Overwatch

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I agree with a lot of that, but Reinhardt's charge is very specifically not meant to be a 'you can quit whenever you want'. It's not a primarily movement ability, it's designed to disrupt and initiate, to possibly get a kill while scattering everyone and leaving mercy on the opposite side of their tank.

Also, ironsights are definitely not needed in my honest opinion.
 
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1. Defense almost routinely is far harder to do in a pickup quick play match than Attack. Checkpoints that effectively save the capture progress on some maps combined with the half-mile hike between it and the defensive spawn already make it challenging, but without sheer luck in getting a team of competent people who won't quit halfway through if the first point falls, a sufficient defense can never be formed because inevitably there's going to be a sniper picking off individuals (usually a Hanzo who then fires off his ult). And part of this has to do with a person dropping out BUT NOT BEING REPLACED IMMEDIATELY by an AI, for the sake of just having a consistent body count, because one less person to deal with in any form makes it even easier for the side whose only objective is to bum-rush straight ahead. Granted, I'm not even level 20 yet so I'm hoping the higher levels will get me more capable defense teammates in pickup rounds.

That's just a side-effect of going into a game with five random people and having zero coordination. If you play with a group (not even a full one; 2-3 people working together can be enough to carry pubs), you can coordinate defenses and make picks that are complimentary to one another. The maps themselves are also fairly asymmetrical, with some points (usually the first one) clearly favoring the attackers while the last points are usually heavily slanted towards defenders.

5. Reinhardt's charge needs a cancel option. D.Va has one, Pharah's jets are manual control at all times, even Winston's jump can be canceled mid-flight. But having to remember where the map simply makes him fly off a cliff unavoidably renders the guy really frustrating to use around control points in Greece and Japan since often the charge is started BEFORE it is realized he's going to fly off into the abyss.

Difference in ability intention. Reinhardt's charge is meant as an aggressive option against frontline defenses: to make a hole that the rest of the team can follow or to pin a dangerous target away from the group (ulting 76 or something) and should only be used when you're ready to commit. D.Va's thrusters and Winston's jump are meant to help them get into and out of combat as they're skirmishers meant to be hitting backline targets like Mercy or Widow. Map knowledge (knowing where it's safe to charge) will fix your issues. Keep in mind that charging as Reinhardt is rarely the best option when compared to leaving your shield up to defend allies who can deal with the threat from safety or even just meleeing them.
 
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That's pretty much. You hop in, fuck up a Mercy or Widow or Lucio, and hop out. Repeat. Just gotta watch out for Reapers and Roadhogs.
And those can be dealt with if you're clever with your shield. He can also do work on maps with lots of verticallity like Gibralter.
 

We are all moms now

Ana is a weird character to use, she has long range healing (like zenyatta), Damage boost (like mercy), a Stun grenade (like Mcree) and a sleeping dart or something that i suppose is her ultimate

Edit: nevermind her skills are in the Blizzard website

Weapon is Biotic Rifle,Her skills are Sedative Dart and Biotic Grenade and her ultimate is Nanoboost that give the target a boost in Speed, Damage and Defense (something between Mercy damage boost, Lucio Sound Barrier and Speed Crossfade)

She lacks the grappling hook of Widowmaker so if her trailer is not lying (she is in the door to point A in Temple of Anubis you can only get there by using Wall Climb, Cyber Agility, Grappling Hook or Hover) she must have some kind of extra passive skill, all the snipers have it
 
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Importantly: Biotic Grenade blocks healing done if it hits an enemy. That can be big if you can get a couple of people during a push.

I'm not looking forward to 6v6 Ana for two weeks after her release in quick play though.

Also this upcoming patch: Zenyatta's getting more health, his ult's doing more healing, and he moves faster while doing it. D.Va's defensive matrix is going to work like Pharah's thrusters and be a toggle with a duration instead of an all-on then cooldown ability.

And competitive is getting a one hero limit.
 
warhaschanged.jpg

Nanomachine Boost.
 
https://playoverwatch.com/en-us/blog/20178523#patchnotes

  • Defense Matrix
    • Cooldown decreased from 10 seconds to 1 second
    • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
      • Defense Matrix takes 10 seconds to reach full charge from empty
      • At a full charge, Defense Matrix will last for 4 seconds
      • Defense Matrix will now remain active as long as its assigned hotkey is held
    • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
      • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
  • Self-Destruct
    • Ultimate cost decreased by 15%
    • Explosion delay reduced from 4 seconds to 3 seconds
    • Explosion no longer damages D.Va (the player who activates it)

*drools*
 
Ana's backstory trailer.


