Palworld - Everything you have ever wanted from a Pokemon game

I dismantled my first base, moved it over to the beach area directly west of the starting point, and turned it into a decent farm/rare item vault. I've also moved all of my found schematics over to my mining/production base.
I was just considering doing the same. My first base is an absolute fucking mess, which is normal for the genre I suppose.
 
Palworld is better than anything that Pokemon company has been shitting out last two decades, fuck Nintendo.

Shits less than week old and beat violet and scarlet in sales. It's worth to mention that gamefreak has been importing their old 3D models, shit on fan games.

Palworld is pre censorship Pokemon to modern age, guns and possibility to build bases.

In Palworld's defense it's in alpha of course models look sword and shield ugly, modern pokemon might as well be shat out stable diffusion.

Palworld is fun, Pokemon isn't. AI upsets the furfag so that's plus too. Instant buy.
 
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Imagine being so bad at drawing furry pornography that you take it out on a Korean game studio.
Imagine digging the inevitable hole that is Pokémon porn grifters. Bitching and moaning about 3D models being copied when same fags make money hand over fist by doing porn and copying models according to the furfag number 371.

AI is a tool, much like how men moved from from using from pieces to graphite to pencil to tablet with Photoshop now with AI assistantance to AI model use.

AI is just that it's a tool that streamlines the process to create next sparkledog NO 846

Nothing is stopping on improving and reworking on AI output, which is the case with PalWorld.

Average furfag is a inspirational coomsoomer with brain rot much like the company they suck off.

PalWorld is a game changer and Pokémon company refuses adapt, innovate and get on with the times.

Pokémon as a franchise ironically failed to evolve.
 
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So I found an interesting glitch in caves. If you capture or defeat a lucky pal in the dungeon. The boss is skipped. Not sure why. Might have something to do with the "big" flag on Pals. Speaking of which has anyone come across a Lucky Alpha? I'm not sure if they exist, but if they do I'm willing to run x100 spawn running caves for such a Dinossom. Need confirmation though.
 
So I found an interesting glitch in caves. If you capture or defeat a lucky pal in the dungeon. The boss is skipped. Not sure why. Might have something to do with the "big" flag on Pals. Speaking of which has anyone come across a Lucky Alpha? I'm not sure if they exist, but if they do I'm willing to run x100 spawn running caves for such a Dinossom. Need confirmation though.
I hope so.

Imagine being Pal Beamed to death by a SUPERsupersized Cremis. This is what dreams are made of.
 
I hope so.

Imagine being Pal Beamed to death by a SUPERsupersized Cremis. This is what dreams are made of.
For me it's the speed. If it's twice as big as an Alpha, who is twice as big as a normal one. It must be able to cover ground at an insane speed. Possibly quicker than the sparky bird. Obviously flying is out of the question, but with a jump height like that plus Dinossom's odd ability to float that wouldn't matter.

It gets even scarier when you take into account its signature move which has an AOE with a radius proportional to the size of its tail. Not to mention the projectile that comes with that as an addon. For context, its tail length at that size would span roughly a half distance between the column sections of the tower arena.
 
I hope so.

Imagine being Pal Beamed to death by a SUPERsupersized Cremis. This is what dreams are made of.
"Nothing could go wrong, it's like dealing with ordinary Cremis, nothing could go wrong"

I think it would be a good idea to have password protected PalWorld server, enslaving pals, waiting for raid bosses, PvP and building a kiwi themed bases and so on?
 
So what are some recommended settings for single player?
I haven’t played with many settings, but what I have modified is:

Raids OFF (fuck that shit I hate being interrupted every 30m or so by some random hippies with crossbows trying to “free” my pals from this mortal realm.)

Pal Spawns x2.0 (doubles the amount of pals and helps the world feel less empty, also makes catching a ton easier + makes enemies spawn more as well, so more shit to kill.)

Lose Inventory on Death OFF (I don’t enjoy the artificial difficulty. If shits tough its enough of a deterrent that I died.)

Egg Hatch Timer 1h (because breeding Jormuntides and similarly stronk Pals is HELL at even that level, and outside of a server I cannot imagine the multihour hatch time on them on Hard.)

I don't have access to the server settings unfortunately.
Then have the admin teleport you out with “/TeleportToMe <Steam ID>”.
 
Take this with a grain of salt but it appears that Japanese talent agencies are telling their clients not to bring up Palworld in public or via their social media accounts (ARCHIVE) (Original JPN article). What I find really interesting about this is that said agencies are largely doing it out of consideration for Pokémon's side in the issue and that they don't want to endanger any potential collaborations with the Pokémon IP.
Japanese entertainment professionals have been reportedly told to refrain from mentioning Palworld in public or on social media, to avoid potential backlash from The Pokémon Company.

Toyko Sports reports that, according to a talent agency source, talent have been advised not to mention the game in case there are issues.

“We have told our talent not to mention Palworld on social media or in public,” the source said. “This was done out of consideration for the Pokémon side as an agency. This decision was made in consideration of future potential collaborations.”

Since launching into early access on PC and Xbox on last month, Palworld has become a huge breakout success. However, the survival game’s success ignited discourse around perceived similarities between its character designs and those of the Pokémon games, with many accusing it of plagiarism.

In January, The Pokémon Company broke its silence regarding Palworld, and said it was investigating if it infringes on its IP rights.

“We have not granted any permission for the use of Pokémon intellectual property or assets in that game,” it said. “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon.

“We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future.”

According to Microsoft, Palworld is the biggest third-party Game Pass launch to date. The Xbox version peaked at nearly 3 million daily active users, it said.
VGC’s review of Palworld said, “Everything that Palworld lacks in originality, it makes up for with impressive execution.
“The combination of survival genre elements with creature catching is hugely captivating, resulting in a serotonin-gobbling gameplay loop. Despite the modest size of the team creating it, Palworld’s litany of systems mesh perfectly together, defying its indie origins.”
In the end it may not matter considering that Palword reached 19 million players just a couple of days ago.
 
@Archeops: Makes sense. Everyone knows Pocket Pair stole their shit and make no effort to hide it, they probably are slightly concerned about hot water.

But when you consider that the top idol talents have streamed this game, Nintendo has already taken down a mod and it’s well within Nontendo’s right to likely request the shit be pulled down while tjey sort shit out…and they haven’t done that yet they are probably being way too cautious.

Unless they all know a backroom deal has been struck that has yet to go public or something that will cause issues…
 
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