Paradox Studio Thread

Favorite Paradox Game?


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Did City Skylines 2 ever improve or is it still awful?
Still awful, but it seems like Paradox has finally realized its so awful they're not making any money and as a result are breathing down CO's neck to fix their shit.

Last people who fucked up a Paradox-published game that badly were Kerberos Productions, and we all know what happened to them...
 
I have not followed everything on this post but will put my two cents in about Paradox generally.

Paradox has really gone overboard with the DLCs. How many hundreds of dollars does it cost to own EU4? On that reason alone I won't be buying eu5 or really any paradox game going forward.

But there is so much more. The hard left predilections of Paradox are anathema to me. I have not followed it too closely but everything I have seen, which admittedly, is not too much, is that Victoria III leaves so much to be desired.

Hoi4 is both good and disappointing. AI still not what it should be, and because ai improvement requires real, actual work, they focus on these dumb alt-history scenarios athat are absolute shit. Communist Japan? Fuck off with that, all the way. I wish hoi4 made a greater attempt at historical authenticity, including with nation specific units and tech trees, so that Germany could have the flak 8.8 in 40, and both type vii and ix uboats etc.

The paradox forum policies are an outrage and that's further reason not to buy Paradox.
 
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It makes more sense to just kick back the start date of HOI to earlier if it's going to accommodate other ideologies. 1922 is my favored year for that, 1918 for early start. That early and you can tell reasonable stories for pretty much any power going a certain govt. In the US, for example, from a 1918 start date you can reasonably justify a fascist takeover of the US by the Klan or a communist takeover by Blair Mountain getting way out of hand and inflaming rebellions in the cities. In Japan and Germany it's still democratic and anything could shake out, including Leftist Japanese govt.

By the late 1930s it is just way too recent to justify a country being able to recover in time for the War or being able to (in most of the powers) shift their political system that much.

They could even have a sort of time distortion to deal with a longer time frame. Like the pace at which the game resolves depends on some overall measurement of world tension, if you're in WW2 then it's hourly but it might just be 4 hour blocks in a minor war or 1 day in peacetime.
 
It makes more sense to just kick back the start date of HOI to earlier if it's going to accommodate other ideologies.
They need to just make HoI5 an EU/Vicky-esque GSG if they're going down the path they are now and cover 100 years of modern warfare or something. It's no longer a war game where you create detailed armies using abstract industry and resources, it's a production simulator creating abstract armies. The design as it is now would be better to abstract the battles further, with the strategy being dominance of resources and economics to outproduce on giant, attritional fronts, not directing divisions in Greece.

Very sad, because HoI3 is almost as ambitious as War in the East, but with far more than just operational/theater combat.
 
and then paradox nerfs the attrition because AI cannot handle it.
On a lark, I once increased the cap on attrition in EU4 from 5% to 10%. It was great how the AI would just let its armies melt while sieging forts, refusing to split their forces and move one province back for reinforcement. Made going full Defensive ideas a pretty worthwhile investment.
 
It makes more sense to just kick back the start date of HOI to earlier if it's going to accommodate other ideologies. 1922 is my favored year for that, 1918 for early start.
Only problem is that the pre-war already sucks tremendous ass making it longer would blow even flithier anuses. Also what's people's opinion of when DDRJake was Lead Designer of EUIV?
 
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To deviate towards the CK3 Landless DLC:

Who asked for this? Who even wants this? Who is going to play it for more than one round? Streamers like (((bokoen))) and those other developer-adjacent funded shills that slurp every goyslop game that Parajew shits out? The game STILL isn’t as good or as fleshed out as CK2 was at the same point in its “DLC development cycle.” It’s shit. It will continue to be shit.

As for any hypothetical HOI5 it’ll probably double down on TNO’s visual novel cookie-clicker minigame horseshit if I’m being honest with you. The front itself will become more and more abstract and player decisions on waging war will be locked behind more and more pointless and time wasting RNG decisions and minigames instead of actual GSG.
 
After Cities Skylines 2 DLC got bombed into the worst reviewed game on steam, Paradox went for the genious move of deleting it and turning it into free update for the base game to remove the reviews. Being Paradox, they of course fucked up and now there are tons of missing assets in the game.