Basically, the reason she is who she is now is because she hesitated on a counter-sniper mission against Widowmaker and got herself shot for it.

As for mobility powers, I think the moment where she swoops down like an eagle might be indicative of what her's is.

"Sombra" is Ana's regional nickname in El Dorado, as "Soldado 76" is Jack's.
 
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"Sombra" is Pharah's regional nickname in El Dorado, as is "Soldado 76" is Jack's.

The picture of her that was around is in reality one of her skins

1898c49a33.jpg



Importantly: Biotic Grenade blocks healing done if it hits an enemy. That can be big if you can get a couple of people during a push.

Finally we can wrekt Roadhogs and people being healed by Transcendence

One thing i noticed is when she fired at the widowmaker the kill was not instant, even for a headshot that was weird

Edit: People is already testing her in the Test Server

 
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She is 19, but people like to draw her like she is a loli
The fandom likes to portray her as the child of the Overwatch family, which leads to a lot of fanart with her and the Dad: 76 meme.

All SFW:
https://danbooru.donmai.us/data/__d...en_rose__e027b38142ee03e885f5cceee2f8433a.jpg
https://danbooru.donmai.us/data/__d...y_m_mim__907700c2d9a4053de7135ddee382e21d.jpg
https://danbooru.donmai.us/data/__d...erwatch__912dd234e05c33201215f3e6ab88cc84.jpg
https://danbooru.donmai.us/data/__d..._marshu__e6ea1d968860f9e6a79bc77cc0a870c1.jpg

(Upon posting this, I have learned that direct image links via Danbooru do not work. So, here's the URLs instead.)

So she's technically legal, but because of her behavior and how the fandom likes to portray her, the porn leans on the rather... uncomfortable side. (Doesn't stop people though, but hell, lots of it is from Japan and Japan is what Japan does, which is porn.)

Autism over. So, about that Rapid Discord achievement...
 

I've been playing her a lot on the PTR. I'm probably going to be playing her a lot when it goes live. You'll like the changes - she's just as aggressive as she always was, but this time won't melt. The skill ceiling for her just shot up a couple of stories as there's going to be a lot of strategy as to where you weave your Defensive Matrix into play. Her ult changes are pretty fun too: she doesn't die to her own ult anymore so when you drop it on the point and force people to scatter, you can follow up and force them to fight you or go out of cover to get a face full of explosion.

Zenyatta feels much of the same - still doesn't have the tools to escape when he gets focus-fired, but now at least he can fight back for an extra second or two. His Harmony/Discord orbs are pretty much instant now which makes him very dangerous if he's got sightlines and relative safety. He's hilariously fast with the ult now - got from the bus on Numbani to point A with a second or two on the ult to spare.

Haven't tried Mercy yet, but people were complaining that it feels like her ult takes forever to charge. That's a good thing, honestly. Having it up for every teamfight wasn't good.

Ana feels like she's going to be a meta changer. She's got enough utility that she'll affect a lot. Big flashy ults are in a lot more danger from the sleep dart. Flankers too - the stun lasts like 6-8 seconds but will break on damage, so if she stuns you with no enemy around to hit you, you're out of the fight for that time. Aggressive tanks are going to be great ult targets: nanoboosted Reinhardts are absolutely terrifying to watch and a common strategy I ran into on the PTR is Rein charges into a point and gets ulted. If this is common, it might be an indirect buff to characters like Mei as CC will be more important than ever. Junkrat and McCree players will get rewarded by more precise stun and trap play. Zenyatta too, as Discord will be useful to burn the nanoboosted target down.

Playwise, she feels like a cross between McCree and Widow. Her left-click is single-shot, but doesn't have the deviation you normally get when firing sniper rifles in games without the scope up. Her scope doesn't have a charge mechanic and she can't headshot. It takes about three shots to kill one of the training bots. She also doesn't seem like she has any assistance with hitboxes so she seems like, if the player is good, she'll carry her team. If the player is bad, she'll be a handicap.
 
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