Paradox Studio Thread

Favorite Paradox Game?


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The 4cuck thread on Project Caesar is completely derailed and gay now. It was good while it lasted.
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That looks painfully unfunny. It's like a 2017 Kekistan shitpost but very out of place and with mixed tranny hate stuff which really doesn't match up with the other content on Paradox games.

Speaking of which new dev diary, this time talking about the economy. Sliders my boy!

You can impose a tax rate for each estate, and you can straight up not tax or bleed them dry if you so desire but doing so will impact your realm for obvious reasons. Tax rate is affected by your culture and religion and government style of course.

The expanses tab is the most interesting here as it showcases some of the new mechanics.

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Cost of the Court is a sort of central budget for your administration. You need to keep the court funded to have Effective Control and to grow the legitimacy and prestige of your realm.

Culture expenditures impact prestige as well, but they have another thing related to them that becomes relevant starting in the Age of Renaissance (Age mechanic confirmed back?) which is currently secret and will come in a later diary.

Stability can be increased with money, and the default stability for a realm is 0 with possibility to go from +100 to -100 which seems like a better way to show off how stable the realm is.

And of course "buying food" which shows how much is being spent to keep people fed and starvation at bay. I suspect this one might be quite important given how food is life and the easiest way to lose control of a population is failing to keep them fed.
 
Even Drew Durnil didn't like Millenia

Man, haven't thought about him in forever. Dude looks like he hasn't slept in a while.
I don't really agree on some of the minutiae, but do agree on the overall sentiment when it comes to strategy games being in a weird place with the larger, tentpole titles floundering in terms of reviews/sales. CA shit the bed, Paradox can't get a Very Positive rating to save their life, Firaxis lost some big talent and had restructuring after Midnight Suns flopped and then they announced Civ 7 with a tweet.
It's a little disappointing that a lot of people in the comments are basically saying "Yeah, CK3 is obviously better than CK2, just look at how many more people are playing it!" as if the only marker of game quality is how many people are playing it. I wish I shared Drew's optimism about CK3 improving over the next couple years, but the prior updates really don't give me that impression of anything marvelous coming out, DLC-wise.
 
EU5/Caesar appears to have a lot more depth than EU5, which is very good since EU4 was basically a sandbox game. Despite that I cannot help but wonder where it will go wrong, I'm unable to have any optimism after years of shitty game after shitty game.

Additionally, look at the game rule for the East Roman/Byzantine name, so fucking bitchy about it. So what if it's not actually in Rome? Did Western Rome stop being Rome once the capital moved to Mediolanum? The Greeks/Byzantines were still Eastern Rome, sure they changed over a millennium but they were still an uninterrupted continuation and Constantinople became the capital before the split.
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Additionally, look at the game rule for the East Roman/Byzantine name, so fucking bitchy about it. So what if it's not actually in Rome? Did Western Rome stop being Rome once the capital moved to Mediolanum? The Greeks/Byzantines were still Eastern Rome, sure they changed over a millennium but they were still an uninterrupted continuation and Constantinople became the capital before the split.
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If they were really funny there would be an equally bitchy note about calling it the byzantine empire,
 
That looks painfully unfunny. It's like a 2017 Kekistan shitpost but very out of place and with mixed tranny hate stuff which really doesn't match up with the other content on Paradox games.

Speaking of which new dev diary, this time talking about the economy. Sliders my boy!

You can impose a tax rate for each estate, and you can straight up not tax or bleed them dry if you so desire but doing so will impact your realm for obvious reasons. Tax rate is affected by your culture and religion and government style of course.

The expanses tab is the most interesting here as it showcases some of the new mechanics.

View attachment 5894178

Cost of the Court is a sort of central budget for your administration. You need to keep the court funded to have Effective Control and to grow the legitimacy and prestige of your realm.

Culture expenditures impact prestige as well, but they have another thing related to them that becomes relevant starting in the Age of Renaissance (Age mechanic confirmed back?) which is currently secret and will come in a later diary.

Stability can be increased with money, and the default stability for a realm is 0 with possibility to go from +100 to -100 which seems like a better way to show off how stable the realm is.

And of course "buying food" which shows how much is being spent to keep people fed and starvation at bay. I suspect this one might be quite important given how food is life and the easiest way to lose control of a population is failing to keep them fed.
This shit just looks like EU3 to me, which is to say it also looks like MEIOU and Taxes.

Maybe they're finally implementing some mechanics to represent arts. I think I've written on that here before, I like the idea of Paradox games representing art history in addition to other things. At a minimum it was a theater of combination for soft power. The only one that really does it is Victoria II. Nations in this time period competed heavily for the patronage of great artistes. I'd like to see it be possible for countries to be able to work to establish themselves as having certain reputations. Like how in real life the Italians were distinguished painters and sculptors, the Germans distinguished composers, and the English distinguished in literature, in another time it could be some other set of countries, like the Irish, Poles and Spaniards.
 
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I like the idea of Paradox games representing art history in addition to other things. At a minimum it was a theater of combination for soft power. The only one that really does it is Victoria II. Nations in this time period competed heavily for the patronage of great artistes.
EU3 did it, kinda sorta. You spent cultural points (I think?) and magistrates on different types of advisors and leaders, from artists to generals. The artists only did things like research or prestige buffs though.
 
Loans having harsher consequences sounds pretty interesting, something like losing your nation to the AI taking over if you fail to pay or straight up province defection would be really cool to see. I can already see cool ways to apply this to gameplay and metagaming such as forcefully bankrupting rivals and watching them implode which would make for compelling gameplay.

Having the tooltip say "Dominant" culture and religion also works towards the pop system.
 
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Another dev diary for EUV
If it wasn't paradox and Johan working on the game I would be excited about the game. As it is I'm only cautiously optimistic. It seems that they are really trying improve all the mechanics from EUIV and move them towards more immersive/historical sim gameplay and reduce the number of abstractions in the game, which I am all for.
I am very excited about the food changes. It should be a huge boon to the powers who control Egypt and Mesopotamia until the introduction of potatoes and other cash crops from the Americas. It should also allow historic powers like Persia to resist much bigger armies by scorching the Earth.
 
Wasn't Johan the guy that got really butthurt that people didn't like "mana points" in Imperator and posted a screed masquerading as a dev diary where he just basically said his customers didn't appreciate the beauty of mana points?

I find it hard to be excited for anything led by that idiot.
 
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