How long till they decide to put this thing out of its misery? I haven't played CS2 at all, but from what I've heard most of the issues from the launch are still in the game. Now, that they can't cash in on their classic DLC policy, I don't think that shareholders will be happy about this money drain. Probably would be smarter to go back to developing content for CS1 rather than trying to resuscitate dead corpse.
 
It's Wednesday my dudes. It means it's time for another Tinto Talks about Project Caesar. Today's topic: buildings.

As it was mentioned you don't really have building slots the same way as in EU:IV or CKIII but instead you can build a lot more on some provinces but only certain buildings are allowed or even useful. There are also some buildings which you cannot build and instead the estates are the ones who build it.

The main point however on this diary is how the buildings are actually built and how that fits into the economy of the game. In summary they have hijacked the Victoria II style of needing not only money but the goods themselves to put up a building. Here is a example of a construction in progress.

001.png

You will also need to supply many of these buildings with goods so they produce things in return, your churches cannot maintain themselves and hold sermons alone they need maintenance and supplies. Same for forts as they now require the supplies themselves instead of money turning directly into garrisoned troops.

003.png004.png

Finally you have the production of goods and supplies themselves. Some goods like stone require a dedicated building to produce, with a input of "fuel" to keep them going. While other goods like paper are produced by artisans and guilds without a need for a dedicated production building from the nation but still requiring the input of supplies. This is also impacted by prices, as you can see on this example that wood pulp made paper is the only one turning a profit.

002.png005.png
 
It's Wednesday my dudes. It means it's time for another Tinto Talks about Project Caesar. Today's topic: buildings.

As it was mentioned you don't really have building slots the same way as in EU:IV or CKIII but instead you can build a lot more on some provinces but only certain buildings are allowed or even useful. There are also some buildings which you cannot build and instead the estates are the ones who build it.

The main point however on this diary is how the buildings are actually built and how that fits into the economy of the game. In summary they have hijacked the Victoria II style of needing not only money but the goods themselves to put up a building. Here is a example of a construction in progress.

View attachment 5933971

You will also need to supply many of these buildings with goods so they produce things in return, your churches cannot maintain themselves and hold sermons alone they need maintenance and supplies. Same for forts as they now require the supplies themselves instead of money turning directly into garrisoned troops.

View attachment 5933969View attachment 5933968

Finally you have the production of goods and supplies themselves. Some goods like stone require a dedicated building to produce, with a input of "fuel" to keep them going. While other goods like paper are produced by artisans and guilds without a need for a dedicated production building from the nation but still requiring the input of supplies. This is also impacted by prices, as you can see on this example that wood pulp made paper is the only one turning a profit.

View attachment 5933970View attachment 5933967
If done right this could give huge intensives for Moslem powers to tax the living shit out of eastern goods coming to Europe and European powers to get around those taxes by finding new trade routes; meaning actual meaningful simulation instead of arbituary modifiers for discovering the east or something. Johan, I can't kneel any more, my knee is hurt.
young-man-praying-on-his-knees-picture-id185058315-968947321.jpeg
 
It's Wednesday my dudes. It means it's time for another Tinto Talks about Project Caesar. Today's topic: buildings.

As it was mentioned you don't really have building slots the same way as in EU:IV or CKIII but instead you can build a lot more on some provinces but only certain buildings are allowed or even useful. There are also some buildings which you cannot build and instead the estates are the ones who build it.

The main point however on this diary is how the buildings are actually built and how that fits into the economy of the game. In summary they have hijacked the Victoria II style of needing not only money but the goods themselves to put up a building. Here is a example of a construction in progress.

View attachment 5933971

You will also need to supply many of these buildings with goods so they produce things in return, your churches cannot maintain themselves and hold sermons alone they need maintenance and supplies. Same for forts as they now require the supplies themselves instead of money turning directly into garrisoned troops.

View attachment 5933969View attachment 5933968

Finally you have the production of goods and supplies themselves. Some goods like stone require a dedicated building to produce, with a input of "fuel" to keep them going. While other goods like paper are produced by artisans and guilds without a need for a dedicated production building from the nation but still requiring the input of supplies. This is also impacted by prices, as you can see on this example that wood pulp made paper is the only one turning a profit.

View attachment 5933970View attachment 5933967
Fuck me, I'm actually interested now. Where was this design when they were making fucking EUIV?
 
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