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Makes me wonder what they'll do. Give him more shield? Turn his health into armor so he can at least survive a bodyshot? Some sort of movement option? Squishy is one thing - squishy and slow is way worse.
 
Winston gets no love, it seems.
And the character designer was clearly an arse-man.

Also, Zarya best waifu
I guess the "problem" with Winston's kit is that he does fuck all in terms of damage, which will immediately turn off anybody who wants to kill opponents before they get any close. He has great movement with his jump, and his ult is a great way to disrupt your opponent, but I'm not really fond of the shield. Feels like the cooldown is too big for what the shield offers.
 
I guess the "problem" with Winston's kit is that he does fuck all in terms of damage, which will immediately turn off anybody who wants to kill opponents before they get any close. He has great movement with his jump, and his ult is a great way to disrupt your opponent, but I'm not really fond of the shield. Feels like the cooldown is too big for what the shield offers.
I feel he's supposed to be a defensive wall. A very mobile one. Can get exactly to where a team would need protection, as they gun down the opposition unharmed.
 
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Winston works best as a disruptive shite - basically, you're supposed to use his ability to target multiple foes as well as just be incredibly mobile to harass the enemy team. He's also really good at pissing off Reinhardt.
 
I guess the "problem" with Winston's kit is that he does fuck all in terms of damage, which will immediately turn off anybody who wants to kill opponents before they get any close. He has great movement with his jump, and his ult is a great way to disrupt your opponent, but I'm not really fond of the shield. Feels like the cooldown is too big for what the shield offers.
The shield does have a long cool down, but has plenty of uses.. And just because it's a bubble doesn't mean you can't use it as way to block some long distance shots so your snipers can easily get a few shots. I mostly drop it in a group of enemies and then hop away, it turns their focus to me still blocking their shots so my teammates can catch up.
 
Sombra just might convince me to play a Support for once with the Biotic rifle.
 
Winston works best as a disruptive shite - basically, you're supposed to use his ability to target multiple foes as well as just be incredibly mobile to harass the enemy team. He's also really good at pissing off Reinhardt.

That's pretty much. You hop in, fuck up a Mercy or Widow or Lucio, and hop out. Repeat. Just gotta watch out for Reapers and Roadhogs.
 
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Been playing for a week or two and generally it is a lot of fun, but as a new game there are some issues with balancing I find:

1. Defense almost routinely is far harder to do in a pickup quick play match than Attack. Checkpoints that effectively save the capture progress on some maps combined with the half-mile hike between it and the defensive spawn already make it challenging, but without sheer luck in getting a team of competent people who won't quit halfway through if the first point falls, a sufficient defense can never be formed because inevitably there's going to be a sniper picking off individuals (usually a Hanzo who then fires off his ult). And part of this has to do with a person dropping out BUT NOT BEING REPLACED IMMEDIATELY by an AI, for the sake of just having a consistent body count, because one less person to deal with in any form makes it even easier for the side whose only objective is to bum-rush straight ahead. Granted, I'm not even level 20 yet so I'm hoping the higher levels will get me more capable defense teammates in pickup rounds.

Note: This is only about KOTH type control points. Payload portions of maps are A-OK in my book right now.

2. Junkrat's Ult. is an exploding tire...unless it is killed by enemy fire first, in which case shooting guns at something that explodes doesn't cause an AoE explosion. Whereas killing Junkrat does by default. Given the tire's relative low health, it feels like it should explode no matter what to balance that.

3. Hero choice restriction. Seriously, if the whole point of having multiple heroes cover different roles is to change on the fly to adapt to enemy 'strategy' when there is one, then outside of those special brawls there shouldn't be more than two of one hero character ever in play.

4. Some form of tutorial at the beginning that covers the more technical heroes - primarily Zarya. It really is not clear in any form of in-game documentation beyond the mention of her passive that her gimmick is literally using herself and allies as bullet sponges with the shields, charging her laser canon and thus buffing her damage past that which I'd expect would come from Zarya just using the gun a a bludgeoning device instead of a gun.

5. Reinhardt's charge needs a cancel option. D.Va has one, Pharah's jets are manual control at all times, even Winston's jump can be canceled mid-flight. But having to remember where the map simply makes him fly off a cliff unavoidably renders the guy really frustrating to use around control points in Greece and Japan since often the charge is started BEFORE it is realized he's going to fly off into the abyss.

It's also REALLY AWKWARD that only Widow has iron sights for the sniper, I keep pressing the right mouse button on Soldier out of instinct and end up firing the rockets by mistake.
 
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