Overwatch

The point is that Left 4 Dead was abandoned almost immediately so they could release L4D2 with all the shit people wanted added to the first game.
I think L4D2 is merited when you consider the overhaul a lot of the game's models got. Zombies having big chunky holes blown into them which their guts spill out of is easily the bestest change and not something you could have easily added to L4D I dont think.

But yeah OW2 is just like D4 a sequel that barely changes anything so they can take yo money, we have officially entered the death-spiral saga where now Blizz will just spit out the same game over and over again so big daddy activision can suck them dry and subsume them completely once the fans have had enough.
 
Tf2s got gameplay where individual performance actually matters a lot. Compare that to say overwatch.
Tf2 also seem a lot less static then overwatch where the most random of shit can happen beacuse of the higher freedom it allows players.


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8th most played game on steam. If thats deadish then what is "alive".
PUBG and Destiny 2 are still that popular? Jesus Christ.
 
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The comments on the new cinematic trailer say “OH MY GOD WHY HAVEN’T THEY MADE AN OVERWATCH MOVIE YET”
But these characters are not made for movies. They don’t have depth or grow as characters. None of them really have any flaws. They’re just made to look pretty and shoot each other.
Legit the only development that has been consistent is superficial like their relationships or orientation other than that it's not like TF2. TF2 classes have clear quirks and the way they interact with each other is well developed whereas we are inferred about backstory with passing lines while you wait for matches to start and comics and animations that explain very little.
 
Even if destiny 2 is free to play, I’m never picking it up. I’m never getting caught in the loop chasing that purple dragon.
They killed story progression altogether in exchange for ease of access so there's no reason to start playing now.
 
Venture Brothers is pretty much just a bunch of parodies of Johnny Quest and capeshit characters and archetypes, they still made it good.

Overwatch's problem is the characters are pretty much designed to be easily recognizable to identifiable for different languages/countries in a way the TF2 mercs didn't need to be, The old line of blockbuster movies needing to be easily translatable into Mandarin or it doesn't go in? Same shit with OW. EVen with shit like Tracer and 76 being gay, it's quite minor shit that countries where that's a no no, but the gist is the same; super bright, colorful "good guys" fight robots and what pretty much amounts to a team of devils.

They can work it, and I think given what little they've demonstrated I think they can do it easily (PTSD Bastion, DVa not actually being an exceptional individual, etc), they're just lazy. How many characters have super mysterious backstories and motivations now? Sombra, they've never explained why Reaper is running around killing the rest of OW, Doomfist apparently has some plot he killed the old Talon heads to help put into place. Pieces are there, just historically they've been lazy and/or refused to do anything with. But I will concede that even if they did do anything, it wouldn't be but so interesting because of, again, it needing to be Transformers-tier directing in order to be easily translatable and identifiable across borders.

tl;dr There's potential, but it has a ceiling.
You hit it right on the head. For a lot of the characters there is room for some really create interesting character arcs. For example, give Mei survival's guilt over the fact that she's the only one of her team left. Maybe Tracer's perky attitude is covering some kind of existential angst sparked by the incident that gave her powers. Have Soldier 76 come to the realization that he's old and can't keep it up for much longer. Its really not that hard.
 
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Boy.
 
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Look, TF2 lore has a lot of charm and all I'm not going to say that Overwatch lore is any better. But they are both really low effort story accessories to blank characters. It's just that Overwatch is YA literature quality and TF2 is Scrooge McDuck.

You can like Scooge McDuck better then YA lit but don't pretend the universe where Abraham Lincoln invented stairs to make it easier rocket jump to the second story of buildings is actually high art.

They're entirely different things. TF2 is well written but silly, which is fine. They aren't claiming to have this huge back story and it was never a selling point of the game - but when they do feel like exploring the story/characters - it's almost always a good time, they almost always go the extra mile (with in game items and rarely in real life items) and it's handled with class. Additionally, if you're just getting into the game you only really need to play a character for ~5 minutes to get nearly 100% of the idea of who they are and how they play. The "meet the x" videos are still fun to this day.

Overwatch is "serious" but poorly written and frankly lazy - which isn't fun. All of the stories/characters are unfun, loose, vague, and reek of "design by PR comittee" - because they're all these super heroic, beloved, amazing, geniuses. Even the "fun" characters aren't all that much fun - most of the villians are mysterious, the killer robot isn't a fun killer robot, the gigantic talking monkey is somehow the most boring character, there's a young black girl with an RC robot because of course there is, etc.

Tf2s got gameplay where individual performance actually matters a lot. Compare that to say overwatch.
Tf2 also seem a lot less static then overwatch where the most random of shit can happen beacuse of the higher freedom it allows players.


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8th most played game on steam. If thats deadish then what is "alive".

The game has gone a few years without what could be described as a "real update" - I would argue the last major one was in 2016 (Ranked mode), but some people would argue that it was 2017 (Jungle Inferno). TF2 is still popular now, but it used to be a game (at least in my area) that tons of people played. You could meet people in real life that played TF2 with regularity.


How lazy of them, they really are selling what should be a expansion/mode update as a full on sequel.

Jesus Christ.
 
TF2 is still popular now, but it used to be a game (at least in my area) that tons of people played. You could meet people in real life that played TF2 with regularity.
Wow. That’s crazy to think about now.
 
Here's something else crazy to think about - TF2 released in 2007, it's 12 years old (older technically, as there was a number of beta periods). It came out in the same year as Assassin's Creed 1, Mass Effect 1, Halo 3, and Super Mario Galaxy.

Think of where those franchises are now and feel very old.
I always think of it in the context of "this came out as something fun and fast to play when feeling burnt out on attunements in Burning Crusade."
 
TF2 is still popular now, but it used to be a game (at least in my area) that tons of people played. You could meet people in real life that played TF2 with regularity.

While it's playerbase has undeniably dwindled a bit, I still find tons of people IRL who unironically play TF2 on a weekly basis. Most of them are people who threw Overwatch in the trash, which you'd think wouldn't be too confident of a sign for TF2, but these are people who quit a year or two ago still going at it on Badwater and Upward. Hell, a couple of them have told me that the only reason they don't get into TF2 Esports is because the money isn't there to warrant all the time they'd need to be playing.

Not bad for a game that is older than some members of my fucking family.


If Overwatch wasn't a toxic influence on gaming as an industry and sub-culture before, then it sure as fuck will be when Overwatch 2 comes out.

This game gets success and you're going to see this "integration" shit all the time with "sequels."
 
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Yeah Team Fortress at launch and for a few years after was a massive hit. It was far and away the shooter for a long time. It fell off hard eventually, though, before F2P the playercount had plummeted. It's been going strong ever since then, though.


In all fairness that's probably the best way to do it, and roughly what I theorized they were going to do before. Until they announce you won't be able to play OW 1 at all without buying the new version, I don't see it as a big deal. That said, that's not out of the realm of possibility, either...
 
In all fairness that's probably the best way to do it, and roughly what I theorized they were going to do before. Until they announce you won't be able to play OW 1 at all without buying the new version, I don't see it as a big deal. That said, that's not out of the realm of possibility, either...

In an age where numbers are everything when it comes to the industry, this will pad OW2's numbers while passing itself off as a brand new product. Heck, the Blizzard bootlickers are eating it up too.

"Oh, my progress and inventory transfers over! I'm all in!"

No shit, that's how expansions work, kid. This isn't a sequel a la Mass Effect. If I slapped a singleplayer expansion on my multiplayer product and somehow made every existing profiles incompatible, that would be the single biggest technical failure ever.
 
In an age where numbers are everything when it comes to the industry, this will pad OW2's numbers while passing itself off as a brand new product. Heck, the Blizzard bootlickers are eating it up too.

"Oh, my progress and inventory transfers over! I'm all in!"

No shit, that's how expansions work, kid. This isn't a sequel a la Mass Effect. If I slapped a singleplayer expansion on my multiplayer product and somehow made every existing profiles incompatible, that would be the single biggest technical failure ever.
Some serious mental gymnastics going on with how they were trying to label this. It's a sequel....ok it's not a sequel it's a "big expansion" that all your data from the first game will carry over. It takes some real idiocy to try to pass something off as sequel bait while trying so hard to not call it a sequel but honestly I don't get people. If they weren't treating it as if it were its own game and not just some tacky PvE simulator then why would they immediately tell you that your OW data will carry over unless they were planning to slowly make the first game obsolete like how Destiny was.
 
Overwatch story has a big boulder on it's road and that is Michael Chu.
Whenever the community makes the backstories for characters such as D.VA being a starcraft pro, or Ashe and McCree being former lovers, Michael Chu is first to go on twitter and destroy every story speculation or theory.

All they have done in terms of story for the past year is tell us who is gay. Not gonna be surprised if this trend continues in Overwatch 2.
 
Overwatch story has a big boulder on it's road and that is Michael Chu.
Whenever the community makes the backstories for characters such as D.VA being a starcraft pro, or Ashe and McCree being former lovers, Michael Chu is first to go on twitter and destroy every story speculation or theory.

All they have done in terms of story for the past year is tell us who is gay. Not gonna be surprised if this trend continues in Overwatch 2.
I keep getting him mixed up with Arthur Chu
 
Yeah Team Fortress at launch and for a few years after was a massive hit. It was far and away the shooter for a long time. It fell off hard eventually, though, before F2P the playercount had plummeted. It's been going strong ever since then, though.



In all fairness that's probably the best way to do it, and roughly what I theorized they were going to do before. Until they announce you won't be able to play OW 1 at all without buying the new version, I don't see it as a big deal. That said, that's not out of the realm of possibility, either...

It's being treated as a big deal because they released Overwatch at $60 and didn't really advance the game all that much (2 or 3 generic characters a year, some skins, etc) and also wasn't terribly fun to play for very long.

Blizzard, a company known for making expansions to thier existing games (Brood War, D2LOD, All of Starcraft2, Every WoW Expansion, D3RoS) is finally adding content into Overwatch and it's going to be a half-assed sequel instead, probably at $60 instead of $20/$30 and so far it just sounds like an expanded pve game mode and story missions, which even Call of Duty still does.

I think Blizzard treating it like a sequel is irritating people because Overwatch 1 doesn't feel close to "done" as a game, from a development standpoint. Everything about the announcement (plus all of the announcements at Blizzcon) feel sleazy and this just feels like a money move - not a move that's going to be good for the game.
 
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